http://www.civfanatics.net/uploads10/LK104-1500AD.zip
Once again, please don't fortify leaders inside towns. It is too easy to forget about them.
1450 AD
Our percentage of territory is at 28%. We haven't hit the stop expansion point.
What we do need is to make sure new cities are on the rail-net. Munich 2 is to far from rails.
Any cash above $1,000 will be used for troop upgrades. As long as the Maya want to supply us cash, I will take advantage and improve our troops.
I wake up an army, and kill 1 stray unit. (1-0)
Once again I change all taxmen to scientists. I don't understand why people prefer $2 in taxes to $3 in science.
1455 AD
I killed 8 units. I promote a named unit back to elite. (9-0)
I noticed that Mayans are drafting units. I am glad to see them loss population and gain misery.
Bonampak is razed for an amazing $685 along with 4 workers and a trebuchet.
I was tempted to keep it for Bach's, but I razed Uaxactún for $468. With all the luxuries we have, I don't feel we need Bach's.
I can tell this game is in wrap up mode already. I may spend more effort on city optimization, then on fighting units. We have a few cities at maximum size with excess food I plan to get rid of.
(IT) A knight dies at Gemsburg. (10-0)
1460 AD
I kill 8 units. I lost our named elite AC. (18-1)
Cologne 2 is formed.
I razed Tikal for $750 along with more workers and a trebuchet.
1465 AD
I killed 7 units. (25-1)
Hannover 2 is formed.
I razed Lagartero for $784 and more workers.
(IT) Universal Suffrage is completed. I queue up the Military Academy for a rush. At this stage even one point will bring a closer end-date.
1470 AD
I killed 15 units. I lost a vet cavalry to a 1 HP rifleman. (40-2)
Bremen 2 is formed.
Palenque is razed for $824, more workers, and a bucket.
Quiriguá is razed for $858 and more workers.
(IT) A cavalry dies at Berlin 2. (41-2)
The military academy is completed, and I queue up a factory for a rush.
1475 AD
I killed 5 units. (46-2)
The Mayans get a break while I wait for more armies to get healthy.
The two new wonders dropped the end date from 1874 AD to 1862 AD. The fact that the game only has around 100 turns left is showing, and the return on new culture is becoming less.
(IT) A MW dies at Napa Valley. (47-2)
1480 AD
I killed 9 units. (56-2)
I almost lost a knight army, as it dropped to 1 HP.
I razed Copan for $932 and some workers.
Goodyear is formed to give us a source of rubber.
I have located Chichén Itza. I want that as the last city to capture, so I will head toward the other visible Mayan borders.
(IT) A crusader died, and I killed a longbow on defense. (57-3)
1485 AD
I killed 3 units. (60-3)
Calakmul is razed for $1,013 and some workers. Now that I see more of the map, I see I will be forced to hit Chichén Itza next. It will take far to long to walk around the city.
(IT) The AI lost a cavalry and Gemsburg and New Berlin. (62-3)
1490 AD
I killed 5 units, along with a settler. (67-3)
Mayan Surprise is formed.
1495 AD
I killed 11 units. (78-3)
Chichen Itza is captured along with $1,137. We are stuck with 10 resistors.

We now control Sistine Chapel, The Pyramids, Sun Tzu and The Hanging Gardens.
Chicken Bullion is formed.
I formed an army sitting near Berlin. I have one unit loaded so far.
1500 AD
I killed 13 units.
I razed Yaxchilán for $1,327.
I start hitting any city within 5 of our borders.
Gades is auto-razed for $1 and some ships destroyed in port.
Tepexpan is razed for $0.
Chicago is razed for $0 and one worker.
St. Regis is razed for $0 and 3 workers.
Owego is razed for $0 and 1 worker.
==========================
Summary:
Where are the rest of the AIs? Most of my kills were against the Maya.
The next round is about destroying the Maya. I am not happy that I was forced to take Chichen Itza before last. I have NO idea where Cuello is. I want that huge block of cash they have left.

There are more settlers on the way. It looks like we will need to place forward cities and to continue to knock the AI cities out. We are only at 32% of the world; so additional cities can't hurt at this time.
ToE is next on the wonder parade, with Hoover to follow. After that I hope we have enough stock exchanges for Wall Street.
I really wish we had a good world map, but I don't know if the push for nationalism and espionage is worth it this game.
Signed up:
LKendter
ThERat (currently playing)
Sir Bugsy (on deck)
Dl123654
Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.
Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.
The game MUST be won by 20K - period.
This is the standard LK AW type game with NO initial trading.