LK104 - AWM & 20K

I am really baffled why we still have no contact. I double-checked that starting parameters and I screwed up and this is a continents game. :(

Let me know if you want to continue, or if I should restart to play the promised Pangaea.

LKendter (I vote restart)
ThERat
Sir Bugsy
Kaiser_Berger
dl123654
 
oh, maybe we should restart then since you wanted a pangaea....
 
Let me know if you want to continue, or if I should restart to play the promised Pangaea.

LKendter (I vote restart)
ThERat (leans to restart)
Sir Bugsy
Kaiser_Berger
dl123654
 
Let me know if you want to continue, or if I should restart to play the promised Pangaea.

LKendter (I vote restart)
ThERat (leans to restart)
Sir Bugsy
Kaiser_Berger
dl123654 (neutral)
 
Well AW is certainly easier initially on a continents game. The hard part comes in invading in the latter part of the game and in a 20K effort it maybe all over but the waiting. Let's go for the Pangaea.
 
LKendter (I vote restart)
ThERat (leans to restart)
Sir Bugsy (restart)
Kaiser_Berger (waiting to hear from)
dl123654 (neutral)
 
I will start rolling a new game tomorrow...
 
http://www.civfanatics.net/uploads10/LK104-1750BC-V2.zip


OK, let's try this one again with the correct settings...


3900 BC
Berlin is formed.


2850 BC
Leipzig is formed to be our 20K city.



==========================

Summary:
So far we have avoided contact. I did verify the game started as a Pangaea. However, we are as isolated as can be in the extreme south.

The 20K start is a lot weaker then the other due to lack of bonus food. I already merged one worker into the city to speed up growth. If we want to get a lot of early wonders, we will need to merge some more workers in after it hits size 7. We can't afford to wait 100 turns to go from size 7 to size 12. Berlin has some spare food, and the new city by the cows will have some also. There is no way we will snag many AA wonders without getting to size 12 quickly.

At the moment we badly need military. Our total military is 2 warriors and 1 spearman. The other bad military news is no sign of horses yet. I did very limited exploring, so they could be just out of sight.

My suggestion for an initial dot map:
I saw blue dot as the number one target as it can be a plus 3 food city. With mining the sugar it will have decent shields at a very small size.
I see yellow dot as #2 with the game forest tile to start with strong shields, it can also become a plus 4 food city longer term.
After that I see black dot, purple dot (so that the 2 cities support each other), and finally red dot. Red dot doesn't work well with the rivers and supporting another city anytime soon.

LAK-907.jpg




Signed up:

LKendter
ThERat (currently playing)
Sir Bugsy (on deck)
Kaiser_Berger
dl123654


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from a cultural border.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.


The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
got it, hmm the 20k city looks so much weaker than the previous start...
 
save

Pre-Turn
nth much to do

IT oh, oh the Incans settle very close to us

1. 1725BC
found Hamburg going for a wall
no contact yet

2. 1700BC
nth

3. 1675BC
get another spear, need to build an archer
reduce science

IT IW is in, alpha next in 7

4. 1650BC
need to increase lux
what piece of land do we have here? no lux, no horses, no iron? and the AI right next to us, talk about a challenge

5. 1625BC
finish mining another tile, before joining a worker we must first improve a tile for it to be useful
swap wheat with forrest to get 20s for archer in 3

6. 1600BC
Berlin finishes archer, next is settler, wall in Hamburg -> rax

7. 1575BC
all quiet in Germany

8. 1550BC
same

9. 1525BC
nth much

10. 1500BC
join a worker into Leipzig, settler is due in 1 in berlin, then we need spear etc.
at least we have no contact still
need to increase lux, alpha in next turn

I would try to get up at least a fourth city before trying to take on the enemy, this turn there is an Incan border visible in the north as well

lk1041500b.jpg
 
ThERat said:
Pre-Turn
IT oh, oh the Incans settle very close to us

What piece of land do we have here? no lux, no horses, no iron? and the AI right next to us, talk about a challenge

I would try to get up at least a fourth city before trying to take on the enemy, this turn there is an Incan border visible in the north as well
Well this just went into UGLY mode. I never expected we would have to fight for yellow dot. The only cities to get are the weak black and purple dots?

To make matters worse it is a civ with an early GA and a fast UU.


This is the joke of a military that is meant to stop the Incans. To make matters worse Berlin is the only town with a barracks and it needs to supply more workers and settlers in between military.

LAK-908.jpg



I play the AW games 50 turns to get a reasonable start, and this one may still crash and burn early. :(
50 turns is the absolute max I feel I can play to start a SG up. If I had played a couple more turns I would haven't have made this an official game.

Signed up:

LKendter
ThERat
Sir Bugsy (currently playing)
Kaiser_Berger (on deck)
dl123654


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from a cultural border.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.


The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
I have it. Let's see if I can keep things from being too ugly.
 
Alphabet=>writing (due in 11 @ 80%)

We build four archers, but things are getting ugly. We have Incans to our east now as well. Still no contact. . Found Konigsberg. We build the colossus and start the pyramids.

Here’s the situation:
LKCIV-_1250_BC.JPG


We’re going to probably need an archer rush on the Mayan city to the east.

Save: http://www.civfanatics.net/uploads10/LK-CIV,_1250_BC.SAV
 
lurker's comment:
Lord, that's butt ugly guys. Good luck!
 
@Sir Bugsy - LK-Civ isn't very descriptive when I tend to run multiple of these things. Please start the game description with LK104.


We may have avoided contact another 10 turns, but the situation feels even worse. I count at least 4 Incan towns near us. The military situation is still terrible as we added just 3 archers. We are just starting to be able to go the offensive, and we still have just 1 unit to defend Konigsberg. We badly need more archers, and can't survive with just 2 spears. We don't have spears to spare to protect an offensive archer stack.

The 20K portion is also terrible, as we can't afford to divert Berlin for workers even though we desperately need to merge more into the 20K city.

I still haven't decided if I even want to see this back. I still can't figure out how this can be winnable as the empire size is too small, and 20K is too small.


LKendter
ThERat
Sir Bugsy
Kaiser_Berger (currently playing)
dl123654 (on deck)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from a cultural border.

Leaders may ONLY be used for armies or to rush a building / small wonder in the 20K city. If you can't form an army the leader must go to the 20K city.


The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
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