LK46, Monarch, 1.21 patch, lazy France variant

One small thing - I'd suggest changing the spear in Orléans for an archer - we're not going to defend vs the Spanish, we're going to attack.
We better hope we have horses as there still doesn't seem to be iron close to us.
 
Spain has Iron to the South of there Capital. Yeah I thought about the archer but decided to take the warrior from Orleans to escort the settler. Paris is making settlers faster than we can make escorts :D.
 
Preturn, I look around and see both of our workers chopping forest??? I'm not sure I understand this move right now...we should be roading as much as possible. Well, only three turns left on it so I'll let it go...I take that back, I'm going to change to roads. We're at four shields a turn now and this city does not need the four food square at this time. We want it to be military so we want shields and forest game squares are perfect for that early on. We actually will have the road one turn faster anyway. I also change from spear to archer.

IT we get writing and a change to Lit. The AI move very slowly toward this tech and we might steal the GL (a huge boon with no workers).

(1)1725BC We can establish embassies now so I make one with Spain for 30 gold. Madrid is making 5 shields per turn and they have no resources or luxes hooked up. Also, good ole AI has a settler ready 3 turns early. Get this...Elizabeth wants writing, iron working and contact with the Romans for the Wheel!!! Wow. But, she will give us 50 gold and the wheel for writing if we ask first. Big turnaround. But, no one else has anything to give so I'll not give up writing.

(2)1700BC not much

(3)1675BC I take our settler North, where the river squares will
boost our income. At size 5, Paris grows in 4, creates settler in 5.

(4)1650BC not much

(5)1625BC not much

(6)1600BC Marseilles founded on the river.

(7)1575BC not much

(8)1550BC I send the new settler South to claim the cows. There is a barb village to the East so I'm avoiding that for now. Wow, Rome has writing but the civs that we know aren't producing much of anything to trade!

(9)1525BC More barb camps popping up. Now one to the South. Building three reg archers to handle barb clearing for our settlers.

(10)1500BC Ok, that's it. We have regular archers being built in three cities to handle the barb activity. Settler heading South for cows but can easily change direction to East (unknown land as of now). Three vet archers ready for Spain. I have not moved them yet. If next leader thinks that 3 is enough to start, then you can go for it now. BTW, other civs did some trading last turn as now everyone knows Writing, the wheel and IW. Weird, because they had nothing to offer at any time.

Looking back, it was probably weed to not take the 50 gold and wheel for writing. I just didn't want England to have free trading with anyone and we literally couldn't get 1 gold piece from either Rome or Spain at the time.

http://www.civfanatics.net/uploads4/LK46_1500BC.zip
 
LKendter (on deck)
Jack merchant
Hotrod0823
Mystery13
Despot (currently playing)

We must be very careful with worker actions. Check early and often for a possible worker purchase.

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Mystery: I wanted to get the game irrigated. We had a bonus grass with a mine to replace the same shields and food as the forest game. IMO there is no bonus to leaving it forested. Chop now use the shields and get it irrigated for some faster growth.
 
Hotrod, ok...I see your point. But if we want to war with Spain soonish then I think the 2 food/2 shield square is hard to beat in the early going. With no workers, we cannot quickly mine the other bonus grasslands nearby (at least, not if we want a road network up between the cities). Plus, we've already irrigated the plains squares on the way into town. With those, we'll have all 2 food + at least one shield squares being used in the near future.
By roading instead I was able to get to the next town and mine a bonus grassland for it as well.
 
(1) 1475 BC-
The people love us.

Marseilles Warrior->Temple
Paris Archer->Spear
Lyons Archer->Worker->Warrior
I was so tempted to build a worker. :)

IBT
:love: The people keep on loving us. :love:


(2) 1450 BC-
Rheims Spear->Temple
Orleans Archer->Archer


(3) 1425 BC-
Nothing

(4) 1400 BC-
Paris Spear->Setter

Science to 80%...lit in 17
Lux to 20%
Running -2 deficit.
415 GP in treasury.


(5) 1375 BC-
3/3 Warrior takes out barb to the east.

Have a stack of 7 archers outside of Barcelona ready to attack.

(6) 1350 BC-
Nothing much

IBT-
Isabella, has the balls to request 39GP from us. I tell her to go stuff it and she backs down, but calls us a primate in the process. She is still Polite to us, but that will change real soon. ;)

(7) 1325 BC-
Nothing much.

Paris Settler->Warrior
Orleans Archer->Archer

(8) 1300 BC-
Declare war on Spain. :soldier:
Position troops.

(9) 1275 BC-

Battle For Barcelona:
4/4 Archer vs. 3/3 Spear we win archer goes 1/4
4/4 Archer vs. 3/3 Spear we lose not even denting the spear.
3/3 Archer vs. 3/3 Spear we win archer promotes and is 2/4.
3/3 Archer vs. 3/3 Archer we win redlining 1/3.
Barcelona is razed to the ground.

(10) 1250 BC-
Paris Warrior->Settler
Chartres founded.
 
here is a screenshot...
 

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LKendter (currently playing)
Jack merchant (on deck)
Hotrod0823
Mystery13
Despot

We must be very careful with worker actions. Check early and often for a possible worker purchase.

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
(currently playing)
 
1250 BC (pre-turn) - IMHO this was a premature war. We only have one city building troops, and that is something I just won't work with.
Paris, Lyons and Rheims swap to barracks. We are either in conquest or expansion mode so that is why Paris stopped with the settlers.

1175 BC - Scratch one barb camp.

1150 BC - Avigon is formed.

1125 BC - I pop a goody hut and get $50.

1075 BC - The main assault begins with 6 archers vs. Madrid. We raze it and get one worker. I was hoping there was a settler pair hiding inside the city. Where are the Spanish workers hiding?

1025 BC - Spain will give up Wheel, and $29. Sorry, but I want a least one worker for peace.

Summary:
We are gathering troops for the assault on Seville. I saw at least one worker enter that city, and we haven't gained much of anything on the critical worker front.

We have an EXCLUSIVE on literature, so please do not trade it. With our weak economy, I would really like to see the Great Library. Make sure that cities tiles are improve first.

LKendter
Jack merchant (currently playing)
Hotrod0823 (on deck)
Mystery13
Despot

We must be very careful with worker actions. Check early and often for a possible worker purchase.

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.


http://www.civfanatics.net/uploads4/LK46-1000BC.zip
 
The reason I didn't have Paris especially building up for the war was because I didn't feel it was necessary. I felt we had more than enough troops to quickly smite the Spanish while also holding Rome at bay if they got jumpy. The English are way too far to be a threat so I didn't see the relevancy.

I thought and still do think we could have fought the war and easily won against the Spanish while at the same time having Paris pump out settler pairs to gobble up some land especially either into old Spain or up north to claim some much need lux resources. If Rome would have jumped into the war then I would have switched Paris off of expansion and onto producing more units.

My main objectives to get from Spain while it was still small and extremely weak was get any and all workers from it and capture their source of iron since it is the closest one to us.

However, if all of you think I made some bad decisions that is fine. I took everything into consideration and thought we were in excellent shape. We have the largest territory, treasury, amount of troops, etc...of anyone we know. The only thing that we are lacking is a worker force able to make good use of all of our land. That will come with time. I think we should develop our core cities (with our workers) to have a productive core and then work our way outward.
 
Also would the following not be allowed? Say we develop a settler...and they get captured by someone so they turn into workers (and they don't get disbanded) and the next turn we capture them back...could we then use them as workers or have to disband them?
 
One last thing. :p

Not sure if Jack merchant will get to read this or not first, but I think we will want to leave the Spain with Toledo (assuming that is their new capital) and take Santiago, TW, Workers (if avail), and GP as a peace concession (after taking Seville).

Reason being is that they will want to expand again and it won't be through conquest either. So unless Rome decides to wipe them out they will probably begin producing settler pairs again which we can take from them after our 20 turns of peace. What do the rest of you think?
 
Part of the reason I switch Paris to barracks was we needed all troops to the front IMO. We had no troops left to escort settlers during wartime.

I have been screwed before with a settler finding a stray military unit and dying. As it was, the AI could have put the settler in danger if they moved differently. We can probably get back to expansion mode soon enough.

Plus with the nature of the variant I am in no rush to add even more towns that we have no hope of improving. I hope JM finds some workers in Spain. Madrid was a disappointment with no workers hiding inside.
 
That is fine LK. You were playing it safe...I tend to take more risks. Simply different playing styles. I hope my playing style doesn't make the rest uncomfortable though. I take risks, but try to take calculated risks not leaving us all too vulnerable. :)

In either case you had a great turn and I respect your decisions!

Hopefully we will be able to snag some more workers. I think once we finally meet a few more civs they will be more workers on the market. We made need to eventually get into a border skirmish with the Romans and limit it to taking a few workers from them, but with our lack of iron and them having iron nearby...I'm not sure. :)
 
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