I've started a game on Deity with Amelanchier, and am at the stage where I am ready to take over the world.
As most will know, Ljos have very few options for taking down city defenses. Fireball seems to be the obvious one. The only other ones I know of are using Hill Giants from Pact of Nilhorn or using the effects of Shadowwalk, which is what I want to discuss.
If you think about it, Shadowwalk(and blur which you get along the way) affects every unit in the stack, and so you only technically need 1 mage to bypass a city's defenses, rather than the 4-5 you will need to cast fireball to slowly whittle down a city's defenses.
For collateral damage, Ljos already have a very good option in Maelstrom, which has no limit on the units it can damage. Also, getting shadow means you get blur along the way, which is a very strong spell in its own right. The more I think about it the more sense it makes to discard the accepted fireball strategy with its need for lots of mages.
The only problem I can think of is cultural defenses. I've not actually used the shadowwalk strategy yet as in my current game I'm already committed to fire. Shadowwalk says it bypasses building defense, but I don't know if it bypasses cultural ones, so would anyone care to comment if it does, and about its effectiveness compared to fireball?
As most will know, Ljos have very few options for taking down city defenses. Fireball seems to be the obvious one. The only other ones I know of are using Hill Giants from Pact of Nilhorn or using the effects of Shadowwalk, which is what I want to discuss.
If you think about it, Shadowwalk(and blur which you get along the way) affects every unit in the stack, and so you only technically need 1 mage to bypass a city's defenses, rather than the 4-5 you will need to cast fireball to slowly whittle down a city's defenses.
For collateral damage, Ljos already have a very good option in Maelstrom, which has no limit on the units it can damage. Also, getting shadow means you get blur along the way, which is a very strong spell in its own right. The more I think about it the more sense it makes to discard the accepted fireball strategy with its need for lots of mages.
The only problem I can think of is cultural defenses. I've not actually used the shadowwalk strategy yet as in my current game I'm already committed to fire. Shadowwalk says it bypasses building defense, but I don't know if it bypasses cultural ones, so would anyone care to comment if it does, and about its effectiveness compared to fireball?