LK104 - AWM & 20K

ThERat said:
What I like is the fact that Maya wasted all their shields for Newton's and there is no cascade available for them :lol:

All they can say is :aargh:
 
save

Pre-Turn
increase science and steam is due in 10, MM a bit and steam is down to 9
well, instead of waking the knight up, decide to attack that American knight next to Silktown with AC and burn him [1-0]
use chance to swap 2 tiles bewteen Berlin and Leipzig for a turn, since Leipzig doesn't need it

IT barely beat a Mayan knight, but promote musket to elite [2-0]
we are lucky they don't show up with Cav's yet
we get Newtons

1. 1305AD
Mayans are filthy rich, razing a town wouldn't be too bad an idea and there western town is just outside the 5 tile limit
defeat 14 unit lose 1 knight [16-1]

IT retreat 2 knights

2.1310AD
pop a leader with elite knight, MGL to go back to Leipzig to rush bank, set Leipzig to coastal fortress since MGL will reach only next turn to
defeat 13 units, spot Mayan rifle :( [29-1]
raze Neapolis and Kawauka, Detroit

IT Carthago is sinding us some more slaves as settler pairs :) and drop a knight behind the lines

3. 1315AD
rush bank in Leipzig, found Aschaffenburg on the way to furs, found Koblenz in the west
defeat 7 units, [36-1]
raze Oea and Carthago has no more furs
raze Hispalis in the west, raze ravenna and Romans have only 1 city left

IT Leipzig starts palace US prebuild

4. 1320AD
repell 1st rilfe, defeat 4 units, rather quiet turn, preparing to take out more towns and found mroe as well
[40-1]

IT Mayans sure send a lot of more rifles, defeat a unit on defense [41-1]
Berlin now has a bank as well

5. 1325AD
found Furstadt, well to connect furs, what else :dance:
reduce lux to 0% and steam is due in 3
found Wiesbaden
defeat 8 unit, lose 1, raze Pompeii, but Romans are still alive?, raze Miami
defeat 4 units in Alleghny and raze it together with Magellan, no more silks as well, that must hurt Iro [53-2]

IT 3 Mayan rifles enter our territory, we need more cannons

6. 1330AD
found Goettingen in the west to expand towards Mayan land
defeat 5 units [58-2]

IT nice timing, we get one final templar before steam

7. 1335AD
defeat 5 units, sent an army north and spot American gems [63-2]

IT Mayan rifle defeats pike [63-3] we get steam and we have coal :dance:
back to Mil Tradition that we can do in 4 and positive cash flow (indust will take 11)

8. 1340AD
found Heilbronn in the west
let the RR project begin, brought heaps of workers back to Leipzig
defeat 1 unit, lose 1, attack Tulum but army badly beaten after defeating 1 unit [65-4]

IT more rifles show up

9. 1345AD
RR continues, after lousy leader luck, finally get another MGL, this one stays empty for a Cav army
to raze hell for the AI
attack Tulum again, defeat a rilfe and we get the town for 391g :) [70-4]

IT the AI influx of units has seemingly slowed except for those pesky Mayan rifles

10. 1350AD
found Rosenheim in the east, there is a new Mayan town Coba that we can raze for good money
raze new Kente in the west
defeat 6 intruding rifles, but lose elite knight in the process
railnet is progressing, Leipzig is already at 29spt, we can still chop all the forrests and hope for BG, but not really that
great, army steps up to get American settler pair and we spot the 1st Carthagian Cavalry [80-4]
we will get Cavs in 2 turns and have quite some money to upgrade our units (currently 673g) making 70gpt

lk1041350a.jpg


lk1041350b.jpg
 
as for the prebuild, Leipzig has been building it since 7 turns, thats 124s (checked civassist), now it is making 29spt, 2 turns to Mil Trad and then 11 turns for indust, thats another 13*29 = 377s, thats all together 500shields, after that we need 300 shields more, thats another 11 turns.

after that, we can rush a factory and coal plant and we should be safe for ToE easily.
 
Now that we know we have rails, I don't think we need perfect dot maps. What we do need to agree upon is a goal. That goal will be the primarily expansion direction.
I see 2 short-term goals.
1) To get that American gems source. Adding luxury #5 will let us stop wasting 3 units as MP in cities such as Berlin. Having more units at the front is a good thing. It also frees up towns to squeeze in factories, banks and stock exchanges. I want to be ready for Wall Street. Culture is hard to come by in the IA.
2) Close off the south by getting cities from Heilbronn to the ocean.


we can still chop all the forests and hope for BG
Since we planted that forest, we won't find any BG.


All those workers we have now show their value. There is quite a bit of rails on the map already for only 3 turns of railroad work.


At some point we will need to watch how much more we expand. At 21% of the world that danger isn't a near-term worry.


I think Suffrage looks really good since no other AI even has steam power.


With having coal I don't think this game can be lost. The only danger at 20K would be serious marine invasion, or a nuke. I think we will have all the AIs crippled long before that. Rome is already a joke with just one city.

As we get larger we can start working on science cities, and that should give us a permanent tech lead.


Signed up:
LKendter
ThERat
Sir Bugsy (currently playing)
Dl123654 (on deck)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
I have it. Strategic rail net. Leipzig rails. American gems.

I was thinking of extending the American front about five tiles forward with the rails. I'll be playing in an hour or so. Let me know your thoughts.
 
Strategic rail net. Leipzig rails. American gems.
Leipzig is already completely railed, I had a ton of workers there to do that job, now laying strategic net, remember the Mayans send a host of rifles, we need more arty in the west. Carthago has now Cavs, so beware of this fact.

We have 3 directions to expand, the north with American gems, the western peninsula to fill the gaps and there are wines in iro land to the northwest.

Oh, and remember there is an empty army waiting to be filled with Cav's once we have them. With the amount of cash we have we can easily upgrade a bunch of vet knights and those *knights.

sorry, one more thing. there are plenty of fortified units left (armies as well) I really wanted the next player to have the freedom to decide on the next campaign, but since we have that 5 tile army restriction, there isn't that much to raze at the moment :lol:
 
ThERat said:
remember the Mayans send a host of rifles, we need more arty in the west.

Well that is why I am happy we are building a rail-net. Once extends to the edges of the empire, we can have a bombard reserve to send where needed.

Of course, the rail segemnts near the front will be a pain as they need good protection.
 
Pre-flight – 1350 AD – The knight army is at four tiles, so I’ll need to watch that.

IBT – Retreat a knight. Lord McCauley says we are the world’s most powerful nation.

1355 – Destroy Coba, collect 385G. Kill five Mayans, a carth, and a Yank.

IBT – Mil Trad=>Industrialization (due in 8 with -43gpt)

1360 – Collect two Aztec slaves. Kill a Mayan, a carth, a Yank. Upgrading.

1365 – Found New Stuttgart. Kill four Iro, an Aztec. The Mayans have a new city to the west. Upgrading.

IBT – Lose a musket guarding two slaves.

1370 - Found New Bonn. Get another leader killing a Iro, kill three more. Auto raze the new Mayan city and collect 382G. Upgrading, the only knights we have now are either elite or in an army.

IBT – Mayans want peace. They have over 10K in cash.

1375 – Found Eastern Forrest. Attack and raze Boston. Set up for Atlanta, that will free up the gems.

1380 – Autoraze a new Mayan city Uxmal collecting 376G. One of our new cav armies single handedly razes Atlanta. Autoraze a new American city, Richmond. Found Gemsburg.

1385 – Found New Salzburg and New Dortmund to the west. Start planning to take the Iroquois wines, but their city is greater than 5 tiles from our frontier. I’ll plant an intermediate city. Starting to rail our core.

IBT – The AI continues to send slave labor our way.

1390 – Raze Seattle, collect up all the Starbucks coffee. Raze Hadrumetum.

IBT – Industrialization=>electricity (due in 8)

1395 Found New Brandenburg.

1400 – Attack Salamanca. Someone may think this is :smoke: but I razed it.
LK-CIV_Salamanca.JPG

Found Napa Valley. It would have been Berlin 2, so that’s a good sign. That brings a sixth lux on line. Found Berlin 2.

After Action – US due in 14. Next leader should be saved for a factory in Leipzig.

Here is the east:
LK-CIV_1400_East.JPG


The north :
LK-CIV_1400_North.JPG


and the west:
LK-CIV_1400_West.JPG


The only steady attacks have been rifles from the Maya.

Save: http://www.civfanatics.net/uploads10/LK-104,_1400_AD.SAV

We need to decide what our next objective is. I would suggest that our strongest opponent right now is the Mayans. If this was a solo game I would consolidate the fronts then strike at the heart of the Mayans. Plus they are cash rich and we would probably pay for our reasearch just by razing Mayan cities. We'll want to keep Chichen Itza.
 
Sir Bugsy said:
Found Napa Valley. It would have been Berlin 2, so that’s a good sign. That brings a sixth lux on line.
Well happiness is no longer a problem. Expanding toward luxuries is no longer a big issue.


Sir Bugsy said:
We need to decide what our next objective is. I would suggest that our strongest opponent right now is the Mayans.
I agree with trying to hurt them so more. The deciding factor for me is all of there cash. We need to get above $1,000 for when we can finally build Wall Street. Excess cash beyond that can upgrade our troops without hurting the research pace. The grabs of $300 or more will upgrade a lot of buckets, after we break $1,000.


While I realize the number of AI troops is getting lighter, I still would like more then a single cavalry protecting a worker stack. We no longer need troops in the interior, so we should be able to find two defensive units to cover the stacks.


We are now in a clear tech lead, as the AIs still don't have steam power. While it still has 14 turns to go, I think we can suffrage a lock. From having such a rough start, this game now looks like the military part will end before 20K. To speed up 20K we need every last wonder.


If we don't have a leader for the factory rush after research electricity, I would suggest replaceable parts. We could afford the sidetrack so that we know if we have rubber, and if not where to get it.



Signed up:
LKendter (on deck)
ThERat
Sir Bugsy
Dl123654 (currently playing)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
I wonder how the Mayans are getting all that cash. Collecting $300+ for each Mayan city is better than passing GO in Monopoly.
 
Save

Turn 2 1410AD:
Get a leader, create an army

Turn 3 1415AD:
Raze Piedras Negras for 608 gold
Found Leipzig 2 giving us Incense

Turn 4 1420AD:
Raze Las Vegas

Turn 5 1425AD:
Raze Kaiminaljuyu for 630 gold
Found Hamburg 2 in the north, capturing an iron
Raze Kiohero

Turn 6 1430AD:
Found Konigsberg 2 so our armies can attack the Mayans some more
Recon of Maya reveals 1 city within range and another 2 that are 6 and 7

spaces away
Send an army towards America and finds Washington, size 6 with a reg musket guarding

IBT:
Rome wants peace, notice they have just one city

Turn 7 1435AD:
Lower science to 60
1 Cav army razes Washington, had MoM
Get a leader out of an AC
Have a lot of vets and not many elites left send the leader to Leipzig for MA rush in 7
Auto razed Huexotla

IBT:
Cathage and Mayans land a single longbowman each near empty Berlin

Turn 8 1440AD:
Up science back to 70
Set research on RP in 9
Found Frankfurt 2

Turn 9 1445AD:
Found Munich 2

Turn 10 1450AD:
Found Heidelburg 2 allowing the attack of another Mayan city
Found Nuremburg 2

Notes:
There has been no talk of Military Academy but I assume we will build that before the factory
Have been building up elites waiting to use that leader so another leader might be possible after MA is done, if not 2 turn cash rush the factory and same for the coal plant
The flow of rifles has been much less this turnset
 
Signed up:
LKendter (currently playing)
ThERat (on deck)
Sir Bugsy
Dl123654


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
this one is looking really good, of course Mil Academy first, it gives some culture, we are now in cruising mode, after such a tough start, that's quite something I feel
 
http://www.civfanatics.net/uploads10/LK104-1500AD.zip

Once again, please don't fortify leaders inside towns. It is too easy to forget about them.


1450 AD
Our percentage of territory is at 28%. We haven't hit the stop expansion point.
What we do need is to make sure new cities are on the rail-net. Munich 2 is to far from rails.

Any cash above $1,000 will be used for troop upgrades. As long as the Maya want to supply us cash, I will take advantage and improve our troops.

I wake up an army, and kill 1 stray unit. (1-0)

Once again I change all taxmen to scientists. I don't understand why people prefer $2 in taxes to $3 in science.


1455 AD
I killed 8 units. I promote a named unit back to elite. (9-0)
I noticed that Mayans are drafting units. I am glad to see them loss population and gain misery. :D


Bonampak is razed for an amazing $685 along with 4 workers and a trebuchet.
I was tempted to keep it for Bach's, but I razed Uaxactún for $468. With all the luxuries we have, I don't feel we need Bach's.


I can tell this game is in wrap up mode already. I may spend more effort on city optimization, then on fighting units. We have a few cities at maximum size with excess food I plan to get rid of.
(IT) A knight dies at Gemsburg. (10-0)


1460 AD
I kill 8 units. I lost our named elite AC. (18-1)

Cologne 2 is formed.
I razed Tikal for $750 along with more workers and a trebuchet.


1465 AD
I killed 7 units. (25-1)

Hannover 2 is formed.
I razed Lagartero for $784 and more workers.
(IT) Universal Suffrage is completed. I queue up the Military Academy for a rush. At this stage even one point will bring a closer end-date.


1470 AD
I killed 15 units. I lost a vet cavalry to a 1 HP rifleman. (40-2)

Bremen 2 is formed.
Palenque is razed for $824, more workers, and a bucket.
Quiriguá is razed for $858 and more workers.

LAK-973.jpg

(IT) A cavalry dies at Berlin 2. (41-2)
The military academy is completed, and I queue up a factory for a rush.


1475 AD
I killed 5 units. (46-2)

The Mayans get a break while I wait for more armies to get healthy.

The two new wonders dropped the end date from 1874 AD to 1862 AD. The fact that the game only has around 100 turns left is showing, and the return on new culture is becoming less.
(IT) A MW dies at Napa Valley. (47-2)


1480 AD
I killed 9 units. (56-2)
I almost lost a knight army, as it dropped to 1 HP.

I razed Copan for $932 and some workers.

Goodyear is formed to give us a source of rubber.
I have located Chichén Itza. I want that as the last city to capture, so I will head toward the other visible Mayan borders.
(IT) A crusader died, and I killed a longbow on defense. (57-3)


1485 AD
I killed 3 units. (60-3)

Calakmul is razed for $1,013 and some workers. Now that I see more of the map, I see I will be forced to hit Chichén Itza next. It will take far to long to walk around the city.
(IT) The AI lost a cavalry and Gemsburg and New Berlin. (62-3)


1490 AD
I killed 5 units, along with a settler. (67-3)

Mayan Surprise is formed.


1495 AD
I killed 11 units. (78-3)

Chichen Itza is captured along with $1,137. We are stuck with 10 resistors. :mad:
We now control Sistine Chapel, The Pyramids, Sun Tzu and The Hanging Gardens.

Chicken Bullion is formed.


LAK-974.jpg


I formed an army sitting near Berlin. I have one unit loaded so far.


1500 AD
I killed 13 units.

I razed Yaxchilán for $1,327.
I start hitting any city within 5 of our borders.

Gades is auto-razed for $1 and some ships destroyed in port.
Tepexpan is razed for $0.
Chicago is razed for $0 and one worker.
St. Regis is razed for $0 and 3 workers.
Owego is razed for $0 and 1 worker.


==========================

Summary:
Where are the rest of the AIs? Most of my kills were against the Maya.


The next round is about destroying the Maya. I am not happy that I was forced to take Chichen Itza before last. I have NO idea where Cuello is. I want that huge block of cash they have left. ;)
There are more settlers on the way. It looks like we will need to place forward cities and to continue to knock the AI cities out. We are only at 32% of the world; so additional cities can't hurt at this time.


ToE is next on the wonder parade, with Hoover to follow. After that I hope we have enough stock exchanges for Wall Street.


I really wish we had a good world map, but I don't know if the push for nationalism and espionage is worth it this game.


Signed up:
LKendter
ThERat (currently playing)
Sir Bugsy (on deck)
Dl123654


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
we could go for espionage while we build Hoover and then get another small wonder (IA), we don't need additional techs that badly, a WM would be nice

got it
 
The CIA would be good for another couple of culture points.
 
save

Pre-Turn
everything looks good

IT we get 4 settlers, now we can expand towards Mayan land wherever it is :lol:

1. 1505AD
found Forchheim, raze Atzec Cempala and spot Roman borders
found Northern choke, raze Kahwanake
spot American capital in the east
sci methods in 1, reduce science

IT sci methods in, go fo nationalism in 4

2. 1510AD
it will take 9 turns to complete ToE, we can squeeze in 2 more techs before that
going for that Roman city, spot orange borders :)
raze Neodakheat, Aztecs still defend with spears btw
raze Cirta, defeat 2 musktes and Philadelphia is razed, found Stuttgart 2 to expand in the east
raze Houston, get a MGL and park it next to Leipzig for small wonder rush

IT quite a number of enemy units show up

B]3. 1515BC[/B]
attack Brundisium
lk1041515.jpg


raze Gand River, found Bonn 2 to expand north
raze Tula, San Francisco, Centralia

4. 1520AD
found Northwest and Banana
raze Tlaxcala, Oka. Lepti Magna

5. 1525AD
raze Cuello for 2770g and
lk1041525.jpg


raze New Orleans. America is down to 1 city
found Salzburg2 to get there, attack new York and
lk1041525b.jpg


found Coal Moutain and Dortmund 2, raze Oigouen

IT we get nationalism, espionage in 4 next

6. 1530AD
raze Chondate in the northwest, there are a few more towns there, but we dosconnected the salt, thats good enough
raze Maunch Chunk

B]7. 1535AD[/B]
raze Iro capital Tohnawanda, capture Carthago, since it has Leo

8. 1540AD
raze Theveste, Hippo, Cuaghnawaga
raze Ganogech and Gandasetaigon in the northwest without armies since it's more than 5 tiles away
we reached the tip of the land and there are no more cities there

9. 1545AD
raze Rusicade, Calaris, Utica
all the worker actions are pretty inconsequential, start sending them home

IT get espionage, switch off research for now

10. 1250BC
raze a new Aztec town, raze Leptis Minor

the AI's are totally gassed, Carthago has 1 town left, Iro 2, only Aztec still has 12 towns
we 3 settler if we wish to settle, this game is just in cruising mode, I thinkwe could stop all worker actions
I sent out armies to detect enemy movement, but we have raze what could be razed, left 1 carthago city for now

we will get ToE next turn, we have a MGl to rush IA immedtiately, then go for Hoover, then wall street
we could also research hospitals for another small wonder

we are at 90cpt now (this will go up next turn) and have 10658
lk1041550.jpg
 
Our biggest danger at this point is an accidental conquest win. Hard to believe how horrid the start was. Of course getting SoZ *and* KT really helped the military.


The ToE will complete, and then we can rush the CIA. That should shave a few turns more from the end-date. Hoovers will gain a lot of production, and limited culture. Our goal should be 5 stock exchanges before Hoovers completes. After that the only IA culture is Battlefield Medicine for one lousy point. We may need to push for the modern age to find any more wonders. Of course, the game may be over by then. We have less then 100 turns left without seeing the effects of ToE and CIA.


Signed up:
LKendter
ThERat
Sir Bugsy (currently playing)
Dl123654 (on deck)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
I have it. Looks like we're just fighting a holding action to keep from winning by conquest. Probably need to beeline for the MA so that we can get a few more wonders.
 
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