http://www.civfanatics.net/uploads10/LK104-650AD.zip
550 AD
I spend all of our cash to short rush knights. I really want to get the military situation under control now.
(IT) I lost a pike at Frankfurt. (0-1)
560 AD
I killed 9 units. I gained another 2 workers. (9-1)
Despite this the front doesn't feel any better.
Two civs now have education, so our free ride will end. We also lose our free double-strength temples. We have to start back self-research with no infrastructure.
(IT) As expected we get education for free, and the GL is toasted.
2 injured MDI attempt Brandenburg and we almost lose it. Since the pike wasn't injured, I was really surprised to see the attack. 2 addition AI units die. (13-1)
We get our first crusader.
570 AD
I killed another 8 units. (21-1)
Our luxury tax only needs to be 10%. I can handle Berlin with a clown for the moment. I have a bad feeling it will be 20% post GA. Despite the GA we need 11 turns to research astronomy.
I merge 3 workers into Konigsberg to get it up to a reasonable size. A first ring city at size 1 during our GA just doesn't sit right with me.
580 AD
I killed another 5 units, and gained 2 more workers. I lost an elite MDI. (26-2)
(IT) The RnG continues to have an attitude at Frankfurt. Pikes behind walls shouldn't lose to attack 4 units. (26-3)
590 AD
I killed 11 more units. (37-3)
Cologne is formed in the east as a filler city. The settler in the west is still waiting for the borders to get stable.
I will be rushing the university after SoZ is done. I really want to lower the end date, and we can certainly use the extra research ability.
(IT) 1 AI unit is killed on defense. (38-3)
I just saw a large stack of Mayan units on the move. 9 longbows are a bit worrisome just become it takes a lot of attacks to kill them all. I suspect they were all upgrades from JT, as the Maya have Sun Tzu, but the units are all regulars.
600 AD
I killed 13 more units and gain yet 2 more workers. (51-3)
610 AD
I killed 4 more units. (55-3)
I shift as much as I can to get ready for the storm at Frankfurt.
620 AD
I killed 11 units including a spearman that had landed by Strange Placement. (66-3)
(IT) I got the additional pikes to Frankfurt just in time, and 4 AI knights are dead. The Maya are the #1 problem for quality units. (70-3)
The Statue of Zeus is ours. I queue up a university for a quick rush.
630 AD
I lost a healthy named elite to an injured MDI. I killed 10 units including the other spearman that had landed by Strange Placement. We gained another 2 workers. The AI seems really obsessed on filling the gap in the far southeast. (80-5)
I had to let several injured Mayan longbows go to kill the Romans that got past our lines at Frankfurt.
640 AD
I lost the archer army trying to kill a horseman. I killed 9 units. (89-6)
(IT) 2 Americans die assaulting Kaiserberg. (91-6)
I can't believe I just spotted even more settlers trying for that small gap...
650 AD
I killed 8 units. (99-6)
Signed up:
LKendter
ThERat (currently playing)
Sir Bugsy (on deck)
Kaiser_Berger (skipped, must reconfirm)
Dl123654
Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.
Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.
The game MUST be won by 20K - period.
This is the standard LK AW type game with NO initial trading.