Little help on Regent please...

truckingpete

On a Stark Trek
Joined
Oct 25, 2003
Messages
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North Dakota, USA
In my current game, I am the Ottomans. To my south, there is Germany. To the South of Germany is the English. Well they both have big empires. I am in the era i think 1000 AD, little more. My gold is down and I can't research fast. I have the biggest military. I am researching Monothieism and I have the science slider at 10% and making 19 GPT. Germany is pretty big with iron. I have iron too. I am building pikes, Medieval Inf. and that is it. I want to upgrade my swordsman but it would cost a lot. So here is what I need help on:

1. How do you exactly attack a powerful civ with iron. When I try attack they send 10 iron units and I get defeted badly. Should I send all my iron units and just keep my spearman in the cities to defend, or should I keep the pikemen there. When I attack, how many units should I have to attach and to defend a city? Should I attack the bigger cities, the closest cites to my borders, or the smaller cities??

2. I have only met 2 civs so far, the English and Germany. I got the Great Library first but I haven't got no tech because the English are 2 -3 techs behind in research while the Germans are 1 tech behind. So how do I catch up on techs. the other civs that haven't ment are way, WAY ahead becuase they are building the wonders I can't! I am going to start building librarys to get my research up, but how do I get more gold. the AI has very bad deals.

Thanks!

truckingpete
 
truckingpete said:
In my current game, I am the Ottomans. To my south, there is Germany. To the South of Germany is the English. Well they both have big empires. I am in the era i think 1000 AD, little more. My gold is down and I can't research fast. I have the biggest military. I am researching Monothieism and I have the science slider at 10% and making 19 GPT. Germany is pretty big with iron. I have iron too. I am building pikes, Medieval Inf. and that is it. I want to upgrade my swordsman but it would cost a lot. So here is what I need help on:

1. How do you exactly attack a powerful civ with iron. When I try attack they send 10 iron units and I get defeted badly. Should I send all my iron units and just keep my spearman in the cities to defend, or should I keep the pikemen there. When I attack, how many units should I have to attach and to defend a city? Should I attack the bigger cities, the closest cites to my borders, or the smaller cities??

Sign a MA with England against Germany. Once the two of you trounce them, you should be in a better position, IMO. Of course, then you'll have a bigger England to deal with, as well. I have found that when I go to war with a civ, having another civ on their borders that their at war with does me a world of good.

truckingpete said:
2. I have only met 2 civs so far, the English and Germany. I got the Great Library first but I haven't got no tech because the English are 2 -3 techs behind in research while the Germans are 1 tech behind. So how do I catch up on techs. the other civs that haven't ment are way, WAY ahead becuase they are building the wonders I can't! I am going to start building librarys to get my research up, but how do I get more gold. the AI has very bad deals.

Thanks!

truckingpete

Turn science off and let the English get a few techs. And start building suicide galleys and send them off. Eventually one will make it, and try to meet as many civs as quickly as you can. If you're really lucky, you can land between two of the higher civs and meet them both at the same time. Once you've got the techs from the GL, sell them to Germany and England, assuming you're not at war and looking at these as two seperate problems.... It any event, I would try both routes.
 
May I ask, whay did you say sign a MA with English, the weakest civ that I know? Is it because we surround Germany?? The rest of the ideas I am going to try. Surcide galleys...eh?? Sounds fun!
 
Yes, for exactly that reason. Germany will see them as a threat (rightfully so) and move units to attack them/defend against them. This means that it's less units going your way. I'm not saying it will be a cake-walk, but it will be easier.

Oh, and you'll have to move the suicide galley's manually. The automove won't work, since there's a risk the ship can sink.
 
Another point: Get Germany to go to war with england for a few tursn before you attack them. The AI isn't that good at fighting a war on two fronts => get germany to send many of their troops towards the english, then you step from the other flank. Also: Make a few horseman prior to the war, and then as soon as hostilities break-out, send them off to pillage the german iron. :)
 
Catapults, catapults and more catapults! A stack of 10-15 Cats, with 3-4 spears, and some horses will take out any sword/Med Inf stack they send at you & most cities. Best of all you don't even need that many barracks for this & can save some dough.
 
Gengis Khan said:
Catapults, catapults and more catapults! A stack of 10-15 Cats, with 3-4 spears, and some horses will take out any sword/Med Inf stack they send at you & most cities. Best of all you don't even need that many barracks for this & can save some dough.

I got trebs..:D Even better...

Plus I'll let you know how it works out.

Another question,
Should I concentrate only on military for awhile?? Not on culture, or researching??? And how can I make Germany go to war with England for awhile then I join in?? And when I send troops in Germany, how many units shall I keep in the cities?? And whice units, build pikes??

the bad part is my iron is close to the border of Germany...I only have one source..maybe I should keep a few troops to gaurd the iron??

Thanks for all your help! :D
 
Well the fact that you have a large military is one thing, thats good. The thing about suicide galleys is interesting. Its always important to meet as many civs as you can. The more civs you know, the more "trading-power" you have. In this way, I mean that you can trade tech around and make the AI go broke, then use the money on your own improvements.

I think that you should concentrate on lots of artillery units as suggested by Gengis Khan. Also, churn out more defensive units. One of my favourite styles of playing is having a large number of defensive units accompany my main attacking force so that they can take up the position in a newly captured city. So you should have your medival infantry, trebs and defensive units for the treb, all in one stack. While in the other stack you have purely defensive units. Good luck, and let us know how it goes.
 
As far as I know, the only two ways to get one Civ to attack another Civ are: sign an alliance (then you will both be at war with the target) or give a city to the civ and hope that it does not build a unit in the city quickly, thus enticing the target to declare war.

Sometimes the latter works, i.e. build a new city and offer it to England for free (the AI will always take it). If the new city in right on the border with Germany (and especially if England can not pop rush a defender by paying with cash--if they are in despotism, for example) then the Germans may see a lucrative city ripe for the plucking.

If you have multiple copies of a given resource and one of these is near Germany (i.e. on the border) you could further incite the war by making the city on that resource. The Germans will usually be quite happy to attack that city even though they could not possibly capture it (a size 1 city will automatically raze and your borders will re-envelop the area). This should start a war between Germany and England and give the Germans a reputation hit for attacking W/O a declaration of war. The problem with this stragegy is that there is no absolute guarantee that the Germans will attack.

BTW, you did not state the size map on which you are playing. This would make a big difference for suggestions regarding tactics. You should eliminate all research (or change one citizen to a scientist for the 50 turn research guarantee--unless 10% research is less than 3 beakers) and concentrate on building military. Also, it would be helpful to know what government you are in. It sounds as if you are in a Republic (since you seem to be paying an awful lot for units). If this is the case, starting a war may be difficult.

Regardless of whether you are in Republic or Monarchy (I am assuming you are not still in Despotism) try to get cities to be >6 people. The size 7+ cities support 2 more units in each government, this comes in really handy. One addition to Ogwin's suggestion: Keep some defensive units with your offensive Stack of Death. That way those units (with their 3 defense instead of 2) will take the brunt of the counterattack damage.

Good Luck.
 
Hmm..interesting...heres an update:

I made a lot of surcide galleys, I found a civ border but I can't get too it, I keep trying but the galley sinks, but I got a plan that should work. I didn't start the war with Germany yet, I am building lots, and lots of troops...oh yea and trebs. Here are some things you should know about the game

Map Size: Standard
Government: Monarchy

MY capital city can grow to size eight so far. No aquduct...Building Trebs, medieval inf. and sending them close to the border of Germany to get ready to attack. Building pikes to guard my cities. Researching Chivarly to get knights. Research at 10% will raise it after I get a lot of gold. Making roughly 23 GPT with 10% research. I am going to try to get Germany declare war on the English and try to get to the unknown civ that I found the borders too..

Wish me luck!!

truckingpete
Trying to Beat Regent...
 
UPDATE!!

Well it turns out that England was already at war with Germany (and I didn't know!! :rolleyes: ) So I declared war on the Germans...didn't capture any cities becuase ENGLAND had to take them all...Also I found all the civs. I traded to mmet them, also got a Chivarly for Communication with the Germans and England from the Dutch...I was way behind in techs, but good 'ol Great Library came into action...I am almost done with the Middle Ages...Great Library is done with, 3 more techs until Calvarly, oops I mean Sihpia..:D The English wanted banking, I mean demanded it, I said NEVER...they declared war... :rolleyes: Well I sent my forces, captured 2 cities so far. The English have Medieval Inf, but no match for my Knights!! Still at War...I am building Knights like crazy to capture more cities.... :crazyeye:

Before the war with England, the Dutch declared war on. They are on a different continent...Nothing really happened, so we made peace..:D

But time to destry England!!

truckingpete
Trying to beat Regent....
 
Sounds like you are on your way to victory :goodjob: [dance] . You better
squash England soon and control your continent if possible :hammer: .
Smash them up some and demand some cities for peace, wait 20 turns and
really smash them ;) . :thumbsup: Put the Dutch on your :spank: List for
later :evil: . Good playing.
 
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