Merzbow
Disrecognized Space
- Joined
- Nov 10, 2005
- Messages
- 450
Turn 1:
OK so Monte is next, but we also have infrastructure needs to take care of. I'll try to build up a stack near Turfan while improving our economy. Certainly I'm not going to declare during these ten turns.
I notice Monte has a settler pair that he's probably going to place in those few unused tiles near Turfan. Anyone else think that the sickly green glow that surrounds the Aztec empire is a perfectly accurate reflection of Montezuma's own corrupt desires:
Alex's former cities need Hinduism.
Why in William Shatner's name is Samarq building a temple?
I put it on granary for faster growth (these sea tile towns always have a food surplus but always a small one, so they grow slowly).
Thermop should build a courthouse before library... I change it. Also it should probably not build a library at all until WAY in the future. Instead we should focus it on production... once that copper tile is mined and some of the other hills mined and milled it will be great as a unit pump.
JHC on a popsicle stick we have 15 workers, cool.
I'm going to send the great merchant to Nappy to see if we can get decent gold from any of his cities. If not, I'll probably use it to discover Paper.
Bantu is a promising city but needs hammers... gonna mine those hills.
Athens has enormous potential as a GP factory because of its food surplus. I strongly think that each empire should have a GP factory even if you aren't playing culture - priests, scientists, merchants, engineers are all useful. I'll focus it in that direction. It has only fair-to-middling potential for production.
We have no cities building military... I'd object but we're not in a war, are still on top of the power graph, and need this infrastructure. I'll let these buildings finish then focus some cities on units.
Alex demands we convert to Buddhism. I demand that he go have relations with a large hairy.. err I need not go on. Neither of us leaves satisfied:
Turn 2:

Turn 3:
Engineering learned, what next? Macemen for popping longbows! I choose Civil Service.
Building Colossus in Old Sarai, only 10 turns and we have a bunch of water cities.
Ack, we really need courthouses everywhere now. But we need military also; we should have a third of our cities on military at any given time. We should shift production among cities as buildings and units finish in order to spread the love.
In particular, Besh needs forge and courthouse and Kara needs Heroic Epic (since it's tops in production). But for now I put them on military until other cities come online again.
Turn 4:

Turn 5:
I use the merchant to grab 900 gold from Paris. Not spectacular but better than I thought we'd get given our map. Will be good for future upgrades and 'emergencies'. Of course we all know that C.R.E.A.M:
Guys, I think we should make a concerted effort to improve relations with Nappy and Washington, and between them. They could serve as valuable allies while we beat on Monte and Alex (again). The biggest obstacle here is that Nappy hates Washington solely because of differing religion.
There doesn't seem to be an easy solution here because taking OB with Washington with an eye toward converting him to Hinduism might hurt us with Nappy. But I don't see an alternative. Also having OB with the guy who cannot lie would be VERY useful for scouting out the edges of Monte's empire. Therefore I go ahead and sign OB. Our information about Monte's land is horrible and if for this reason only we need to do this.
Turn 6:

Turn 7:
What kind of crack am I smoking today... built a scout but accidently give him two HILL promotions instead of woodsman. Oh well. I send him to scout Washington's land, specifically to get a peek at the Aztecs.
I put one worker with absolutely nothing to do on auto-build trade network (harmless).
Delphi is under some mean cultural pressure so we're basically forced to build a bunch of culture stuff there rather than military. Once we get a border expansion to the NE we can refocus it.
Turn 8:
We get civil service. Yay macemen! Tough decision about what to do next... we can try to grab for Liberalism, or go for Guilds for knights. But jumbos are almost as good, and macemen are going to be our primary ass-kickers anyways, so I go for Paper. A cheap tech needed for the Liberalism path but also useful for map trading.
Turn 9:

Turn 10:
Nappy asks us to turn Christian. Dammit. I of course turn him down. He's now Annoyed. We should SERIOUSLY consider going after this arseclown first before Monte. I can see the Pyramids sitting right there in Paris, ripe for the taking:
And he's definitely weaker than Monte:
Also would remove a bunch of cultural pressure from our cities.
To next player:
Continue to improve our economy. Keep those cottages worked and built where the tiles can sustain them - they are key. I still like the idea of Athens being a Great Person factory. I suggest building a library there and then the National Epic (right now I have it on barracks because it's so cheap and because all our cities that can muster more than half a dozen shields should be able to serve as emergency backup for building military).
Try to keep at least a third of our empire on military. I'd call it a toss-up on whether to focus on Nappy or Monte. However, I don't see us going to war for at least 15-20 more turns. We'll need stacks consisting of many macemen, pikemen, jumbos, and cats.
OK so Monte is next, but we also have infrastructure needs to take care of. I'll try to build up a stack near Turfan while improving our economy. Certainly I'm not going to declare during these ten turns.
I notice Monte has a settler pair that he's probably going to place in those few unused tiles near Turfan. Anyone else think that the sickly green glow that surrounds the Aztec empire is a perfectly accurate reflection of Montezuma's own corrupt desires:

Alex's former cities need Hinduism.
Why in William Shatner's name is Samarq building a temple?

Thermop should build a courthouse before library... I change it. Also it should probably not build a library at all until WAY in the future. Instead we should focus it on production... once that copper tile is mined and some of the other hills mined and milled it will be great as a unit pump.
JHC on a popsicle stick we have 15 workers, cool.
I'm going to send the great merchant to Nappy to see if we can get decent gold from any of his cities. If not, I'll probably use it to discover Paper.
Bantu is a promising city but needs hammers... gonna mine those hills.
Athens has enormous potential as a GP factory because of its food surplus. I strongly think that each empire should have a GP factory even if you aren't playing culture - priests, scientists, merchants, engineers are all useful. I'll focus it in that direction. It has only fair-to-middling potential for production.
We have no cities building military... I'd object but we're not in a war, are still on top of the power graph, and need this infrastructure. I'll let these buildings finish then focus some cities on units.
Alex demands we convert to Buddhism. I demand that he go have relations with a large hairy.. err I need not go on. Neither of us leaves satisfied:

Turn 2:

Turn 3:
Engineering learned, what next? Macemen for popping longbows! I choose Civil Service.
Building Colossus in Old Sarai, only 10 turns and we have a bunch of water cities.
Ack, we really need courthouses everywhere now. But we need military also; we should have a third of our cities on military at any given time. We should shift production among cities as buildings and units finish in order to spread the love.
In particular, Besh needs forge and courthouse and Kara needs Heroic Epic (since it's tops in production). But for now I put them on military until other cities come online again.
Turn 4:

Turn 5:
I use the merchant to grab 900 gold from Paris. Not spectacular but better than I thought we'd get given our map. Will be good for future upgrades and 'emergencies'. Of course we all know that C.R.E.A.M:

Guys, I think we should make a concerted effort to improve relations with Nappy and Washington, and between them. They could serve as valuable allies while we beat on Monte and Alex (again). The biggest obstacle here is that Nappy hates Washington solely because of differing religion.
There doesn't seem to be an easy solution here because taking OB with Washington with an eye toward converting him to Hinduism might hurt us with Nappy. But I don't see an alternative. Also having OB with the guy who cannot lie would be VERY useful for scouting out the edges of Monte's empire. Therefore I go ahead and sign OB. Our information about Monte's land is horrible and if for this reason only we need to do this.
Turn 6:

Turn 7:
What kind of crack am I smoking today... built a scout but accidently give him two HILL promotions instead of woodsman. Oh well. I send him to scout Washington's land, specifically to get a peek at the Aztecs.
I put one worker with absolutely nothing to do on auto-build trade network (harmless).
Delphi is under some mean cultural pressure so we're basically forced to build a bunch of culture stuff there rather than military. Once we get a border expansion to the NE we can refocus it.
Turn 8:
We get civil service. Yay macemen! Tough decision about what to do next... we can try to grab for Liberalism, or go for Guilds for knights. But jumbos are almost as good, and macemen are going to be our primary ass-kickers anyways, so I go for Paper. A cheap tech needed for the Liberalism path but also useful for map trading.
Turn 9:

Turn 10:
Nappy asks us to turn Christian. Dammit. I of course turn him down. He's now Annoyed. We should SERIOUSLY consider going after this arseclown first before Monte. I can see the Pyramids sitting right there in Paris, ripe for the taking:

And he's definitely weaker than Monte:

Also would remove a bunch of cultural pressure from our cities.
To next player:
Continue to improve our economy. Keep those cottages worked and built where the tiles can sustain them - they are key. I still like the idea of Athens being a Great Person factory. I suggest building a library there and then the National Epic (right now I have it on barracks because it's so cheap and because all our cities that can muster more than half a dozen shields should be able to serve as emergency backup for building military).
Try to keep at least a third of our empire on military. I'd call it a toss-up on whether to focus on Nappy or Monte. However, I don't see us going to war for at least 15-20 more turns. We'll need stacks consisting of many macemen, pikemen, jumbos, and cats.