<?xml version="1.0" encoding="utf-8"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Firaxis Games (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- Created with Notepad by strategyonly -->
<!-- -->
<!-- Unit art path information -->
<Civ4ArtDefines xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="..\..\..\..\..\Xml\Schema\Caveman2Cosmos.xsd">
<UnitArtInfos>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TAMED_LIZARD</Type>
<Button>Art/Interface/Buttons/Units/tamed_lizard.dds</Button>
<fScale>30.0</fScale>
<fInterfaceScale>1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Animals/Komodo/Komodo.nif</NIF>
<KFM>Art/Units/Panther/Panther.kfm</KFM>
<SHADERNIF>Art/Units/Animals/Komodo/Komodo.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
<fShadowScale>0</fShadowScale>
</ShadowDef>
<fBattleDistance>1.1</fBattleDistance>
<fRangedDeathTime>0.35</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop />
<AudioRunTypeEnd />
</AudioRunSounds>
<SelectionSound>AS3D_UN_SEA_SERPENT</SelectionSound>
<ActionSound>AS3D_UN_SEA_SERPENT</ActionSound>
</UnitArtInfo>
</UnitArtInfos>
</Civ4ArtDefines>