Little questions & answers thread

This is a new one - I'm near the end of Antiquity, and suddenly my City State became a Settlement of Harriet Tubman? I did get the notification "Etruscan has been defeated" on Turn 116, but how? As you can see there's no enemy units nearby on the previous turn :confused:

What's really odd is that Tubman is NOT in the game, well, at least not on our continent (it's just me, Lafayette and Xerxes), I've scouted it all. She might be in Distant Lands of course.

Nothing happens when I click on the Aritim badge (it doesn't pop up the diplomatic interface with Tubman). Even after Age transition, I can't do anything with this settlement.

Anyone seen this before?

TURN 115:
View attachment 747860

TURN 116:
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First of all, I'd check mods, especially is they have something about map generation.

Other than that, there's a know issue of teleporting units to distant lands on sudden border close is those distant lands are the closest. I could imaging some Aksum boat being teleported to your land that way and when some untested interaction happened.
 
First of all, I'd check mods, especially is they have something about map generation.

Other than that, there's a know issue of teleporting units to distant lands on sudden border close is those distant lands are the closest. I could imaging some Aksum boat being teleported to your land that way and when some untested interaction happened.

I only use UI mods as well as Deity++ which only increases difficulty - it doesn't let units cross open ocean.

Your second point is a good one, I suppose this could've been what happened.
I'm actually abandoning this game in favour of joining @MutilationWave 's new game, so I opened the Console and revealed the map. Sure enough Tubman is on the other continent (on the opposite side) and she was playing Antiquity as Aksum:

1763209109476.png


That's some teleport though! :lol:
 
Is this a bug? I was just able to build the Havana Harbor in my homeland, near the capital. In the description it says "must be built in distant lands".
 

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Did something happen to trading with Distant Lands in 1.3.0?

I'm playing as Chola, and have discovered a considerable part of the other continent, but for some reason it won't let me trade with anyone in the Distant Lands.
In the Settlement list in the Trade lens, only the 5 Settlements that are out of range (shown with red territory on the map) show up!

- There's 13 tiles between the Fishing Quay in my town Talakkad and the Fishing Quay in Aksum.
- There's 16 tiles between the Fishing Quay in my City Sopara and the Fishing Quay in Men-Nefer.
- I've already researched Shipbuilding (which I don't think matters anyway).
- I'm using the Memento Pochteca Backpack, which adds +5 range to all Trade Routes.
- I've built four of Chola's Unique Quarter Five Hundred Lords, which combined should give a further +60 range to Naval Trade Routes!

What is going on here, what am I missing?!
FTR I'm only using UI mods.

For what it's worth, I had no difficulty trading with Distant Lands in the only other game I played on 1.3.0, with Edward Teach and the Pirates.

Spoiler Map and Trade lens :

1763364255333.png


1763364631763.png

 
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UPDATE: I did some experimenting, by sending a Settler to their continent and founding Uraiyuir there. Suddenly Trade was working correctly - I'm assuming it's because it's now looking at land-based Trade rather than naval Trade.
To test further, I then created a Trade route with Ibn Battuta, declared war on Friedrich, let him capture Uraiyuir, and sure enough, my Trade route with Ibn vanished, and Trade was again 'broken' :sad:

Spoiler Map + Trade lens working again :

1763366261724.png

 
What affects the stability of a suzerain bonus? Specifically, do I keep it in any of these situations:
1. If I incorporate the IP.
2. If the IP is captured by another civ.
3. On era change (obviously the IP identity is reset but is the bonus ageless?).
 
What affects the stability of a suzerain bonus? Specifically, do I keep it in any of these situations:
1. If I incorporate the IP.
2. If the IP is captured by another civ.
3. On era change (obviously the IP identity is reset but is the bonus ageless?).

Bonuses are always only for the current age.
As far as I know, all the bonuses remain, but any of the "Get X per type" you can lose those when those CS are incorporated or captured. So if you have the +20% towards sanctions per diplomatic CS, it's possible that you can get 0 from that bonus if you lose suzerainty over all your diplomatic CS.
 
For resource tiles, are the base yields determined by the tile or the improvement?

ie Rice on a Wet Grass tile in Exploration (with no warehouses or exploration techs)... is it
3 food and 1 Production (2 food 1 production for Exploration wet grass +1 food for rice)
OR
4 food (2 food base for Antiquity +1 food for plantations from Antiquity tech +1 food for Rice)?
 
For resource tiles, are the base yields determined by the tile or the improvement?

ie Rice on a Wet Grass tile in Exploration (with no warehouses or exploration techs)... is it
3 food and 1 Production (2 food 1 production for Exploration wet grass +1 food for rice)
OR
4 food (2 food base for Antiquity +1 food for plantations from Antiquity tech +1 food for Rice)?
I dont quite get the question, you only ever get the yields for a tile when you improve the tile (turn it into a rural tile).
 
I dont quite get the question, you only ever get the yields for a tile when you improve the tile (turn it into a rural tile).
Basically are the base yields based on just the terrain or the improvement.

Normally a Grass Wet tile would have a Clay Pit so at beginning of Exploration it would be 2f 1p (base yield match the +1p from Pottery)

However, if Rice is there, it has a Plantation (which get a +1f at Pottery instead of +1p) so the matching “base value” would be 3f at the beginning of Exploration.

…The Question is if that affects the base value of the tile at the beginning of Exploration.
 
Basically are the base yields based on just the terrain or the improvement.

Normally a Grass Wet tile would have a Clay Pit so at beginning of Exploration it would be 2f 1p (base yield match the +1p from Pottery)

However, if Rice is there, it has a Plantation (which get a +1f at Pottery instead of +1p) so the matching “base value” would be 3f at the beginning of Exploration.

…The Question is if that affects the base value of the tile at the beginning of Exploration.
Improvement by default doesn't add any additional production - what you see on empty tile is what you get. So, it's terrain + resource output.

However, there could be a lot of sources of additional yields - warehouse bonuses from buildings, civics, etc., natural disaster increased output and so on.
 
Did something happen to trading with Distant Lands in 1.3.0?

I'm playing as Chola, and have discovered a considerable part of the other continent, but for some reason it won't let me trade with anyone in the Distant Lands.
In the Settlement list in the Trade lens, only the 5 Settlements that are out of range (shown with red territory on the map) show up!

- There's 13 tiles between the Fishing Quay in my town Talakkad and the Fishing Quay in Aksum.
- There's 16 tiles between the Fishing Quay in my City Sopara and the Fishing Quay in Men-Nefer.
- I've already researched Shipbuilding (which I don't think matters anyway).
- I'm using the Memento Pochteca Backpack, which adds +5 range to all Trade Routes.
- I've built four of Chola's Unique Quarter Five Hundred Lords, which combined should give a further +60 range to Naval Trade Routes!

What is going on here, what am I missing?!
FTR I'm only using UI mods.

For what it's worth, I had no difficulty trading with Distant Lands in the only other game I played on 1.3.0, with Edward Teach and the Pirates.

Spoiler Map and Trade lens :
I had the same problem in my previous game. I was never able to trade with civilizations on other "distant lands" continents. Furthermore, in the current game I'm founding settlements on islands in distant lands, and even though they don't have any aquatic buildings yet, they're marked as connected to my trade network. This is all with patch 1.3. I'm at a loss.
 
Basically are the base yields based on just the terrain or the improvement.

Normally a Grass Wet tile would have a Clay Pit so at beginning of Exploration it would be 2f 1p (base yield match the +1p from Pottery)

However, if Rice is there, it has a Plantation (which get a +1f at Pottery instead of +1p) so the matching “base value” would be 3f at the beginning of Exploration.

…The Question is if that affects the base value of the tile at the beginning of Exploration.
I don't think there is such thing as "Pottery bonus in Exploration Age", because Pottery is an Antiquity tech.
Looking at the Exploration game file for terrain, Flat Grassland Marsh has 2 Food 1 Production yields. Nothing to do with Improvements or Tech, that's just the base yield for Exploration (with some logic continuity from the Antiquity Tech tree - which is your "base yield match the +1p from Pottery" I think -, but it also could be completely different as it is entirely re-defined for the new Age and could give Science if they wanted so).
In comparison, in Antiquity Age it's 2 Food, and in Modern Age 2 Food and 2 Production.

The yield from the Resource is not defined per Age, but in the common files. +1 Food for Rice.
Improvements don't add anything by themselves, only when a Tech of the current Age adds a bonus to them.

So it should be that option:
3 food and 1 Production (2 food 1 production for Exploration wet grass +1 food for rice)
 
Why is my Granary producing 2 Gold? I have the Shell-Tempered Pottery policy card slotted in which should only provide it with 1. I am playing as Renouncer Ashoka with nothing in my attribute trees and no resources slotted into this Settlement. What's going on? Why is it 2 Gold and not just 1?
1763934942502.png
 
Why is my Granary producing 2 Gold? I have the Shell-Tempered Pottery policy card slotted in which should only provide it with 1. I am playing as Renouncer Ashoka with nothing in my attribute trees and no resources slotted into this Settlement. What's going on? Why is it 2 Gold and not just 1?
View attachment 748617
It’s both a warehouse And a food building
 
How do I find a lost unit?
I'm looking for my Great Banker. He seems to be wandering about somewhere.
 
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