Inherited Turn - 1150BC
Quick survey of things - luxuries at 10% - this can be dropped to 0% when Istanbul pops it's settler. Zero science, researching literature. F7 shows that no-one is constructing the Great Library, so I make plans to get this. Science up to 40% to get literature in 25 turns (it's also not that high on the AI priority list, so there might be a chance to broker it around for more techs). Best city for the library looks like Edrine - no shields allocated to the spear being built there, so I swap to temple to expand the borders and get another 2 shielded grasslands within it's radius.
We have iron connected, and horses near uskudar awaiting connection. A second source of horses exists outside Antalya - we need to grab these for future trading opportunities.
It turns out we're at the beginning of the turn. It's customary to save the game when the "hit enter to continue" appears.
A settler / spearman is already in position, although I'm not convinced about the city location. One square East and it's on the coast, one South East and it no longer overlaps with Konya and is located on a hill for defense. I choose the coastal location, as we can fill the interior in with other cities more efficiently.
Two workers are outside our territory near Antalya. I move them to separate squares (more efficient, until there are roads in the squares) within our borders.
There's a settler / spearman pair near Edrine - I'm going to use them to snag a third field of horses from under the noses of the Chinese.
Edrine fortifies a second defender. Since it's our Great Library city, I need to ensure that it won't riot at size 6.
Move workers, change Iznik from worker to granary, as it's purpose appears to be worker factory.
Barbarian appears from barb camp NW of Ayrdin.
(1) 1125BC
Literature drops to 20 turns. Someone must've got it. Check foreign advisor screen, but only Code of Laws is available from the English. Hmmm.
Sinop founded next to wheat. Temple ordered up. Spearman fortifies.
Istanbul builds settler, starts another.
Barb horsie appears outside Ayrdin. Uh-oh. We only have a warrior there. Production changed to Spearman, but will be too late if the barbs decide to attack.
(2) 1100BC
300 gold plus horseback riding buys us Code of Laws from the English. Besides the benefits of courthouses, it reduces the amount of gold that the barbs can take from us.
Code of Laws and 70 gold to China for Literature (strange, it wasn't there last turn).
Edrine switched to Great Library, due in 48 turns. Zero science restored. Luxuries reduced to zero also.
Sheesh - where did the barbs go? The new barb AI takes some getting used to!
(3) 1075BC
Aaaargh! An automated worker heads straight for the barbs (fortunately they're out of range). NO AUTOMATING WORKERS!!! Grrrrr!
Bursa trains a worker, starts another. Iznik changed from granary to barracks. It's better off as a military factory.
Reassigned tiles around Edrine. Same shield output, more growth.
(4) 1050BC
Workers assigned new tasks.
Kafa founded next to more horses, library ordered (cheaper, more culture to guard against a flip to China - we already have a spearman there). Once this is hooked up to our empire we will have a trade route into China. A Chinese worker is already helping us out in that regard

Chinese archer wanders into our territory.
(5) 1025BC
Istanbul riots. Luxuries to 10%. Ugh!
(6) 1000BC
Order restored at Istanbul, and a settler appears the same turn. Another ordered, we still have land to grab.
Ayrdin gets it's spearman. The warrior there is dispatched to frag the barb camp.
Ankara founded - another first ring city.
Luxuries back to zero.
(7) 975BC
MMOW (More movement of workers).
Uskadar completes granary, starts barracks. We are hurting for military.
(8) 950BC
MMOW
(9) 925BC
The barb camp is destroyed by our warrior.
Philosophy from Germany for 100 gold. Bizzie is STILL annoyed. I hold on selling Literature to the two civs that don't currently have it.
Our barb-busting warrior is killed by a barb. An archer is on his way to stamp them out for good.
(10) 900BC
Luxuries to 10% to prevent disorder in Edrine.
MMOW
(11) 875BC
Barb warrior is destroyed by our archer. One horsie left.
MMOW
(12) 850BC
Salonika founded. Gems will be in range once it's border expands. Spearman ordered.
China has Mathematics. And we have a trade route. Iron goes their way. 50 gold plus Mathematics comes ours.
Since everyone except Japan has literature, I sell it to him for 42 gold + world map. No-one else has started the Great Library as yet.
I set a lone scientist at Sinop researching republic (government techs are prohibitively expensive, and we need a contingency plan if we fail to get the Great Library).
I spoke too soon - Germany starts the Great Library.
(13) 825BC
Check F7 - The Germans are building the Great Library in Berlin, which is size 2!

MMOW
(14) 800BC
MMOW
(15) 775BC
Territory map swap with China. They also start the Great Library.
(16) 750BC
MMOW
(17) 730BC
Move spearman in Adana to cover worker who is connecting the silks as a barb horsie wanders next to him.
(18) 710BC
Mugla founded.
Notes:
Great Library being built at Edrine - due in 29 turns.
Bursa is our worker factory and has been steadily churning them out throughout my turn.
Istanbul has done nothing except produce settlers.
I now have barracks in Uskudar and Iznik - both are set to produce military.
There's a lone scientist working on Republic in Sinop. This is contingency against losing the Great Library in a cascade.
Adana has no defender - the worker connecting the silks is more important than the city right now. A spearman is due to complete there next turn however.
LK34 - 710BC (zip file)