LK104 - AWM & 20K

One more thought on the game. It was still loaded when I switched to civ. We need to recall those workers building roads OUTSIDE of our borders. This is a very dangerous habit that we need to break. All of the workers should be working inside our borders, preferably 2 tiles inside. This game is suffering in part because of poor tile development. We can't afford to be risking workers.
 
Signed up:
LKendter (on deck)
ThERat
Sir Bugsy
Kaiser_Berger
Dl123654 (currently playing)
Hoping he can get a leader so that we can HE right after the GL is completed. Getting 4 culture points doubled that early will go a long way toward a 20K win.


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from a cultural border.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.


The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
Save

Preturn 150BC:

IBT:
We lose 3 unprotected slaves

Turn 1 130BC:
Turn off research

IBT:
A regular American horse kills our veteran spear losing our horses

Turn 2 110BC:
Great Library comes in, change to a real library
Found Cologne out of spacing to get the horses in range, will have them in 5 turns

IBT:
Red comes into view

Turn 3 90BC:
We learn Philo,CoL,MM,Monarchy,Constr, get mono free
Red (Rome) has no resourses and is down lit and mono
Start the revolution, 6 turns

Turn 5 50BC:
We get Republic

Turn 9 30AD:
Monarchy
We get Feudalism
Buy lots of walls and Leipzig library

IBT:
Purple comes out of the fog near Rome

Turn 10 50AD:
Purple (Iro) has Spices and is down Lit and Mono
Upgrade some spears

Notes:
This was a very ugly turnset based on where units were positioned and the revolution
Was able to hold the lines but was not able to advance
Had 6 elite battles, nothing, upgraded 2 more units to elites
Leipzig starved to size 7, was afraid the game would destroy the temple
 
We lose 3 unprotected slaves
GACK - we can't afford many of those. We are suffering from a serious labor shortage last time I look at the game. I will repeat my request to NOT have workers outside our borders.

Found Cologne out of spacing to get the horses in range, will have them in 5 turns.
I feel this was a mistake. This city is very hard to defend. The horses WILL be pillaged. They won't be safe until they are behind our lines. I have some very hard decisions to make because of this. I am going to see IF I can come up with a dotmap to incorporate the bad placement.


Purple (Iro) has Spices and is down Lit and Mono
You failed to declare war. Since the contact was turn 10, I can fix it pre-turn.


Leipzig starved to size 7, was afraid the game would destroy the temple.
I am totally baffled how we lost this many pop points. The city should have been able to alternate riot and starve and only have lost 2 or 3 points. To be honest I would have preferred to lost of the temple over that many precious pop points. It sounds like you simply let it starve every turn. If so, this was a mistake that could very well cost us a wonder.


Signed up:
LKendter (currently playing)
ThERat (on deck)
Sir Bugsy
Kaiser_Berger
Dl123654


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from a cultural border.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.


The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
http://www.civfanatics.net/uploads10/LK104-250AD.zip


Situation report:
1) Military - We are now fighting 5 AI civs. We have 10 cities, yet only 8 spearmen. We have just 8 offensive units, and 3 of those are stuck in the army that is tied down defending Cuzco. This situation is so abysmal that it will have to be the overriding concern at the expense of everything else.

2) Labor - We have 3 natural workers, and 3 free workers. With counting the free workers as a half-worker, we don't even have half a worker per city. This labor pool alone is a formula to lose.

3) Infrastructure - This is non-existent, and we will have trouble after the GL expires.

4) Resources - The horses are difficult to defend, and we have no luxuries hooked up.

5) City placement - Cologne can't be worked into a good placement plan. I renamed the town to Abandon Me. It should stick with catapults, workers or settlers. This city isn't worth it long-term.

6) Leipzig and the 20K goal - With the city at just 7 pop points I don't see how we have a chance at Sistine Chapel. This is a major setback. I can't believe I going to switch the city to a granary. However, because of the fact we can't afford more worker merges this is the best hope to get it back up to size.


50 AD
I upgrade 2 spearmen to pikes.

I declare war on the Iroquois.

I kill one of the American archers by Cuzco. (1-0)


70 AD
I kill the injured Incan archer by Cuzco. I kill one Roman archer by Frankfurt, and injured the other. (3-0)
The AI looks like the effort is going to be to get to the naked Konigsberg.


90 AD
I gamble and get lucky with killing the 2 JT that were heading toward Abandon Me. (5-0)
I get a bonus with another promotion to elite.

I upgrade 3 more spearmen to pikes.

A bit of exploration near Abandon Me reveals a piece of good news.

LAK-928.jpg


(IT) The Incan archer commits suicide at Iron City. (6-0)


110 AD
The archer army kills the American archer that appears to be heading toward the naked cities. I killed 2 more Roman archers by Frankfurt. The volume of units is impressive, but being all archers they die easily. (9-0)

I part rush a pike in Berlin to cover another naked city. This is one game where we are going to have to spend every dollar possible toward improving the military.


130 AD
I barely kill a Roman archer near Hamburg. The archer army kills 2 American horses. (12-0)

I upgrade a veteran sword to MDI.


150 AD
I killed an Incan archer that landed behind our lines. (13-0)

I upgraded a spearman to pikeman. The only spears and swords left are elite. The upgrade process is done until chivalry.

Based on the number of Roman archers coming our way I partial rush a horseman in Berlin. Saving a turn IMO is much more important then cash. We can't go on the offensive until the military is stronger. I save one turn on the pike being built in Konigsberg.


170 AD
I killed a Roman archer guarding a settler. We gain 2 more desperately needed workers. I killed 3 Roman archers by Konigsberg, but lost 1 archer. (17-1)

I part rushed a pikeman in Hamburg.


190 AD
I killed an American spear guarding a settler and gain yet 2 more workers. I killed yet another Roman archer by Konigsberg. (19-1)

I part rushed a pike in Berlin. I can alternate between Hamburg and Berlin every turn. :D


210 AD
I killed the big stack of 5 Roman archers by Konigsberg. There are still more of the visible by the city. (24-1)


230 AD
I killed 2 Roman archers by Konigsberg, and the unit rush is slowing down. (26-1)

After an absurd number of elite victories:
LAK-929.jpg



It is somewhat wasteful, but I rushed the Heroic Epic in Leipzig. We need more culture now.


250 AD
I killed a Mayan JT and swordsman next to Hamburg. (28-1)

I don't know what happened to the Incan archer by Iron City. I wonder if the Inca economy is self-destructing?

We have the missing contact, and are now at war with Carthage. At least he lacks horses.

==========================

Summary:
The military is a lot stronger then what I inherited. I hope an offensive move can begin soon to raze the last of the Incan cities to the south.

This game is by no means won yet. Our expansion has hit the wall. I have a bad feeling about our science rate once we get education. The loss of free, double-strength temples is going to really hurt.

The labor force has been helped between the dead settlers and a few more natural workers. We can even afford to merge the worker by Leipzig after it finishes mining its tile.

The 20K portion is doing terrible at the moment. Even with the Heroic Epic the projected end date is 2104 AD. We really need another leader to rush the FP in Leipzig to recover at least one shield and gain 2 more points of culture. I wouldn't argue with another one to rush a church after that. The 750 AD target for doubled culture isn't that far away.

Dot map will follow shortly in the next post.


Signed up:
LKendter
ThERat (currently playing)
Sir Bugsy (on deck)
Kaiser_Berger
Dl123654


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.


The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
The best expansion looks like to safeguard the horses behind our lines, and to claim ivory as our first luxury. We can then expand toward the spices. For now we should keep abandon me, but don't be afraid to peel settlers from it.

The dotmap was done as if Abandon Me didn't exist. We really need to get back to standard 3-tile placement for the cities.

IMO the order should be Red, Blue (protect those horses), Green, and then purple. This will set us up well on that front. After that we can take care of grey dot. At that point we can decide what next.

LAK-930.jpg
 
lurker's comment:
If you would let a very rich AI deliberately capture Abandon Me with a weak offensive unit, only to capture it back the next turn and razing it, in order to gain some cash in the progress - would this be considered exploitive?
 
got it, looks a little better now, but still very tough, great kill ratio, LK :goodjob:
 
save

Pre-Turn
we are still working unimproved tiles for our capital, shows the status, I would like to hook up the first lux with a city
Carthago is visible but we are not at war yet? declare

IT a spear appears to go for our horses

1. 260AD
bomb units at Frankfurt, beat a unit promoting MDI to elite
kill 3 horses at Abandon me [4-0]

IT mayan MDI shows up in the distance

2. 270AD
kill horse covering spear with e-horse
army attacks Villacamba and defeats spear, cover it with pike [6-0]

3. 280AD
kill 2 horses near Leeburg
defeat another spear at Villacamba and we get 1 slave razing the town
kill archer and :D
lk104280.jpg

MGL heads to Leipzig, swap it to MDI MGL will only reach next turn
kill warrior and archer near Hamburg [12-0]

IT GL gives us engineering and chivalry, Iroquois start KT as well

4. 290AD
we can rush FP or cathedral, go for FP, then start on KT production
rather quiet turn, upgrade our *horse, kill 2 archers [14-0] near Frankfurt

IT FP is done, go for KT next, we can always swap to cathedral

5. 300AD
horse retreats on horse covering spear
kill horse and archer, defeat the wounded spear with another horse
march on to Machu Picchu
kill wounded MDI with elite MDI [18-0] and :dance:
lk104300.jpg

MGL goes to Leipzig to rush cathedral. since no production was wasted on KT

6. 310AD
defeat 2 spears in Machu Picchu, but still units there, cover army with pike
kill 3 Roman archers at Frankfurt and another horse near Abandon me [24-0]

IT a green warrior shows up,

7.320AD
say hello to Aztecs, they lack iron and we are at war
found Hannover at red dot, found Bremen on top of spices, it will be in line with grey dot connection later on
kill 2 more spears in MP and raze town, no slaves though, army badly redlined :eek:
defeat archer near Abandon me [27-0]

8.330AD
kill 4 mixed units outside Frankfurt, 1 outside Bremen [31-0]

IT archer self destructs on pike at Bremen [32-0], Iro MDI shows up

9. 330AD
kill 1 warrior outside Bremen, and a horse near ivory [34-0]

IT a settler pair shows up there and we lose a pike in Bremen to a horse :( [34-1]

10. 1250BC
kill 2 archers outside Frankfurt promoting a MDI
kill settler pair for 2 slaves, hope we can get them back safely
knight kills horse outside Bremen, kill MDI, warrior and archer near Hamburg

a settler is ready to found dark blue dot next turn, next 2 settlers should go for grey and light blue
army is fully healed next turn and should help out at Bremen, the latest hotspot besides Frankfurt

we are currenly building KT ready in 18, can swap to colloseum if we want to, but I would use KT as Sistine Chapel prebuild
lk104350b.jpg
 
The leader blitz really paid off. We gained the FP and a church. The end-date went from 2104 AD to 2030 AD. It is really late, but we can now officially win by 20K. We still have a coliseum, and university to build shortly.

We have a slight labor improvement with 3 more free workers. I just hope the last 2 make it home.

We are at least on the move forward again with two more Incan cities razed. My only worry with expansion is 1 settler, and 2 more to arrive shortly. What I don't see is enough pikes to safely build another 3 cities.

Having the first luxury on-line is a good start to when we lose the GL and have to start self-research. Can we also have ivory on-line before then? The big question when can we start on some buildings? Getting the FP did help with lowing the corruption level and increasing cash flow.


ThERat said:
Carthago is visible but we are not at war yet?
:confused: Well, I am not sure how I screwed that one up.


ThERat said:
We are currently building KT ready in 18, can swap to coliseum if we want to, but I would use KT as Sistine Chapel pre-build.
Well I wouldn't argue with getting KT. We can certainly use the free military, and the barracks won't take long to build.


Signed up:
LKendter
ThERat
Sir Bugsy (currently playing)
Kaiser_Berger (on deck)
Dl123654


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
@Bugs, I thought about it, maybe it's better to cover that horse with 2 slaves with another horse just in case.

Also, in case you wonder, it was my :smoke: move to complete a reg MDI in Leipzig, I totally forgot we had no rax in there. It is currently in Berlin doing MP duty.
 
Playing now. Expect to have it posted in a few hours.
 
LK-CIV Log

Pre-flight – 350 AD – I change Abandon Me to a settler and short rush it to 10shields.

IBT – A few retreats but nothing much.

360 – Found Rattgart. Kill six Romans and a Yank

370 - Upgrade several cats and an elite* sword. Kill two Romans, a Yank and two Carthaginians. Start moving towards Vitcos which is building the SoZ.

380 – Attack Vitcos. Kill the three defenders and…
LK-CIV_-_Vitcos.JPG


390 - Kill an Aztec and a Roman. Move to destroy the Incas.

IBT – Mayans build Sun-Tzu

390 – Found Kaiserberg. I think we just claimed the only two sources of ivory in the game. Abandon Me is abandoned after we just pealed off a settler. Found Dortmund one tile south. March on the last Inca city.

400 – Attack with a knight at Anduhuaylas and…
LK-CIV_-_Anda.JPG

Collect five slaves. Get four more from a Carthaginian settler pair and an Aztec settler pair.

430 – Everyone seems to be headed towards our ivory city.

450 – Found Brandenburg as a backfill.

Here is the western front:
LK-CIV-450_West.JPG

The orange track is the way the Mayans have been approaching Frankfurt. The Romans have been coveting the ivory due to their tracks. So have the Aztecs and Yanks.

Here is the northern front showing tracks:
LK-CIV-450_North.JPG

I have a settler to the south, 3SW of Iron City. We have an option if we don’t get Knights Templar. We can hold out for Sistine or go for SoZ.

The eastern front has been very quiet for the last six turns or so.

Save: http://www.civfanatics.net/uploads10/LK-CIV,_450_AD.SAV
 
@Sir Bugsy - again, please don't simply call this "LK-Civ". Please start the game with "LK-104".


Sir Bugsy said:
Start moving towards Vitcos, which is building the SoZ.
I didn't realize SoZ was never built! If we get the ivory connected, that would be a killer wonder for us to get with lots of culture AND free military.


If we get Knights Templar, I would like a barracks and Zeus. If we can get both of those our military will be in great shape. This would also make a big dent for the 20K goal, as SoZ is an awesome 4 points of culture for just 200 shields. We still want KT first, as that has the competition.


While it is still rough, the game is feeling better. At some point we need to get some buildings completed, and we need some mobile reserve in the east. The tech pace won't stay stalled forever.


With all the free workers we have gotten, we should merge another worker into Leipzig. Once it hits size 12 we will want to plant forest on 2 of the 1-shield tiles. Every shield helps toward our culture goal.



Signed up:
LKendter
ThERat
Sir Bugsy
Kaiser_Berger (currently playing)
Dl123654 (on deck)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
The below are the plans for the eastern expansion. They are all low priority backfill cities. They don't even have any potential resources until the IA with coal. That is still a long time away.

LAK-936.jpg
 
Back
Top Bottom