http://www.civfanatics.net/uploads10/LK104-250AD.zip
Situation report:
1) Military - We are now fighting 5 AI civs. We have 10 cities, yet only 8 spearmen. We have just 8 offensive units, and 3 of those are stuck in the army that is tied down defending Cuzco. This situation is so abysmal that it will have to be the overriding concern at the expense of everything else.
2) Labor - We have 3 natural workers, and 3 free workers. With counting the free workers as a half-worker, we don't even have half a worker per city. This labor pool alone is a formula to lose.
3) Infrastructure - This is non-existent, and we will have trouble after the GL expires.
4) Resources - The horses are difficult to defend, and we have no luxuries hooked up.
5) City placement - Cologne can't be worked into a good placement plan. I renamed the town to Abandon Me. It should stick with catapults, workers or settlers. This city isn't worth it long-term.
6) Leipzig and the 20K goal - With the city at just 7 pop points I don't see how we have a chance at Sistine Chapel. This is a major setback. I can't believe I going to switch the city to a granary. However, because of the fact we can't afford more worker merges this is the best hope to get it back up to size.
50 AD
I upgrade 2 spearmen to pikes.
I declare war on the Iroquois.
I kill one of the American archers by Cuzco. (1-0)
70 AD
I kill the injured Incan archer by Cuzco. I kill one Roman archer by Frankfurt, and injured the other. (3-0)
The AI looks like the effort is going to be to get to the naked Konigsberg.
90 AD
I gamble and get lucky with killing the 2 JT that were heading toward Abandon Me. (5-0)
I get a bonus with another promotion to elite.
I upgrade 3 more spearmen to pikes.
A bit of exploration near Abandon Me reveals a piece of good news.
(IT) The Incan archer commits suicide at Iron City. (6-0)
110 AD
The archer army kills the American archer that appears to be heading toward the naked cities. I killed 2 more Roman archers by Frankfurt. The volume of units is impressive, but being all archers they die easily. (9-0)
I part rush a pike in Berlin to cover another naked city. This is one game where we are going to have to spend every dollar possible toward improving the military.
130 AD
I barely kill a Roman archer near Hamburg. The archer army kills 2 American horses. (12-0)
I upgrade a veteran sword to MDI.
150 AD
I killed an Incan archer that landed behind our lines. (13-0)
I upgraded a spearman to pikeman. The only spears and swords left are elite. The upgrade process is done until chivalry.
Based on the number of Roman archers coming our way I partial rush a horseman in Berlin. Saving a turn IMO is much more important then cash. We can't go on the offensive until the military is stronger. I save one turn on the pike being built in Konigsberg.
170 AD
I killed a Roman archer guarding a settler. We gain 2 more desperately needed workers. I killed 3 Roman archers by Konigsberg, but lost 1 archer. (17-1)
I part rushed a pikeman in Hamburg.
190 AD
I killed an American spear guarding a settler and gain yet 2 more workers. I killed yet another Roman archer by Konigsberg. (19-1)
I part rushed a pike in Berlin. I can alternate between Hamburg and Berlin every turn.
210 AD
I killed the big stack of 5 Roman archers by Konigsberg. There are still more of the visible by the city. (24-1)
230 AD
I killed 2 Roman archers by Konigsberg, and the unit rush is slowing down. (26-1)
After an absurd number of elite victories:
It is somewhat wasteful, but I rushed the Heroic Epic in Leipzig. We need more culture now.
250 AD
I killed a Mayan JT and swordsman next to Hamburg. (28-1)
I don't know what happened to the Incan archer by Iron City. I wonder if the Inca economy is self-destructing?
We have the missing contact, and are now at war with Carthage. At least he lacks horses.
==========================
Summary:
The military is a lot stronger then what I inherited. I hope an offensive move can begin soon to raze the last of the Incan cities to the south.
This game is by no means won yet. Our expansion has hit the wall. I have a bad feeling about our science rate once we get education. The loss of free, double-strength temples is going to really hurt.
The labor force has been helped between the dead settlers and a few more natural workers. We can even afford to merge the worker by Leipzig after it finishes mining its tile.
The 20K portion is doing terrible at the moment. Even with the Heroic Epic the projected end date is 2104 AD. We really need another leader to rush the FP in Leipzig to recover at least one shield and gain 2 more points of culture. I wouldn't argue with another one to rush a church after that. The 750 AD target for doubled culture isn't that far away.
Dot map will follow shortly in the next post.
Signed up:
LKendter
ThERat (currently playing)
Sir Bugsy (on deck)
Kaiser_Berger
Dl123654
Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.
Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.
The game MUST be won by 20K - period.
This is the standard LK AW type game with NO initial trading.