LK47 - Open SG - 1.21 patch, emperor, 2CC conquest, China

LKendter

Exterminate, exterminate, exterminate!!!
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Aug 15, 2001
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If my first open SG in a while goes well you can expect a few more games in the future.

This is inspired by GOTM#18 game played by Zwingli as a 2CC that he actually won!


World Size = Small
Pangea = 20%, wet, warm and 5 billion years.
Difficulty = Emperor
Barbarians = Sedentary.
# Civs = 5
NOT culturally linked, NO restarting players.

Variant Rules:
We may only every have 2 cities - period.
We can't accept cities in peace.
If we capture a city by accident, we must immediately disband it.

Remember 10 turns per round - Claim the game and then total 24 hours to complete.

We are playing with the 1.21 patch


The following tactics are PROHIBITED:
RoP Rape - if you have to ask...
RoP Abuse (irrigating all tiles with a city building wonders, denying resources with a RoP, etc.)
Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave
False Peace Treaties (must wait for the 20 years to end)
Declaring War to break trade deals including actions like the Demand exploit to force a war, or demanding to leave territory.
False Alliances (ally with several people vs. a civ then peace with that civ), and other actions that completely abuse the AI limited diplomacy ability.
Spy exploit - If you fail to plant a spy, you CAN'T try again. The exploit is: you can infinitely plant a spy until the Civ declares war.
Demand exploit - You may make ONE demand a turn per civ. The exploit is: you can demand to the end of time, and guaranteed to get a civ furious and almost to war.
The negative science exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building. If cash will go below zero, the research level must be dropped.
 
4000 BC - Beijing is formed on a river. We should meet another civ quickly, so I start on the tech that no one has of The Wheel.

3700 BC - You can tell this is a small world, as we already have first contact with Germany. We swap Masonry for Bronze Working. I couldn't even get a lousy $1 extra.

3150 BC - Well this is totally insane, as we are already at war with Germany. The RnG was with in our favor and his 2 archers failed to kill the spear in Beijing.

3050 BC - I meet Carthage and Alphabet is simply not available. However, we can sell them Warrior Code for $35.

3000 BC - The Germans are already retreating.

Summary:
We get wheel in one turn and that may get us Alphabet from Carthage.

I remember once again why I small maps can be such a pain.


Remember 10 turns per round - Claim the game and then total 24 hours to complete.

http://www.civfanatics.net/uploads4/LK47-3000BC.zip

You can decide - does the LK open series come back to life?
 
LK47

3000BC (0): War with Germany already! There is a baracks due in 3 nothing can be done to speed it ofcourse. Can MM for gold so I do.

2950 BC (1): The Germany spears have retreated but he won't talk. We have 52 gold and making 7 gpt at 10% science. The best offer I can get is 50 gold, 4gpt and wheel for alphabet. I don't think so Hannible. NO deals :(. Decide to go Pottery at 100% and a small -1gpt loss for 5 turns. Hopefully will trade wheel and pottery for Alphabet and open up Math for 40 turn research. Good new horses are in our Capital radius. Carthage also has an extra wine for trade.

2900 BC (2): That explains it Carthage now has the wheel :(.

2850 BC (3): Beijing builds barracks starts archer. MM for food and get archer in 4 turns.

2800 BC (4): Worker completes mine and starts roads.

2750 BC (5): Continue moving warrior north.

2710 BC (6): No new techs from Carthage.

2670 BC (7): Germany will talk but wants gold for peace. Pottery comes in trade it and 4 gold to Carthage for CB. Start 80% Science on HBR due in 18. I was hard pressed to chose the best of the 3, IW, Myst, and HBR. Mysticism was 15 turns and IW 22. Still looking to trade back for darn alphabet. I figured the HBR will get us something in trade and a new unit to attack with. New archer completed and moves to sit on the mountain looking for german units. Start another archer.

2630 BC (8): Warrior leave Berlin and headin South. North warrior finds the northern coast. Carthage now has Mysticism and 2 workers for sell but wont sell.

2590 BC (9): Horses are online! Spot the German cities. Berlin from the looks of things is across a narrow land strip, with Irovy close by.

2550 BC (10): A small stack of 2 reg archers and a reg spear approach. Spot dyes to the south. Another archer is complete start another. MM for shields and is due in 3 turns. Horses are online so chariots can be built. HBR due in 15 at 80% running -2 gpt. There is 36 gold in the bank. Still down Alphabet and Mysticism to Carthage. NO trades.

here is the save:

http://civfanatics.net/uploads4/LK47-2550BC.zip
 
So who will lead next?

I plan avoid my old bad habits and not play every other turn.
 
LK, I think as a rule it's good to make sure at least two people play between you playing again. I know it's tempting as the game sponsor to play alot though in an open SG.

I'm at work at the moment so I don't got it :(

-Sirp.
 
I got it.

You might want to change this line in the game description...
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Preturn: Why haven’t we built our second city yet? I’m thinking we should build SE of Beijing where the river meets the coast but I’ll have to explore it. We’ll definitely need a coastal city because I doubt it’s a perfect Pangaea. Beijing changed to spearman to escort the settler for our second city.

IT: German stack moves onto mountain next to our fortified archers.

2510 BC (1): Rather than give up the hill and leave our worker vulnerable I take the spear out of Beijing and move him onto the hill with the archers. Lux to 10% as a result.

IT: Good the German SoD moves onto the plains tile.

2470 BC (2): Blah our 4/4 archer attacks 3/3 german spear and loses without doing damage, promoting the spear to 4/4.
Our 4/4 archer attacks 4/4 german spear and loses doing 2 damage.
Spearman sent back to Beijing, build queue changed from spearman back to archer due in 1. Warrior continues scouting river to SE. It looks like a good spot for our second city, although it’s jungle ridden. But we should capture a lot of slaves and clear it quickly since we’re industrious.

IT: German SoD moves next to Beijing.

2430 BC (3): Beijing archer->spearman.
3/3 archer attacks 2/4 german spear and wins, promoting to 2/4.
4/4 archer attacks 3/3 german archer and wins promoting to 4/5

IT: Remaining German archer fortifies, a second one comes into view from Leipzig’s direction.

2390 BC (4): I will let our elite archer heal to 5/5 before attacking. We meet a Greek hoplite to the SE. They have Alphabet, Iron Working, and Mysticism, while we have Masonry and the Wheel. Carthage has Alphabet and Mysticism. The Wheel, Masonry, and 3 gold to Greece for Iron Working. Trade Iron Working to Carthage for Alphabet and 32 gold. Couldn’t get Mysticism out of them. We have iron on the mountain within Beijing’s radius. :) Argh I made a rookie mistake and forgot to turn lux back down after getting MP back in Beijing. Fixed now. HBR due in 9.

IT: Arabian scout comes into view NE of Carthage.

2350 BC (5): It’s our lucky day. Arabia has Mysticism and lacks The Wheel and Iron Working. I give them the Wheel for Mysticism. They had no gold or anything. Beijing grew to 5. Lux to 10%.
Our 5/5 archer attacks 3/3 German archer and wins with 4/5 remaining. And…we get a Great Leader K’uang-yin![dance]:band:[party][dance]
Hmm what to do with a Great Leader in a 2CC game? We’ll never be able to build an FP. Pyramids are a waste since we only have 2 cities. I’m thinking the Colossus will help the most, so we can support more units/research. We should build it in our coastal city which we haven’t built yet though so I’ll fortify him in Beijing for now. Ok now our archer is open for counter-attack by Germany’s other archer so I move my spear to guard him. Lux to 20% as a result.

IT: Germany moves a veteran archer into view now, while the original regular archer fortifies on the hill.

2310 BC (6): Beijing spearman->settler. I move the archer back into Beijing and the spearman to the forest to take away the defensible terrain from the German archers. Germany will give us all their money (10g) for peace now, but really we might as well stay at war with them, we’re definitely not going to attack Carthage or Greece yet and they’re our nearest neighbors.

IT: Vet German archer joins his friend on the hill.

2270 BC (7): Nada.

IT: As hoped for both German archers move onto the grassland outside Beijing.

2230 BC (8): 5/5 archer attacks 4/4 German archer and wins with 3/5 remaining.
4/4 archer attacks 3/3 German archer and wins with 2/4 remaining.
I find Greek territory to the south on a peninsula which seems to form a choke point. Check diplomacy and we now have contact with Korea, someone has writing. Korea has Writing, they lack The Wheel and Iron Working. They also don’t have contact with Germany or Greece. I give them the Wheel and Iron Working for Writing. They had no gold and I didn’t want to give up contacts. Carthage has Writing also now, but they lack German and Greek contacts. Same deal with Arabia. Greece only has contact with us.

IT: Germany sends a veteran spear into view.

2190 BC (9): I move our veteran spear onto the horses because I’m sure that’s where Germany’s spear was headed.

IT: German spear moves onto hill.

2150 BC (10): Beijing settler->spearman. I move settler, elite spearman, and GL SE onto the mountain. In retrospect I should have moved the elite spear to the horses last turn and sent the vet with the settler, but I’d rather not waste a settler turn by switching them now.

This is the location I think we should found our second city. It doesn’t have too many coastal tiles, but it has a lot of jungle that needs clearing. Once it’s cleared though it should be a very powerful coastal city.


The Save

edit: Blah I kept saying Korean when I meant German, I hope I fixed them all now.
 
I'm drooling at the thought of a river/coastal city with silks building the Colossus. I'd rush that as the very first build. Then I'd build a granary so it can grow fast/produce workers, then a harbor so it can use the coastal tiles while we work on clearing the jungle. Beijing should be able to handle our military production for now.
 
I fully support the Colossus in a river city with Silks. :)

I hope despot follows that plan.
 
Why would I place the city there when I could place it smack dab in the middle of all that beautiful jungle with no ocean access? :p j/k yes I did place the city where Shillen suggested and did rush to Colossus.

2110 BC -
4/4 Archer takes out 4/4 German Spear

2070 BC -
MM to produce the spear in 1 turn with no shield waste.
HBR due in 1.

IBT -
damn Arab Warrior is blocking our Shanghai spot so will have to settled there the turn after this one.

2030 BC -
HBR discovered. Switch to Poly...thought long and hard on this was going to make it Mathematics so we could go for Currency, but figured on of the AI's would probably discover it pretty soon anyways so then I was looking a Map Making so that we can trade maps and build a harbor trade route, but settled on Poly so we could then get Monarchy which would suit or warlike peoples better than Republic due to War Weariness.

Spear built switch to horsie.
4/4 Archer takes out 4/4 Spear going 3/4.

Switch science to 10% since we were losing too much gold. Once Shanghai is built then we can raise it back up.

IBT -
Arab warrior moves after seeing our elite spear breathing down its throat.

1990 BC -
move settler into position... in two more turns we will have Colossus.

Quick Tech Check
- Korea is only down HBR and still lacks contact with Germans and Greeks.
- Arabs are also down HBR and lack contact with the Greeks.
- Carthage down HBR and lacks contact with Germans and Greeks...suprisingly since Germany is not far from them.
- Greeks are down Writing and HBR and lack contact with Carthage, Koreans, and Arabs.
- Germans are pretty clueless and are down Alphabet, IW, Writing, and HBR and don't have contact with Carthage or Koreans.

No one has anything to offer...no gold...no tech...no workers...nothing. Not for nothing but these civilizations are proving to be of inferior quality to the mighty Chinese I think it is time to exterminate the Germans and take their workers as slaves to mine Chinese hills and cut down Chinese jungle.

1950 BC -
The glorius costal city of Shanghai is built. The Colossus is rushed in Shanghai. Up Research to 80%.

IBT -
The awe inspiring Colossus has been built in Shanghai...switching to Granary.

1910 BC -
MM Beijing to get growth in 4 with horsie still coming in one.

1870 BC -
Horse is built. Building another.

1830 BC -
5/5/ Archer takes out 4/4 Archers goes to 1/5.
4/4 Archers takes out 4/4 Chariot without a scratch. Chariot redlines and retreats.
4/4 Horse takes out 1/4 Chariout without a scratch.

IBT -
4/4 Horse takes out 4/4 Archer. Promotes to Elite and goes to 3/5.

1790 BC -
Shanghai expands its borders bringing in the silks.

1750 BC - Start building road from Beijing to Shanghai. Poly in 25.

Unfortunetely there weren't any trades to be had.

Tech Check
- Germans are down IW and Writing to us.
- Carthage is down HBR to us and still don't have contact with the Germans and Greeks. They only have 12 GP to their name.
- Arabs are down HBR, but have nothing at all to trade.
- Korea are in the same boat as the Arabs, but are also lacking contact with the Germans and Greeks.
- Greeks are on par tech wise, but lack contact with Carthage and Korea. They also lack money with only 2 GP.

Well not much excitement during my turn only the fact that Shanghai was founded and the Colossus was built. Also there were a few military sucesses on the battlefield. Right now I am having our lone worker road the bonus grassland to Shanghai afterwards we could either mine it or road the silks to bring in some luxuries to Beijing which is going to expand to 5. Our horseman is next to a German Spear/Settler pair so if we can take out that spear we can add two slaves to the glorius Chinese empire. However, they are in the forest right now...hopefully they move north to the grassland. Also have a warrior, archer, and spear closing in on Leipzig with a horse from Beijing coming next turn.

Good luck to the next leader.
 
here is a screenshot...
 

Attachments

  • china.jpg
    china.jpg
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Whoa, this looks familiar! :)

This looks like a very strong start once the jungle is cleared away. 3 Native luxuries, horses, and iron will be quite useful, and the Colossus/river will help you keep up on tech/upgrades/alliances. Emperor level should see more AI units coming your way, but the small size will keep the game from dragging into the 21st century (This is not a "got it" as I don't have PTW).

Good Luck :)
-Zwingli
 
It is time for another round.


I got it.
 
1750 BC (Pre-turn) - I want more troops now, so I veto the granary in Shanghai for a barracks.

I get believe how close Germany and Carthage are; yet they still haven't found each other.

1725 BC - :confused: How did Peking jump to a temple build? Fix it back to military.

I try my luck, but the settler pair beats the horseman. :(
The RnG is just purely cruel this round. An archer and a horseman can't beat ONE spearman on the plains.

1625 BC - My luck continues to suck as the elite archer dies trying to kill a spear. The horseman finishes him off, but much more of this and peace will be forced due to lack of units.

We establish our first embassy with Korea. What a lousy starting position. They have 2 fish, but are surrounded by plains that have been mined.

1575 BC - We kill a German spearman, and spot a German horseman.

1550 BC (I) - The RnG is finally kinds. German archer commits suicide on Beijing. The horse attacks Beijing doing no damage.

1525 BC - We kill the horse going elite.
A new tech finally shows up Map Making. At the moment it is an Arab monopoly tech.

1500 BC - We trade wm, $4/turn and $78 to Arabia for Map Making.

Summary:
The battle with Germany is a stalemate at the moment. We need to get a larger force to attack with and break the stalemate.

http://www.civfanatics.net/uploads4/LK47-1500BC.zip



Variant Rules:
We may only every have 2 cities - period.
We can't accept cities in peace.
If we capture a city by accident, we must immediately disband it.

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
We are playing with the 1.21 patch
 
Ah, more time with the Chinese. I am currently in the middle of Epic 27 as the Chinese, so they should be used to me sending them to their doom by now ;) .

pre-turns : all looks good in our two towns.

(1) 1475bc : forest chop finishes, shaves 5 turns off horse production. Worker begins road on the silks.

IBT - Carthage has monopoly on CoL. Our WM is worthless, no one will buy it :cry:

(2) 1450 : Our forward units move to mountain outside Leipzig. German horse in the woods nearby.

IBT - Arabs start the Oracle. Beijing: horse > horse.

(3) 1425 : Silks hooked up, lux to 10%. Begin to mine the silk grassland. New horse to front. Swap elite spear in Beijing with Vet from Shanghai as Beijing more likely to be hit by roaming German horsies. Let the Shanghai one arrive first so lux can stay @ 10.

(4) 1400 : zzzzzz

IBT - Spot a 2nd German horse.

(5) 1375 : Waiting on next batch of horsemen to finish.

(6) 1350 : Shanghai: horse > horse.

IBT - Abu wants TM and 20g or he cannot guarantee the peace will hold.... I cave.

(7) 1325 : Beijing: horse > horse. German horses toward Beijing. We attack.

Vet horse v Vet horse, we win & promote.
Vet horse v Vet horse, we win & promote.

German spear and archer move next to Leipzig. Not wanting it to be reinforced we attack it. Our Elite horse redlines but kills the defending spear. Leipzig is autorazed :hammer:

I cover the Elite horse with 2 vets (spear out of range).

IBT - Germans don't attack the horse stack. 2 more archers sighted. Germans will take peace but have nothing to give up for it.

(8) 1300 : pull horses back to spear, rest.

(9) 1275 : move horses up. Establish embassy / Carthage. Capital is size 3 / 2 reg Nume defenders. Building Oracle due in 33 @ 6spt, Palace is the only building present. Hannibal goes from annoyed to polite.

(10) 1250 : Attack 2 archers who have moved into the open.

Vet horse does 1 dmg but dies.
Elite horse kills archer, no dmg.
Elite horse kills archer and is renamed as "The People's Horseman" as Sun Tzu appears on the scene :king:

Sun Tzu scurries back to Beijing. Germans will now give a city for peace :lol: , but have no cash or Tech.

Checking diplo each turn saw only the Carthage monopoly on CoL, no trading opportunities came up. We currently have 3 Elite and 1 Vet horse, 2 Elite and 1 Vet spear, and 1 reg warrior. We can probably take out the next closest German city if we wish. It is unlikely they are going to have anything to offer for peace during this fight (they are still down MM to us as is).

The only wonders available atm are the Pyramids (worthless in this variant except perhaps for denial) and the Oracle (not very good here either IMO). We could form a horse army to get access to the Epic and more chances at another leader. I left Sun Tzu lounging in the capital for a future leader to decide what will become of him.

Given that the Germans will probably not be able to give us much for peace, we could stop fighting and get some workers out to begin clearing the jungle. We could also try to knock them out of the game (perhaps with an alliance / Carthage). Until some of the jungle gets cleared, we can't really pump units fast enough out of our 2 cities right now. So knocking them out may not be a given even though they are weak.

Good luck to the next leader.

LK47-1250
 
We only have 2 cities, so forget ever seeing an army.

I would build the Pyramids for denial.
 
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