LK Planning thread

LKendter said:
Sneak previews of the LK series future - RaR. I fully expect more games of this mod as it keep the game fresh and interesting without having to make the game to tough.

Thanks for the compliment in the name of the RaR team. :)

What about an AWE? I was planning to start one later, but if you want to go first, I'd join.

Microbe: A lot of the wonders require several (3 or 5 normally) of an improvement, or a resource; that makes OCC a bit more difficult as it may seem.
3CC or 5CC should be not too difficult, though.
 
Doc Tsiolkovski said:
Microbe: A lot of the wonders require several (3 or 5 normally) of an improvement, or a resource; that makes OCC a bit more difficult as it may seem.

But not those scientific wonders.
 
After playing LK82 science experiment I am convinced that minimum research is a WASTE of time except under rare circumstances. Collecting gold in the AA is a complete waste of time as it will mostly be lost to demands. An example of the rare case is Republic is impossible to get in less the 50 turns, and you know how impossible that is to buy.

The question is can a house rule be put in place to encourage this? I am open to suggested wording to encourage this, as I simply hate minimum research at this point.
 
Ideas for future LK games. *NOT* starting at this time, and NOT reserving slots. I am just gauging interest for when I open LK91.


Deity, Flip you -
We must capture all cities except an auto-raze. We must set them on governor to manage happiness until no resistors. We can never starve cities intentionally.


Deity, Religious fanatics -
The first build out of every city must be a temple. The second churches are available we must swap all cities to them unless it waste shields. We must make a serious effort to build Sistine Chapel. The second build out of every city is a church after theology.


Deity, Hated civs -
Simply a deity game with the civs you have most to see. A small sized world, or standard if to many hated civs.

My initial list is:
Persia - I can't forget LK79. Persia is usually a early territory claimer, a culture threat, and dangerous in any space race.
Sumeria - A very dangerous runaway civ
Ottomans - Do you really like fighting Sipahi?
 
I had given thought to starting the first one and having the following rules:
1) Bombard is ok but you can not kill pop or destroy buildings. If during your turns, you kill a non-military unit or destroy a building or kill a pop point, you stop your turn and it goes to the next person (you are impeached!)
2) All cities must be captured, any city that would be autorazed can not be attacked. If a city gets autorazed, you get impeached.
3) No straving of the natives, you must retain the good people (building workers is OK, but you can' t do it to empty the city of population.
4) All slaves captured during war must be returned or merged into a city that was captured from the country of origin. Labor is an occupation not forced. Once they are merged in you can build workers out of that city, or settlers, but those are then voluntary worker force and not slaves as they get paid (have unit cost).

This would limit the use of bombing a city down before capture, starving it after capture, using bombers to take out defenders (high chance of impeachment). But still allow the use of bombard units and bombers against units in the open.
 
I also thought of restricting it to republic and democracy, and if the country goes into anarchy (due to WW) you are impeached.
 
If during your turns, you kill a non-military unit or destroy a building
That totally nerfs bombers as they still hit random targets.
 
That would make you use them only against ships and units that are purely military. Bombing a city with them would be extremely risky and you would get impeached within 5 shots max.
 
Add the following new house rule to the LK series.


7) As you probably know barbs are screwed up in C3C. It is preferred that you add the following line to your Civ3 .ini file - noAIpatrol=0. Adding "noAIpatrol=0" to the .ini file turns the annoying patrolling back on for the AIs, but also restores movement to the barbarians.
 
I would have interest in the city capture. I tend to keep cities anyway and am therefore interested in learning new ways to reducing risk of doing so. Generally, if you play right the chances of loss can be much reduced.

I think Meldor intended to nerf bombers vs cities. He mentions you can do it but will likely be impeached.

I would be neutral on the impeachment vs disallow. I would disallow razing cities for example (no purposefully razing one on the last turn for example then passing the game on.
 
Deity, America, the land of the free -
Every one loves are country. Any purchased / captured workers must be merged into a cities.
Goal - domination with under Republic / Democracy. Democracy is a mandatory research goad. War weariness with lots of war whiners. Doesn't this sound like fun?
 
Even though you said no reservations, let me know beforehand when you are starting the hated civs game or the game as America. You always seem to open your games while I am in school, so I've missed out on a few that I would have liked to have gotten in to.
 
Add another idea to the list. Time to combine 2 variants again.

RaR 5CCC at Monarchy. If we win we increase the level and go again.
 
I have *TO* many fun ideas. I have to start one of these. Please let me know which ones you would play.

Deity, Flip you -
We must capture all cities except an auto-raze. We must set them on governor to manage happiness until no resistors. We can never starve cities intentionally.


Deity, Religious fanatics -
The first build out of every city must be a temple. The second churches are available we must swap all cities to them unless it waste shields. We must make a serious effort to build Sistine Chapel. The second build out of every city is a church after theology.
The civ would be a religious civ.


Deity, Hated civs -
Simply a deity game with the civs you hate most to see. A small sized world, or standard if to many hated civs.
My initial list is:
Persia - I can't forget LK79. Persia is usually a early territory claimer, a culture threat, and dangerous in any space race.
Sumeria - A very dangerous runaway civ
Ottomans - Do you really like fighting Sipahi?


Deity, America, the land of the free -
Every one loves are country. Any purchased / captured workers must be merged into a cities. We must actively purchase workers to "liberate" them if we can afford it.
Goal - domination win under Republic / Democracy. Democracy is a mandatory research goal and must be revolted to. War weariness with lots of war whiners. Doesn't this sound like fun?


Monarchy, civ=TBD, RaR 5CCC. If we win we increase the level and go again.
This will be the standard 5-city conquest variant adding in the RaR module. Obviously I plan to make it strict 5CCC, no barbs, and Pangaea.


Deity, Flip you -
LKendter
Open slot
Open slot
Open slot
Open slot


Deity, Religious fanatics -
LKendter
Open slot
Open slot
Open slot
Open slot


Deity, Hated civs -
LKendter
Open slot
Open slot
Open slot
Open slot


Deity, America, the land of the free -
LKendter
Open slot
Open slot
Open slot
Open slot


Monarchy, civ=TBD, RaR 5CCC -
LKendter - This one wins ties, as it is my preferred idea.
Open slot
Open slot
Open slot
Open slot
 
LKendter said:
Deity, Flip you -
We must capture all cities except an auto-raze. We must set them on governor to manage happiness until no resistors. We can never starve cities intentionally.
is this an OCB game? if so, that's insane.

Deity, Religious fanatics -
The first build out of every city must be a temple. The second churches are available we must swap all cities to them unless it waste shields. We must make a serious effort to build Sistine Chapel. The second build out of every city is a church after theology.
The civ would be a religious civ.
is 100k the goal? if so, i'll sign up for this.
 
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