Little questions & answers thread

So, I have a Town directly on the coast and I want to buy a Quadrireme there but it tells me I have "no suitable location to spawn this unit". What am I missing here?
Fishing Quay, or some other coastal improvement like a Harbor if your further than Antiquity.
 
How do you support someone else's war? I've never seen the War notification on other leaders' Leader Screen.

I just got a notification that someone else supported my war. I thought it was Confucious because Fred the Obtuse declared war on us on the same turn (we are not Allies). Then I check his Leader screen and he has a "+15 From Supporting a War."

Is it a Mastery I've just never taken? Is this only available to AI at the time, players don't have the option?
Get into your leader screen, you can see list of ongoing wars there. Choose a war you want to support.
 
No, the city banner doesn't show after I leave the build queue.
This bug is particularly frustrating because it also occurred in at least one previous edition of Civ. I don’t know anything about programming but I’m guessing they re-used some bad code.

There’s so many little bugs like this. If you have multiple merchants in the modern era, after you send one off and the game jumps to the next merchant the list of possible towns to send him to won’t appear. You have to manually select a different unit and then go back to the merchant. Or when buying multiple buildings at once in a settlement suddenly it will just stop showing tile yields until you exit out and go back in

Also, does anyone know if there’s a way to see yields when activating a migrant or whatever they’re called? It just seems to show which tiles they can go to with no yields displayed. And why can’t they be specialists?

If a military unit is in the command range of more than one general, do abilities stack? I’d sort of assume that different abilities do, but that the same ones don’t. I just haven’t had a chance to test it because my generals are always spread out fighting on multiple fronts.

Why does the coordinated attack function or whatever it’s called sometimes not work properly? For example, I use the ability to make all my ships fire on a target but only one ship fires. The others are eligible but now I have to fire them individually. It definitely thinks the ability worked because my commander loses all his movement. Just another bug?
 
I really don't understand building placement in this game.
So the game shows you where you can place a building, but i don't understand why you can't place it any where in the city area.
In the pic you can see areas inside the city area where you can put a building and areas where you can't.
So why can't place building anywhere inside the city limits?
 

Attachments

  • pic 1.png
    pic 1.png
    6 MB · Views: 23
I really don't understand building placement in this game.
So the game shows you where you can place a building, but i don't understand why you can't place it any where in the city area.
In the pic you can see areas inside the city area where you can put a building and areas where you can't.
So why can't place building anywhere inside the city limits?

They have to connect through your other urban tiles. So you have to always essentially build out from the city centre.
 
I really don't understand building placement in this game.
So the game shows you where you can place a building, but i don't understand why you can't place it any where in the city area.
In the pic you can see areas inside the city area where you can put a building and areas where you can't.
So why can't place building anywhere inside the city limits?
You can only place a new urban district next to an existing urban district. I imagine it’s supposed to represent urban sprawl. You have to plan accordingly and essentially make a path of urban districts to get where you want to build. Wonders can count as urban districts for this purpose too, I believe.

Rural districts do not have this restriction.
 
So, I have a Town directly on the coast and I want to buy a Quadrireme there but it tells me I have "no suitable location to spawn this unit". What am I missing here?
You may already have a unit in the town. This game doesn't just pop out the unit in an adjacent tile. The tile must be empty.

I hope this behaviour is changed, or at least the message is changed to explain the actual reason.
 
Fishing Quay, or some other coastal improvement like a Harbor if your further than Antiquity.
This indeed resolved the issue. Having to build a FQ to buy a Quad just does not make sense to me intuitively. That's like having to build a Granary to train an Archer etc. Unless there's something getting lost in translation but a FQ is a wholly civil building, no?
 
This indeed resolved the issue. Having to build a FQ to buy a Quad just does not make sense to me intuitively. That's like having to build a Granary to train an Archer etc. Unless there's something getting lost in translation but a FQ is a wholly civil building, no?
You just need some wooden structure to attach the boat to, be it civil or military.
 
Regarding the city banner bug, you can still get into the city screen by clicking on the settlement tile.
This indeed resolved the issue. Having to build a FQ to buy a Quad just does not make sense to me intuitively. That's like having to build a Granary to train an Archer etc. Unless there's something getting lost in translation but a FQ is a wholly civil building, no?
As mentioned above, it’s most likely that you had another unit blocking the spawn point (ie, settlement center).
 
QUESTIONS:

Torres del Paine (natural wonder) says any land unit that moves next to it can ignore rough terrain for the rest of the game.

1) Does this apply to units in an army (following a commander)?
2) Is there any indication of this in the UI? Previous games would list it as an ability on the unit. I don't see that here.
 
So, I have a Town directly on the coast and I want to buy a Quadrireme there but it tells me I have "no suitable location to spawn this unit". What am I missing here?
Have you built a Fishing Quay or Shipyard or Wharf in the town? Maybe see if having a naval deploy point might help.

Edit: my bad didn't see this was answered about fifty times already :crazyeye:
 
I was trying to place the Walter White tower in the tile just to west of the only tile it says I can place it in. The only restriction according to the game is that it must next to a city hall as you can see in the image. The tile I wanted has the alter and amphi so both can be overbuilt. Both tiles are flood plains so no difference there. I looked at other cities and it looks like the game only wanted it to replace unique improvements. I think its bugged unless there is something I'm not seeing or not aware of. Anybody else deal with this?

Spoiler Pic :

civ7whitetowerplace.jpg

 
I was trying to place the Walter White tower in the tile just to west of the only tile it says I can place it in. The only restriction according to the game is that it must next to a city hall as you can see in the image. The tile I wanted has the alter and amphi so both can be overbuilt. Both tiles are flood plains so no difference there. I looked at other cities and it looks like the game only wanted it to replace unique improvements. I think its bugged unless there is something I'm not seeing or not aware of. Anybody else deal with this?

Spoiler Pic :
Wonders don't overbuild on urban tiles. The UI is still considered a rural tile so you can build on top of it.
 
Is there a way to gift a city to someone?
I'm at war with Fred the Obtuse, which has been really weird, him and Pach the Cutie keep allying themselves which drags one back into the war, then one sues for Peace and leaves war, only to be dragged back in when they re-ally. (eyeroll)

Anyways, at one point he got one of Confucious' cities in a Peace Deal. Now the Obtuse is offering it to me in a Peace Deal. It's the only city he will accept as part of the deal. It's border locked away from my empire by his and Confucius. It's just going to make - Relations with both if I take it but I'd like to take it and give it back to Con (of course that COULD be a bad idea).

Anyone know how?
 
What an I missing in terms of explorers? The game always seems to give a cryptic message about further research for antiquity artifacts. What do I need and should there be exploration age artifacts?
 
What an I missing in terms of explorers? The game always seems to give a cryptic message about further research for antiquity artifacts. What do I need and should there be exploration age artifacts?

The game tells you. You need to research hemegony and then research at a museum again. Now you will see artifacts from all ages.
 
Back
Top Bottom