Little questions & answers thread

I sometimes can't repair buildings; I can see the burnt-out ruins on the map, the option to "repair [name of building]" appears in my city screen, but if I click on it, nothing happens; both the burnt-out ruin and the option are still there. Might be that it's an obsolete building (I remember a wrecked Kasbah hanging around for ages), but if that's the problem, it should be possible to clear the site and build something new. Has anyone else hit this problem and, if so, have you found a solution? Thanks
Yes I think this happened to me with a UI after I swapped civs, which technically wasn't obsolete as they are ageless, but points to a similar potential bug around not being able to repair buildings that you can no longer build...
 
I don't know if this has been addressed previously, but I noticed in the game I was just playing (Antiquity, Trung Trac, Mauryan) that, when I built farms on some hexes with happiness bonuses (mainly flat desert), I wasn't getting the happiness bonus for my town, leaving me stuck at 4. I wanted to add an over-the-limit settlement, so it was a consequential issue. However, when I built a farm on a river tile in another town, I did get the bonus. Anyone have a quick explanation of why this happens?
I've noticed that too, but no explanation as for why.
 
Playing as Harriet Tubman I've been launching espionage endeavours left and right, and found that the undetected ones are giving me migrants in my capital just like her memento ability—but I don't have her memento slotted. Has anyone else noticed this? There's nothing else I can imagine causing it, and it's consistent across ages.
 
Playing as Harriet Tubman I've been launching espionage endeavours left and right, and found that the undetected ones are giving me migrants in my capital just like her memento ability—but I don't have her memento slotted. Has anyone else noticed this? There's nothing else I can imagine causing it, and it's consistent across ages.
I definitely believe this is a bug, and it's been reported as well:

I'm also getting this free Migrant from other successful undetected espionage actions as other leaders and civs w/out the Lantern memento.
 
Well then, that adds up! I never did espionage before playing Harriet Tubman, so here I was thinking leaders could get base upgrades at some point. Time to enjoy the bug while it lasts, I suppose.
"Enjoy the bug while it lasts" should be a basic Meme for Civ games: it's the one consistent thing in the games since at least Civ V . . .
 
I've noticed that too, but no explanation as for why.
I decided to report this possible bug on 2K's Civ site. Took a few screenshots, submitted a ticket with an explanation. I didn't see this issue listed among the previous submissions, and I want to be sure they know about it. Even if it's just a matter of explaining why it's an intended result, and why the happiness yield isn't being awarded (though the gold, production and food are).
 
I decided to report this possible bug on 2K's Civ site. Took a few screenshots, submitted a ticket with an explanation. I didn't see this issue listed among the previous submissions, and I want to be sure they know about it. Even if it's just a matter of explaining why it's an intended result, and why the happiness yield isn't being awarded (though the gold, production and food are).
I believe the list of issues are not the user-reported one, but the support-chosen ones to display on the website (they all are from the same few people). I've got interaction by mail about mine, which is not listed.
 
In my last game, I tried to prevent the AI from winning in any way and played a long modern era. In the end, I was 15 cities over the cap - and had several cities with negative happiness. I noticed something strange in 3 settlements:

- in one town, the city center lost health. And after some turns, I got the message "Meiji Japan (me) plundered the defensive structures in X".
- in two cities, I lost a building per turn. The notification said that there would be a famine and the citizens left building X. It also displayed negative food income and stopped giving any yields. I'm a bit puzzled about this though. It showed -22 food, and I bought some food buildings to compensate. But it remained at -22 in both buildings. I had towns around sending in hundreds of food. I bought all food and happiness buildings in the towns and these two cities. But to no avail. I was stuck at -22 food and a famine each turn.

So, now I wonder: is this in any way related to the negative happiness? Or is it just negative growth? And if so, how can I stop it/prevent this from happening?
 
Why can I buy walls in some towns (for the city center), but not others? I'm not clear why it gives me the option in some towns and not other towns (and when you click 'hidden' they don't appear there either...).
 
I would like to play Catherine/Russia but none of the paths feel right to me (I'm not sure why it bothers me in this instance). Is Rome (Byzantine), Mongolia, Russia the most historic order that is possible? Could an argument be made for Greece, Mongolia, Russia or something else?
 
I would like to play Catherine/Russia but none of the paths feel right to me (I'm not sure why it bothers me in this instance). Is Rome (Byzantine), Mongolia, Russia the most historic order that is possible? Could an argument be made for Greece, Mongolia, Russia or something else?
Wait for Bulgaria in late March, I guess. Greece>Bulgaria>Russia is basically the historical path of the Cyrillic alphabet.
 
In my last game, I tried to prevent the AI from winning in any way and played a long modern era. In the end, I was 15 cities over the cap - and had several cities with negative happiness. I noticed something strange in 3 settlements:

- in one town, the city center lost health. And after some turns, I got the message "Meiji Japan (me) plundered the defensive structures in X".
- in two cities, I lost a building per turn. The notification said that there would be a famine and the citizens left building X. It also displayed negative food income and stopped giving any yields. I'm a bit puzzled about this though. It showed -22 food, and I bought some food buildings to compensate. But it remained at -22 in both buildings. I had towns around sending in hundreds of food. I bought all food and happiness buildings in the towns and these two cities. But to no avail. I was stuck at -22 food and a famine each turn.

So, now I wonder: is this in any way related to the negative happiness? Or is it just negative growth? And if so, how can I stop it/prevent this from happening?
1 building lost per turn look like the city being razed, was it on unrest (likely from the negative happiness)?
 
I don't know if this has been addressed previously, but I noticed in the game I was just playing (Antiquity, Trung Trac, Mauryan) that, when I built farms on some hexes with happiness bonuses (mainly flat desert), I wasn't getting the happiness bonus for my town, leaving me stuck at 4. I wanted to add an over-the-limit settlement, so it was a consequential issue. However, when I built a farm on a river tile in another town, I did get the bonus. Anyone have a quick explanation of why this happens?
I’ve had this happen with multiple improvements. I suspect it has to do with the (hidden) Tile Appeal mechanic that returns from civ 6 (basically, certain terrain is considered beautiful and increases appeal on adjacent tiles). High appeal tiles give happiness but improvements on tiles seem to reduce appeal, so when you grow to a tile and place an improvement the happiness disappears. This doesn’t always happen because the lowered appeal from the improvement doesn’t always overcome the natural appeal of the surroundings.
 
I’ve had this happen with multiple improvements. I suspect it has to do with the (hidden) Tile Appeal mechanic that returns from civ 6 (basically, certain terrain is considered beautiful and increases appeal on adjacent tiles). High appeal tiles give happiness but improvements on tiles seem to reduce appeal, so when you grow to a tile and place an improvement the happiness disappears. This doesn’t always happen because the lowered appeal from the improvement doesn’t always overcome the natural appeal of the surroundings.
Interesting. That would make sense as an explanation, but there doesn't seem to be any gameplay objective related to aesthetic attractiveness like there was in Civ VI. How do you know they left tile appeal intact?
 
Interesting. That would make sense as an explanation, but there doesn't seem to be any gameplay objective related to aesthetic attractiveness like there was in Civ VI. How do you know they left tile appeal intact?
Carl, one of the devs, confirmed it during a livestream. It was discovered earlier by the eagle-eyed CivFanatic JNR13 here. :)
 
Why can I buy walls in some towns (for the city center), but not others? I'm not clear why it gives me the option in some towns and not other towns (and when you click 'hidden' they don't appear there either...).
is it that the city has enemy units nearby or has been attacked recently? There is some restriction based on that
 
A few questions I haven't specifically seen anywhere else...
1. When factory resources are slotted, is their bonus empire wide or for that city? I've been operating under the assumption they are empire wide.
2. I know all Civs have civ specific music, does anyone know if all the music plays for the age they are in or if the civs have to be in that game or what? Just super curious how that works.
3. When you wife up an independent power and they become a city state, do you get their resources? I couldn't tell. It didn't seem like I did.
4. I actually answered this myself but I'll leave it here anyway. I was trying to get rid of 2 IP's so I could put a settlement in a juicy spot between them. Problem was one was aggro but the other wasn't and I couldn't attack it. I dropped a settlement at the min distance I could and THEN it aggroed and I was able to remove them. I still didn't get the perfect spot but it worked out.
5. I had 7 sources of coal in my recent game and it says +100% production to rail stations but AFAICT I didn't get any production boost to it much less +700%. Empire resources do stack, right? I know the combat buffs do...
Thanks in advance yall.
 
is it that the city has enemy units nearby or has been attacked recently? There is some restriction based on that

Lol, I didn't realize that was a restriction. Yeah that would explain it. It was definitely a reaction to a war declaration and attack.

Add that to UI improvement request #451 - walls should show up with the 'hidden' checkbox with an explanation why you can't build them in this scenario.
 
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