Little questions & answers thread

Quick, quesiton, I already posted this in the bug forum but is there a known issue with prussia? Its unique bulding simply isn't in the game.
 
How do I connect settlements on small islands to the capital?
Need to have a urban water building that can make connections, like a Fishing Quay, on the island settlement itself and on a coastal homeland settlement that connects back to the capital. I don't recall if there's a maximum range for water, but I think multiple water connections can be chained together.

Quick, quesiton, I already posted this in the bug forum but is there a known issue with prussia? Its unique bulding simply isn't in the game.
Prussia doesn't have a unique building, it has a unique infra that's basically the rail lines that get automatically built by connected Rail Stations.

I do wish the in-game civilopedia had more information, but last I checked the page for said unique infra is completely empty:

Edit: Checked again just now. As of 1:10pm, 2025-02-25, build 1.0.1 (1092363), the Staatseisenbahn page is empty in the in-game civilopedia.
 
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I've just finished my game and can now confirm that in the Modern age you keep your points even when you raze settlements.

The wording is different though, in the Ancient age it wants you to "have 12 towns or cities" which implies that you must actually control them. In the Modern age it's "gain 20 ideology points from conquering settlements", so you don't need them to be a part of your empire.
In the Exploration Age, you get to keep the bonus points for them being your religion when conquered, but I did lose 1 point when I razed a conquered settlement.
 
Probably a dumb question, but if I specialize a town on anything but food (such as production), what happens to the food in that town? Does it still go to my cities, or is it converted to gold, or is it something else?
The food still goes to nearby cities. It will just be less food than when you choose food specialization. Instead you get more gold if you choose the minting town (as all production is still converted to gold).
 
In the Exploration Age, you get to keep the bonus points for them being your religion when conquered, but I did lose 1 point when I razed a conquered settlement.
However if you lose some points after getting to a milestone, you get to keep that progress for the age transition. You only have to regain it if you want to progress more on the path.
 
anyone know why I can't seem to build factories in any of my cities? I have the tech for it.
 
Is that necessary just to build a factory? They finally opened up for me, I'm just not sure what caused me to be able to build them. Maybe it was the rail stations, but I had some up already, so I am doubtful that is it. Since that tech comes much earlier. And of course the civpedia doesn't mention anything about a prereq.
 
Is that necessary just to build a factory? They finally opened up for me, I'm just not sure what caused me to be able to build them. Maybe it was the rail stations, but I had some up already, so I am doubtful that is it. Since that tech comes much earlier. And of course the civpedia doesn't mention anything about a prereq.
I don't know about that info being in the in-game civilopedia, but that info does show up on the econ victory condition page and the tooltip for the factory.
Screenshot 2025-02-25 173908.png


Screenshot 2025-02-25 173927.png
 
That must be it then. Thanks.
 
Did we ever work out why the second religion icon at the bottom of a city info pane is sometimes red?
 
Hello community,
sometimes a city banner temporarily disappears (after the city has finished something). It re-appears when I click on another settlement, but that becomes quite annoying. Is this a bug? Or is it just me and I did something wrong with the game settings? I couldn't find a matching entry in the bug-reports subforum.

Ugh I get this constantly, it's extremely annoying. It is definitely a bug.
Any news on this issue? I am keeping my system updated, especially the graphics driver. I have tried DX12 and this "Vulkan" option at the start of the game (though I do not know what Vulkan is).
The city banners keep disappearing, and it is so annoying (like @BlobRoss wrote). In addition, when I have taken over a city state, the old city state banner remains under my new city banner and creates even more graphical confusion. Does anyone know if this is officially recognized as a bug?
 
I have two weird situations rolled into one. I'm in Exploration age and I acquired a city that is border locked away by someone who won't give me open borders. It was his town but he gave it to me in a peace deal last age.

First, when Exp age began it gave me a free swordsman in that city. He has done nothing but sit in the city square all game. I gave that city away, basically traded it, in a Peace Deal. Its a bad town and the one I got had Camels and 5 other resources and was protected by mountains. So this poor swordsman gets kicked out of the only city he's known for his entire life. Here's the weird part. He cannot enter Open Ocean, like he is stuck in Antiquity Age. Why?

Second, there just happens to be a thin strip of "coastal" tiles about 6-8 tiles from the coast that skirt around this giant bay separating the swordsman home town and the rest of my territory. He starts down this journey and 1 tile from getting back to the coast he is stopped by an embarked Courser sitting in the one "coastal" tile I need for this guy to rejoin. He can't go backwards because the guy won't give me open borders. This Courser has been there for over 20 turns. It's like the AI is intentionally doing this to block my swordsman from reaching my empire. Many other coursers and Carracks have gone by and not stopped, it's just this one.

So the AI is trolling me, on purpose it seems. Is this intended? And why can't my swordsman reach open ocean? I had shipbuilding before all this started.
 
I have two weird situations rolled into one. I'm in Exploration age and I acquired a city that is border locked away by someone who won't give me open borders. It was his town but he gave it to me in a peace deal last age.

First, when Exp age began it gave me a free swordsman in that city. He has done nothing but sit in the city square all game. I gave that city away, basically traded it, in a Peace Deal. Its a bad town and the one I got had Camels and 5 other resources and was protected by mountains. So this poor swordsman gets kicked out of the only city he's known for his entire life. Here's the weird part. He cannot enter Open Ocean, like he is stuck in Antiquity Age. Why?

Second, there just happens to be a thin strip of "coastal" tiles about 6-8 tiles from the coast that skirt around this giant bay separating the swordsman home town and the rest of my territory. He starts down this journey and 1 tile from getting back to the coast he is stopped by an embarked Courser sitting in the one "coastal" tile I need for this guy to rejoin. He can't go backwards because the guy won't give me open borders. This Courser has been there for over 20 turns. It's like the AI is intentionally doing this to block my swordsman from reaching my empire. Many other coursers and Carracks have gone by and not stopped, it's just this one.

So the AI is trolling me, on purpose it seems. Is this intended? And why can't my swordsman reach open ocean? I had shipbuilding before all this started.
For land units, there's a mastery (believe it is Shipbuilding II) to enter open ocean

Yes, I did notice that the AI seems to hold units still for longer in this game as compared to Civ 6. In 6, you could reliably wait a turn and they'd move it... I definitely have cheesed the AI by using units to hold hexes, so I suppose it is only fair...
 
Oh yeah. I use Army Commanders to move my military across deep ocean. Forgot they couldn't do it themselves.

Still, weird AI behaviour. Wasting a Cavalry II unit to block an Infantry I unit for half the age.
 
Oh yeah. I use Army Commanders to move my military across deep ocean. Forgot they couldn't do it themselves.

Still, weird AI behaviour. Wasting a Cavalry II unit to block an Infantry I unit for half the age.
While you were distracted by that, they were probably spying on you, converting your cities, etc. :D
 
Any news on this issue? I am keeping my system updated, especially the graphics driver. I have tried DX12 and this "Vulkan" option at the start of the game (though I do not know what Vulkan is).
The city banners keep disappearing, and it is so annoying (like @BlobRoss wrote). In addition, when I have taken over a city state, the old city state banner remains under my new city banner and creates even more graphical confusion. Does anyone know if this is officially recognized as a bug?
 
Oh yeah. I use Army Commanders to move my military across deep ocean. Forgot they couldn't do it themselves.
Cannot you Reinforce that Unit towards an Army Commander, or don't you have one that is not across the Deep Ocean?.
Still, weird AI behaviour. Wasting a Cavalry II unit to block an Infantry I unit for half the age.
I don't think it's intentional from the AI. They seem to forget Units a lot, even Settlers.
 
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