LK104 - AWM & 20K

Three more turns to go. The worker actions take the most time. We are down to four Aztec towns. Monty will have a little chalet in the mountains by the time I'm done. Should have the game up in the next few hours.
 
Sir Bugsy said:
The worker actions take the most time.

With so little left of the AI, it might be time to fortify the workers. Just wake them up if any pollution.
 
agree, besides roading to the frontlines, the rest is pretty much unneeded. Just get us some wonders and we can finish this in 100 turns or hopefully less
 
I lost my log. The highlights include:
ToE=>Atomic Energy=>Electronics
We got the CIA on turn two and started Hoover’s , due in 14.

LK-CIV_-_Carthaginians.JPG


LK-CIV_-_Iroquois.JPG


Corporation=>refining (we are able to do four turn research with positive cash flow)

We raze Monty’s remaining cities and create a lone outpost. Rush three frigates to control the seas.

Refining=>steel (4 turns)

Here is Monty’s Hell. He isn’t going anywhere.
LK-CIV_-_Montys_Hell.JPG



Hoover is due in six. There are a few worker moves to make each turn, but I have most of those fortified near Berlin. May want to automate workers, just to quicken the finish. We’re down to hit enter, MM, hit enter.

Save: http://www.civfanatics.net/uploads10/LK-CIV,_1600_AD.SAV
 
We need just one more stock exchange for Wall Street. Anything that might reduce the 1856 AD end-date is worth it.

We are at 11,597 points gaining 94 a turn.

I would leave the workers fortified, and only MM to avoid riots. This one is waiting to win by 20K mode.


Signed up:
LKendter (on deck)
ThERat
Sir Bugsy
Dl123654 (currently playing)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
We have enough cash we could rush an exchange the turn before the Dam is completed.

The only bad part about not having the AI around is that we can't get any more leaders. I went fishing for one last one, but the RNG didn't come through.
 
I decided to play right away to not hold the game up

Save

Preturn 1600AD:

IBT:
Aztecs build a spear and their city grows

Turn 1 1605AD:
Use dl6 to attack the Musket at Aztecs town and get a leader

Turn 3 1615AD:
Combuststion in 4
Wall Street is Ready

IBT:
Aztecs land a longbowman near Furstadt

Turn 4 1620AD:
A vet cav is now an elite

Turn 5 1625AD:
Culture on SoZ doubles to 8, we are now pulling 98cpt

Turn 6 1630AD:
Hoover complete, rush Wall Street
100cpt now

Turn 7 1635AD:
Combust->Mass Production in 4
The University culture doubles and Wall Street make Leipzig at 106cpt
Set Leipzig for a palace in 18 turns

Turn 8 1640AD:

IBT:
Aztecs want peace

Notes:
We will be in the Modern Age next turnset, assuming we don't get either Fission or Computers as our free tech what should we research?
I suggest Computers because we can build SETI and cash rush a research lab for 5cpt
The other opition would be Fission giving us 2 wonders for 6cpt
However if we get a Scientific GL in the next few techs (assuming their on) I would go for Fission first, use the prebuild for Manhattan and the leader next for the UN

Good news is that in 1802 Copernus will double from 4 to 8
Felt like doing one of 2 things to the Aztecs but didn't:
1:Make a road on all their tiles and bombard them making all their terrain unusable
2:Fix their terrain so that they produce more military units for a change at a leader
 
Signed up:
LKendter (currently playing)
ThERat (on deck)
Sir Bugsy
Dl123654


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
http://www.civfanatics.net/uploads10/LK104-1750AD.zip

1650 AD
I cancel all libraries in corrupt cities. This is the correct play when going for domination. However, this game is 20K and every library increases the risk of accidental domination. I sell off libraries in the corrupt towns for the same reason. This will be my only town review for the turns, as this is in wait to win mode.
(IT) The next science choice is tanks in 4 turns.


1670 AD
(IT) Tanks are complete, and research begins on flight due in 4 turns.


1690 AD
(IT) Flight is completed. We enter the modern ages and draw computers. Leipzig is swapped to SETI. The next research project is Miniaturization for the Internet.


1720 AD
The SETI project is completed.


==========================

Summary:

As a city completed a building I swapped it to wealth so even less decisions are required in the future.

The game is at turn 1750 AD. The newest end-date is 1846 AD.

I played 20 turns, since there is so little to do. Please feel free to continue with this.


Signed up:
LKendter
ThERat (currently playing)
Sir Bugsy (on deck)
Dl123654


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
I cancel all libraries in corrupt cities. This is the correct play when going for domination. However, this game is 20K and every library increases the risk of accidental domination. I sell off libraries in the corrupt towns for the same reason.

The next research project is Miniaturization for the Internet.

Contradiction.:confused: :crazyeye:
 
LKendter said:
The next research project is Miniaturization for the Internet.

Tatran said:
Contradiction.:confused: :crazyeye:

Oops, I forgot about the free research lab issue. Please *DON'T* build the interenet. We have plenty of other culture buildings available.
 
got it, will play 20 turns as well I guess. And not build the internet...
 
lurkers comment: but you need the internet, thats how you're posting. ;)

By the way, fogot it was 20k, how much culture in Leipzig? Did you guys build Shakes? :)
 
Iroquois built Shakes. I razed it.

I forgot about the domination limit with the libraries. That was my bad. I was trying to max science.

Go for Fission and the two wonders.
 
lurkers comment: Glad no one can do nukes except u guys. :rolleyes:

Are the aztecs the only ones left?
 
AnsarKing101 said:
Are the aztecs the only ones left?

Yes they have their 1 city surrounded by armies, artillery and elites, waiting for them to produce more spears.
As you saw from the picture before their good terrain is also damaged.
 
save

1774AD get Cure for Cancer, next turn research lab that we cashrush
currently on Apollo, its 1790, culture is 16951 making 114cpt
so another 27 turns or so, next player just finish it
 
I played 20 turns, since there is so little to do. Please feel free to continue with this.

Signed up:
LKendter
ThERat
Sir Bugsy (currently playing)
Dl123654 (on deck)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
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