Inherited turn: Set the tax collector in Orléans back to work
975 BC (1) Seville has grown to size 2, which should mean we should get at least 1 worker from razing it. We can't go in yet though as our units are mostly wounded.
IT Romans start the Pyramids - let's hope someone else finishes it first or we may have a monster on our hands
950 BC (2) Rheims barracks - temple. Paris spear - settler. This will wipe out the food surplus, but we want to grab those luxes. Lyons reached size 6, will build TGL in 36. 4 turns will be shaved off once I mine over one more grassland.
Our warrior on the NE spots coast on the other side of the water.
925 BC (3) Tours completes temple, starts library as a harbour prebuild. We autoraze Seville, unfortunately the Spanish whipped a spear there. However, it does come with a worker. Orleans starts a temple after the archer, we can use the 2 bg tiles later on.
The Romans have connected their iron.
900 BC (4) I set the workers near Lyon and our just captured one to work completing the road to the former location of Seville. Settling in that vicinity will give a town there 5 improved tiles (with the roads) and a fish.
875 BC (5) Nothing much happens here
850 BC (6) Paris builds settler, starts another. Luxes have to remain at 30% to keep Lyon happy. The English have picked up mysticism.
825 BC (7) The Spanish are mounting an offensive against Tours,which is guarded by a single warrior. I'm now moving our archers up to Toledo to try and distract them.
800 BC (8) Operation Distraction works. Rheims swapped to archer as a barb appears to the E.
775 BC (9) I move 2 archers next to Toledo and enter peace negotiations - the Spanish do not have a worker to offer

, but they will give us Santiago, The Wheel and all their gold (25 in all). I take it. Besancon founded 3 tiles SW of Lyons. It will grab horses once borders expand. There are 2 more good city sites to the W of Orléans now, one of which has a couple of tiles improved already.
750 BC (10) Paris builds settler, starts another.
Both the former Spanish ruin sites are pretty good city locations; one settler is already on its way, the other one should be due in 4 from Paris. We can use the archers to garrison the place until they get there. Spain had a worker near Santiago - if it makes it back to Toledo alive, we can nab it in 20 turns.
Mapmaking is available for 220 gold - a reasonable investment I think. However, that's up to Hotrod. I checked every turn for worker buys, but sadly, there were none available.
the save