LK104 - AWM & 20K

Preturn- This is ugly, but not much can be done about it.

T2 1200

We learn Writing, I decide to head for Math for the critical cats. We'll need them if we want to have adecent chance in archer based warfare.

T5 1125

Border expansion of Leipzig reveals red borders to the West.

T10 1000

Our military is reaching the point at which we may soon be able to strike out.


Summary

Our military has improved to 8 archers and 4 spears, with more units on the way. Math is due next turn, so we can switch a couple builds to cats soon to get some in play. Things still are dicey, but our situatioon has improved. We need to strike out soon in search of iron and horses, or we're doomed once contacts start rolling in.
 
LKendter (on deck)
ThERat
Sir Bugsy
Kaiser_Berger
dl123654 (currently playing)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from a cultural border.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.


The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
One picture is worth a 1000 words. We are now in uuugly mode. Look at the white arrows...

LAK-911.jpg
 
Save

Preturn 1000BC:

Turn 1 975BC:
Math->Poly at 80% in 12
Konigsburg changes to cat in 2

IBT:
Inca settler pair aproaches
Inca_Pair.JPG


Turn 2 950BC:
Hamburg Spear->Archer
Incas have Pots,HBR and Poly, also have iron
War is declared

Turn 3 925BC:
Berlin Archer->cat
Konigsberg cat->cat
Sci to 70%

Turn 4 900BC:
Sci to 60%
Attack force leaves for Ollantaytambo, 6 archers, cat and spear

Turn 5 875BC:
Mayans finish Pymarids, Oracle in 6
Berlin cat->Archer

IBT:
See Swordman come from the south (Huamanga), iron might be there

Turn 6 850BC:
Hamburg Spear->Archer
Raze Ollantaytambo losing 1 archer, gaining 1 elite archer
Change Berlin to settler in 2
Sci to 70%

Turn 7 825BC:
Inca launch counter attack on Konigsburg

IBT:
1 elite spear created, Incas lost 3 units
Orange wanders into view

Turn 8 800BC:
Orange is Maya, have same techs as Incas but are down Math, have both iron and horses and a lux
Sci to 60%

IBT:
Other spear in Konigsburg is elite, Incas lose 2

Turn 9 775BC:

IBT:
Incas lose another 2

Turn 10 750BC:
Hamburg Archer->cat
Sci to 50%
Found Frankfurt on the yellow dot Start walls in 5
Sci to 70%
Attacked an archer sitting outside Konigsburg

Notes:
Oracle in 1
We are strong against Incas, average against Mayas
Planing to attack south at Huamagna then east to what looks like their core cities
From what I saw Huamagna is not producing anything, was poprushed from size 4 to 1
Incas lost 10 units during the turnset, we lost 1 archer

Looks_Better.JPG
 
dl123654 said:
Mayans finish Pyramids
While I would have preferred that we get them, as least they somewhat close.


LKendter (currently playing)
ThERat (on deck)
Sir Bugsy
Kaiser_Berger
dl123654


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from a cultural border.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.


The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
http://www.civfanatics.net/uploads10/LK104-550BC.zip


Well it is still ugly, as the orange colored Maya were NOT the mystery red civ. We may be fighting 3 civs soon with just 5 cities.

The good news comes down to 2 items:
1) We are locked for the Oracle. That at least gives us a second AA wonder.
2) The city count was improved to 5, and the Incan lost one. Now if we only got some workers from that city.


750 BC
The only chance is for Berlin to work a higher growth tile for a round.
(IT) The Maya start the Great Lighthouse. That doesn't bode well for us getting it.


710 BC
I lost our elite archer trying to kill an archer on the grasslands. :cry:
1 Incan unit was killed. (1-1)


690 BC
1 Incan unit was killed. (2-1)

The meeting with the red civ (probably Rome) is getting closer as another border has been spotted.
(IT) 1 Incan unit dies at Konigsberg. (3-1)


670 BC
I killed 3 Incan units, but lost 2 archers. (6-3)
The 2 archers left are both elite.
Huamanga is auto-razed.


650 BC
It is time to regroup from the attack.


610 BC
:wallbash: We now have contact with America. :wallbash:
They have horses, so we have another enemy with fast units.


570 BC
I kill 2 Incan units. (8-3)
I screwed up the picture, but we got a leader.


550 BC
I killed 3 Incan units, but lost an archer. (11-4)
We have a victorious army. :dance:

Munich is formed.


==========================

Summary:
I did make progress my turn with another Inca city toasted. The pitiful worker pool is up to 4 now, but one of those will want to merge into Leipzig once we have a developed tile. We badly need to find the Incan resources. The spices will help. What I really want are the horses or iron. Either one gives us a better unit. Loss management actually favors horses.


The victorious army is a huge plus . Getting an early heroic epic leader rushed will really help the 20K part of the game.


While we are still alive, but the ugly level is off the scale. We didn't need yet another contact with our pitifully small empire. The other problem is the kill ratios suck for AW.

We have no ability to withstand a landing by Leipzig at this point.


LKendter
ThERat (currently playing)
Sir Bugsy (on deck)
Kaiser_Berger
dl123654


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from a cultural border.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.


The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
The below is the newest picture from the front.

LAK-913.jpg



At the moment I don't have a clue which of the 3 dots is the most important. The only thing this is clear is to toast Tiwanaku next. If we aren't razing cities every round this one will be over.

We really need to fill in the red lines with roads.
 
got it, playing soon...3 enemies and 1 more potential...tough. Will try and achieve both a razed town and a rushed HE...
 
save

Pre-Turn
increase lux since Berlin is unhappy

1. 530BC
bomb and defeat an Incan archer

IT we get lit, go for HBR next since its due in 4

2. 510BC
GL due in 23 :eek:
army defeats 1st spear in Tiwanaku

3. 490BC
army redlines but razes Tiwanaku and we spot iron in the east, it is clear where we need to settle
we get 2 much needed slaves

4. 470BC
kill that American scout

IT Incans land on CS behind the lines

5. 450BC
wound it with cat and archer takes it out :)

IT we get HBR, decide to go for pottery in 4 at 30% science

6. 430BC
retreat a CS with e archer, march on to Vilcas

IT a sword attacks our archer cat stack but loses

7. 410BC
cats perform well with 3/3 at Vilcas, healed army defeats a spear and another archer razes Vilcas for a slave
defeat another 1hp CS

IT another sword comes into view

8. 390BC
settler moving towards blue dot, army tries to anticipate sword

IT sword moves on hill directly in fromt of our cats :lol:

9. 1818AD
merge worker into Leizpig after improving the land, wound sword

IT pottery is in , we can go for currency in 10 or monarchy in 14

10. 1820AD
army takes out 1hp sword, settler is in place at blue dot, we can then take out the irontown and settle there
soon. GL is due in 12, Incans have 5 cities left

lk104350.jpg
 
ThERat said:
IT we get lit, go for HBR next since its due in 4
Well it may be quick, but it is still useless at the moment...


ThERat said:
GL due in 23 :eek:
Why do you think I keep commenting about the low population in Leipzig? We don't have the production power for grabbing those wonders. Now this is one game I really feel we NEED the science help from the GL despite it being Monarchy.


ThERat said:
We spot iron in the east; it is clear where we need to settle
That is the understatement of the year. I am placing an order for one blue-dot city. No time for new dot map, as heading out for most of the day.


ThERat said:
We get 2 much needed slaves
:D


ThERat said:
Incans have 5 cities left
Now that is a piece of good news. If we can actually kill them we will finally have horses and our first luxury. We may even want to capture the last couple of cities if the placement is logical.


LKendter
ThERat
Sir Bugsy (currently playing)
Hoping he can get a leader so that we can HE right after the GL is completed. Getting 4 culture points doubled that early will go a long way toward a 20K win.

Kaiser_Berger (on deck)
dl123654


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from a cultural border.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.


The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
I have it. We need an Iron City because we are short on Iron City Beer, oh sorry iron.

Edit - Lee hopefully you are around. What do you think of the hill 1S for our Iron City?
 
that looks like a good spot, settle there, Bugs, Lee is out for the day I think...just go ahead and play
 
ThERat said:
that looks like a good spot, settle there, Bugs, Lee is out for the day I think...just go ahead and play

I just got home. I hope to review all the games I am in tonight.
 
LK-CIV Log
Pre-flight – We know three of the seven civs. None of the three we know have literature yet. No one new on F4, cities look good. We need to get those last two citizens in Leipzig.

IBT – Some Incas run forward.
Hamburg: spear=>settler

330 BC - Found Leedelburg on blue dot. Start some walls. Kill the two Chasqui Scouts. (2-0)

310 BC – Move next to Corihua… Find some ponies. Set up to defend against an advancing sword at Konigsberg

IBT – Berlin: archer=>archer

290 – Bombard and kill the Inca sword. Kill two spears defending Corihua and…
LK-CIV-Cori_Razed.JPG

We capture two slaves and get a two more from razing the city. The Incas are down to four cities. Move to improve another tile at Leipzig. (5-0)

IBT – A sword and a Chasqui attack our archer army across a river and both lose.
270 – Nada (7-0)

IBT – An orange boat sails to our coast and drops off a JT.
Frankfurt: cat=>cat
Mayans complete HG.

250 – Form a horse colony. (7-0)

Berlin: archer=>horse
Hamburg: settler=>horse
Leedelburg: walls=>worker
Incans complete Artemis.
Mayas build Great Wall.
Mayas build the lighthouse.
American build Mausoleum.

230 – Bombard the JT, lose an archer, then kill it. (8-1)

IBT – A Chasqui is dropped off.
Munich: cat=>barracks

210 – Bombard and kill the Chasqui. (9-1)


190 – March next to Cuzco.

IBT – Some Yank warriors run by our horse colony.
Berlin: horse=>horse
Hamburg: spear=>archer

170 – @ Cuzco – Cats go three for three with at least four defenders. Lose an archer, but kill four defenders and…
LK-CIV-Cuzco.JPG

Lose an archer to an Inca archer. The ToA lets us drop lux by 10%. Incas are down to three cities. (13-2)


IBT – Looks like the Yanks are headed for Inca Land as they run by our horse colony. Mayans want Literature for peace. Incas head towards their former capitol. Mayans approach.
Currency=>construction (due in 9)
Konigsberg: settler=>barracks
Frankfurt: cat=>cat

150 – Found an aggressive Iron City. Kill two archers outside Cuzco, but our archer army is redlined. Join a worker to Leipzig and cut a turn off the library. Swap Berlin over to a sword. (15-2)

Here is the situation:
LK-CIV-150_BC_-_West.JPG

LK-CIV-150_BC_-_East.JPG


I’ve duplicated Lee’s previous dot map. That Vilcabamba city obviously needs to go. The settler can settle red dot next turn, those roads will finish. We need more offensive units.

Save: http://www.civfanatics.net/uploads10/LK-CIV,_150_BC.SAV
 
Sir Bugsy said:
A sword and a Chasqui attack our archer army across a river and both lose.
This is the problem with the Archer army. It is far too fragile, and it has no real army immunity.


Sir Bugsy said:
150 – Found an aggressive Iron City.
That is an understatement. We will need to quick remove the Incas. Knocking the Inca out will require backtracking as I noticed their borders over hear.

LAK-914.jpg




Our position continues to slowly improve, but this one is my no means wrapped. The era of knights could get ugly quickly. So far the 2 civs we found haven't sent much. We have no idea how tough the next civ will be.

We are still suffering from a severe worker shortage. We have just 2 natural workers, and 6 free workers. This just doesn't cut it. I don't know if there is much left to get from the Incas for labor help.


I looked at the wonder situation, and I really don't know what we can get next. We want to squeeze in the library, but I don't know what we will be building toward. 3 AA wonders are decent, but it doesn't give a great end-date. The only good news is there are NO active wonders being built. At least we aren't aware of any. We can't build the FP yet, and that is another small wonder we want in Leipzig. We really need some leaders to rush the good small wonders.


The big problem at the moment is awkward empire shape. This really won't fix itself until we can turn back west.
 
This is the newest dot map. Red dot is the same one mentioned by Sir Bugsy.
The green and grey dots are to get the spices connected.
It will really be nice to get some happy help.

White dot is setup to solve the problem with no cities that support Cuzco.
Yellow dot is to push toward the Inca.

Until I see the rest of the Inca lands I can't figure out the rest.


LAK-915.jpg
 
The good news about Iron City, is that its boarders will expand in the next turn or two since every city now gets a temple with the ToA. Very quickly we will have more culture than most of our opponents.

I think we need to settle towards the spices at gray dot. We could use a lux.
 
Sir Bugsy said:
Very quickly we will have more culture than most of our opponents.

Of the known civs Leipzig is number one, and we ALREADY have the most culture of the know civs...
 
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