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LK34, Monarch, PLAY-THE-WORLD, Ottoman

Just wanted to get some input from the team before pressing on. Do you think that we should continue to reasearch or get cantact with the Japanese and by our techs from the AI. Or maybe get Lit and then buy. I don't want to mess this up so I am a little reluctant to go on without your opinions.
 
I have got my copy of the expansion and will install it when I get home.

[EDIT] I have it installed and I am downloading the patch now. It may be more fair to Killer if he gets the spot, if he gets the game installed before the turn comes up. However, as always the final chioce is up to Lee.
 
One we get contact with Japan, I think it will be easier to buy techs. We have NO pressing need for a tech edge at the moment.

@meldor - we will have to see who owns PTW when round #5 comes up to make the final decision.
 
meldor: thanx for the fairness - but I'm out - my plan on how to get PTW fast failed :( Thanx to sabo10 I may still get it faster then via EBGames :D - and cheaper......
 
Signed up:
LKendter
hotrod0823 (vacation 11/4 to 11/9)
GrandMasta Nick (playing) (i/p)
Arizona_Steve (on deck)
Meldor

20 turns per round - STRICT 24 hours got it, total 48 to complete.
 
0: Take istanbul off of one of the cows and let iznit use it, settler in 4 growth in 4. Drop lux down to 20 to get 3gpt with no civil disorder. Contact with japanese for 3gpt and 18 gold. Japan gives us Mystcism and 6gold for writing and 2gpt. science to 0. change izmit, antaiya and aydin to worker.
1: Make settler wait in iznik for escort(i've lost way too many to barbs in my games.
2:
3: Pop goody hut, get 5o gold. Get map making and territory map from mao for 109 gold and 2gpt and world map. Map making to japan for 42 gold and their wold map. World map to england for 45 gold and world map. World map to china for world map and 35 gold. We now have 122 gold:) lux to 0
4:
5: lose scouting warrior to barb camp.
6:
7:
8: got gems on-line
9: contact with germany from china for world map and 70 gold. world map and 80 gold from germany for world map alphabet and communications with the japanese. 55 gold and world map from china for world map. same thing with england. 12 gold (all they had) and world map from japan for world map. I did the deal with japan because they would probably the world map anyways, so we might as well get 12 gold out of it. We now have 340 gold:)
10: Put istanbul back on the cow. Disperse barb camp with archer 25 gold. Konya formed
11: Map making for horseback riding with germany.
12:
13:
14: Adana formed

Umm well the date looks kinda funny. I think that i may have accidentaly not posted a few turns so this is were i hand it over to whoevers next.

I wasn't sure about buying tech when i started the game but tried it any ways and I am very happy with the results. we now have tech parody and have 422 gold with 17gpt.
 
@GrandMasta Nick

FYI - for future turns, please use LK34-YEAR.zip For those of use that play in multiple games, that is to short of a description.

tech parody
Uh, do you mean tech parity? I certainly hope our tech isn't a joke


LKendter
hotrod0823 (vacation 11/2 to 11/8)
GrandMasta Nick
Arizona_Steve (playing)
Meldor (on deck)

20 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Inherited Turn - 1150BC

Quick survey of things - luxuries at 10% - this can be dropped to 0% when Istanbul pops it's settler. Zero science, researching literature. F7 shows that no-one is constructing the Great Library, so I make plans to get this. Science up to 40% to get literature in 25 turns (it's also not that high on the AI priority list, so there might be a chance to broker it around for more techs). Best city for the library looks like Edrine - no shields allocated to the spear being built there, so I swap to temple to expand the borders and get another 2 shielded grasslands within it's radius.
We have iron connected, and horses near uskudar awaiting connection. A second source of horses exists outside Antalya - we need to grab these for future trading opportunities.
It turns out we're at the beginning of the turn. It's customary to save the game when the "hit enter to continue" appears.
A settler / spearman is already in position, although I'm not convinced about the city location. One square East and it's on the coast, one South East and it no longer overlaps with Konya and is located on a hill for defense. I choose the coastal location, as we can fill the interior in with other cities more efficiently.
Two workers are outside our territory near Antalya. I move them to separate squares (more efficient, until there are roads in the squares) within our borders.
There's a settler / spearman pair near Edrine - I'm going to use them to snag a third field of horses from under the noses of the Chinese.
Edrine fortifies a second defender. Since it's our Great Library city, I need to ensure that it won't riot at size 6.
Move workers, change Iznik from worker to granary, as it's purpose appears to be worker factory.
Barbarian appears from barb camp NW of Ayrdin.

(1) 1125BC

Literature drops to 20 turns. Someone must've got it. Check foreign advisor screen, but only Code of Laws is available from the English. Hmmm.
Sinop founded next to wheat. Temple ordered up. Spearman fortifies.
Istanbul builds settler, starts another.
Barb horsie appears outside Ayrdin. Uh-oh. We only have a warrior there. Production changed to Spearman, but will be too late if the barbs decide to attack.

(2) 1100BC
300 gold plus horseback riding buys us Code of Laws from the English. Besides the benefits of courthouses, it reduces the amount of gold that the barbs can take from us.
Code of Laws and 70 gold to China for Literature (strange, it wasn't there last turn).
Edrine switched to Great Library, due in 48 turns. Zero science restored. Luxuries reduced to zero also.
Sheesh - where did the barbs go? The new barb AI takes some getting used to!

(3) 1075BC
Aaaargh! An automated worker heads straight for the barbs (fortunately they're out of range). NO AUTOMATING WORKERS!!! Grrrrr!
Bursa trains a worker, starts another. Iznik changed from granary to barracks. It's better off as a military factory.
Reassigned tiles around Edrine. Same shield output, more growth.

(4) 1050BC
Workers assigned new tasks.
Kafa founded next to more horses, library ordered (cheaper, more culture to guard against a flip to China - we already have a spearman there). Once this is hooked up to our empire we will have a trade route into China. A Chinese worker is already helping us out in that regard :)
Chinese archer wanders into our territory.

(5) 1025BC
Istanbul riots. Luxuries to 10%. Ugh!

(6) 1000BC
Order restored at Istanbul, and a settler appears the same turn. Another ordered, we still have land to grab.
Ayrdin gets it's spearman. The warrior there is dispatched to frag the barb camp.
Ankara founded - another first ring city.
Luxuries back to zero.

(7) 975BC
MMOW (More movement of workers).
Uskadar completes granary, starts barracks. We are hurting for military.

(8) 950BC
MMOW

(9) 925BC
The barb camp is destroyed by our warrior.
Philosophy from Germany for 100 gold. Bizzie is STILL annoyed. I hold on selling Literature to the two civs that don't currently have it.
Our barb-busting warrior is killed by a barb. An archer is on his way to stamp them out for good.


(10) 900BC
Luxuries to 10% to prevent disorder in Edrine.
MMOW

(11) 875BC
Barb warrior is destroyed by our archer. One horsie left.
MMOW

(12) 850BC
Salonika founded. Gems will be in range once it's border expands. Spearman ordered.
China has Mathematics. And we have a trade route. Iron goes their way. 50 gold plus Mathematics comes ours.
Since everyone except Japan has literature, I sell it to him for 42 gold + world map. No-one else has started the Great Library as yet.
I set a lone scientist at Sinop researching republic (government techs are prohibitively expensive, and we need a contingency plan if we fail to get the Great Library).
I spoke too soon - Germany starts the Great Library.

(13) 825BC
Check F7 - The Germans are building the Great Library in Berlin, which is size 2! :lol:
MMOW

(14) 800BC
MMOW

(15) 775BC
Territory map swap with China. They also start the Great Library.

(16) 750BC
MMOW

(17) 730BC
Move spearman in Adana to cover worker who is connecting the silks as a barb horsie wanders next to him.

(18) 710BC
Mugla founded.

Notes:
Great Library being built at Edrine - due in 29 turns.
Bursa is our worker factory and has been steadily churning them out throughout my turn.
Istanbul has done nothing except produce settlers.
I now have barracks in Uskudar and Iznik - both are set to produce military.
There's a lone scientist working on Republic in Sinop. This is contingency against losing the Great Library in a cascade.
Adana has no defender - the worker connecting the silks is more important than the city right now. A spearman is due to complete there next turn however.


LK34 - 710BC (zip file)
 
LK34_001.jpg
 
(5) 1025BC
Istanbul riots. Luxuries to 10%. Ugh!

OUCH - no more riots please. This it our ONLY cities building settlers.

Aaaargh! An automated worker heads straight for the barbs (fortunately they're out of range). NO AUTOMATING WORKERS!!! Grrrrr!
I agree 100% - worker automation except pollution cleanup is NOT allowed in LK games.

We need a couple of military sources ASAP - building spearman in 1/1 cities like Adana is not good. That city should be building a temple help flip surrounded Nanking taking away a source of Iron from China.

Next city site - The cows by Salonika, that city will be productive.

LKendter (on deck)
hotrod0823 (vacation 11/2 to 11/8)
GrandMasta Nick
Arizona_Steve
Meldor (playing)

20 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Science up to 40% to get literature in 25 turns (it's also not that high on the AI priority list, so there might be a chance to broker it around for more techs).

I wouldn't count on previous civ 3 experience to guide you on what the AIs will do now, I installed PTW 2 days ago and was messing around with it today. Egypt beelined for Lit. or got it from a goody hut, hard to say from 1 game, but with the changes in the barbarian behavior, and the value the AI places on workers, I wouldn't be surprised to see alot more changes in the way the AI approaches the game over past civ 3 games.
 
I don't remember puting a worker on atomation, since i have never done this in any of my games. If anything it was a goto command and I am sorry about that.
 
I'm trying a Deity game on PTW right now (Trying to get onto the DSG succession games), and noticed a couple of things...

(1) The barbarian AI - there's been comments here about this. They seem to ignore units in the vicinity, perferring instead to either head straight for cities or just wander around aimlessly.

(2) The AI is mining more. This is sure to make them harder to beat, as they have always over-irrigated in the past. Great for population, terrible for production. I've not checked yet to see if they are using luxury tax as opposed to entertainers.

Wish me luck on this exercise... :)
 
710 BC (Pre-turn)
Libraries are cheaper and give more culture, so in those cities that are going to try and flip neighbors, libraries come first, then temples for happines. Salonika, citizen working road tile without mine, changed to road tile with mine. The extra shield is lost to corruption but when in grows in 4, the third shield won't be lost. A worker is clearing forest between the capital and Edrine. The capital is set for growth in 3 and a settler in three. The shields from the forest will get settler in two but waste six shields. A little re-arranging and we have settler in 2, growth in 2 and only two wasted shields. Both options waste 2 food. Edrine is changed to shave 2 turns off the Great Library. This slows its growth from 2 turns to 4, but until the silks come on line in three turns, this citizen would have to be an entertainer. Shift warrior from interior town to town on outskirts.
(I) Library at Izmit start temple. Barb horseman appears outside of Adana, we will be pillaged before the warrior can get there.

690 BC (1)
Why does Istanbul have 2 un-used BG while 3 plain grass have mines on them? We must do something about that. Also, move some workers working at corrupt 1 citizen towns with 3 mines, to help bring irrigation to the pennisula.
(I) Pillage cost us the current work, but no cash.
Settler finished and heading for jungle.

670 BC (2)
Boredom.
(I) Spear completes in Uskudar, will make nice settler escort. Silks hooked up so we will have to do a little MM.

650 BC (3)
More fun.
(I) Start Galley in Konya. Growth in Edrine now useful and shaves more turns off of the GL, now due in 19.

630-550 BC (4-8)
MMOW. Found cow city.
(I) English begin GL English complete the Oracle. Japan starts the GL

530 BC (9)
Establish embassy with Japanese, mainly to see how bad the casacade will hurt us. They have the GL in 19. Get embassy in Berlin, they will complete in 42 turns. Shaved turns are looking better, we get it in 14. England is building in London, it will be 30+ turns for them. China is building in a city with only 4 improved squares and working them give only 4 shields per turn. We might keep an eye on Kyoto for growth. I would hate to lose it by one turn.

510-470 BC (12)
(I) Chinese land settler warrior pair in frozen north

450 BC (13)
Found Bolu in the frozen north. Send spears from Aydin to try and harass the chinese pair.

430 14
(I) Chinese found city.

410 15
(I) Bizzie comes demanding too much, tell him to shove it, he declares war.

390 16
140g to China and Japan for alliance vs Germany. 40g to England for same. That should isolate them and give them something to think about. It will also slow our neighbors down. Found Meldor's Thief right next to Japanese city, claiming some dyes for us. Upgrade two warriors to swords (remember they are no longer dead end units) and switch three towns to produce some horses.
(I) The people love war and expand the palace.

370-310 BC (17-20)
Nada

GL in three.
There are two settlers on the way to found a couple of jungel towns. We could use a third and then probably should turn the capital to more building than settlers. No sign of Germans. Hopefully we can build up quitely, wait for Chinese army to be mostly in Germany or on the way there, and then when the alliance expires.......Mao Burgers, Baby....Yeah!

LK 34 310 BC Saved Game
 
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