Real close now to a finish. Was helped quite a few turns by the stupid AI not chasing our invasion fleet.
1550AD (0) Checking cities. Seems liek something is wrong with production. Perhaps the bug
of wartime mobilization works both ways, as Shanghai doesn't seem to be in wartime production.
No problem of producting 80+ shields in Beijing, but Shanghai seems to be stuck at 60ish, which
is the same as before I mobilized first time. *shrug*. I will have to follow the procedure of
disbanding worker, rush explorer, build cav for a cav every turn.
INventory gives by hand we have three galleons, 9 cannon 14 cavalry and 8 rifle. Not a too
impressive force, but it has defeated the known world. Only Greece is still more than a roadbumb in history.
IBT: A longbow strikes out of Pharsalos, and dents our muskets a little before we can close range and show them
why muskets are the king of the middle ages.
1555 (1) SParta must have been whipped near to death. After bloody fighting, and killing no less than four riflemen,
it is still defended by a rifleman. This is the third conscript rifleman of Sparta, the first two was Veterans. Abit of luck has spared us any casualties.
They had six riflemen in Sparta. I am fresh out of attackers though, the last Rifleman managed to destroy 10 hitpoints of attacking cavalry while only lkosing one hitpoint himself.
I decide it is my turn on the RNG after that, and attack with one of the guarding Riflemen. Success.
Sparta and Smiths Trading post is now rubble in history.
IBT; Pollution by Beijing.
1560(2) Greeks are drafting, as they are losing pop in their cities. This is a turn of rest and recuperation.
I would want to strike at the two remaining Greek cities with everything we got.
IBT; Arabia and Greece go to peace.
1565AD(3) I pillage some roads so Greeks wouldn't be able to split out so easily, while waiting for my reinforcements.
IBT: The two marauding Greek frigates finally gets to tearing up some of our rails.
1570Ad(4) Five Cannon doesn't manage to hit anything other than a temple.
First cav deals out two hits against rifleman and dies.
Second cav deals out one hit against vet and dies
Third cav deals out two against regular rifle and dies
Fourth cav dies against wounded vet, and promotes him after redlining him
Fifth cav kill a conscript rifleman
Sixth cav kills a wounded vet
Seventh cav retreats without dealing damage
Eight cav kills the wounded elite rifle.
NInth cav kills last rifleman and reveals a longbow.
Tenth cav kills longbow and raze city. Phrasalos down, only one hard city to go.
IBT: Nada
1575AD(5) Cav 1 dies but redlines the vet defender
Cav2 is merely dentead as he kills a regular rifle
Cav 3 kills a conscript
Cav4 kills a conscript
Cav 5 dies and promotes the redlined Rifle
Cav 6 reterats without doing damage
Cav 7 dies without doing damage.
Cav 8 finally kills the stubborn rifle, and reveals a longbow
and the last major city on our mainland is gone.
I put the fresh Cavalry on ships, in order to make the process short on the islands. I am hesitant to send them out to sea though,
as we have two more spots left. I will wait until next turn so I have a full fleet. I would not like to have to go and
get reinforcements. There are now three greek frigates pounding away at our shoreline. Since I wouldn't want to be inconvenienced by them,
I start to build clads in Shanghai.
IBT: Greeks have at least six frigates, as I see three of them appear from out of the mists at the northern tip of the former
greek islands.

RNG is with us though, as they are two movement short of reaching our partially loaded transports.
1580AD(6) I do not want to chance that Greece has 8 frigates, so I run like a chicken with our loaded cavalry transports.
Phocaea is the last Greek city on the continent, and they know it, as our first two cavs only dent the top defender. Since we are only half strength this turn, I call off the attack.
IBT: Hmm, stupid AI, or really really cunning one, as the three Frigates abandon the chase and goes to join the four frigates that are punding our chores.
Will see if I can slip around from the south.
1585AD(7) 11 Cannon fail to so much as dent the superrifle in Phocaea. I feel that is a really bad omen, but attack anyway. We have eight cav online, so odds ought to be in our favor.
Cav1 deals two hits and retreats. Aaag, I make a misclick and attack with an elite rifleman against the defending regular.
HOwever in a stroke of luck our Rifleman carries the day, and defeats the entrenched greeks.
I send in our elite cav against the super rifle. Elite cavs manages to get one hit in before dying. Our second elite cav manages to kill the redlined superRifle.
Entering Phocaea we manage to sink a greek ironclad

Why on earth would an ironclad be sitting in port ???
IBT: Nada, except there are three missing Frigates somewhere. They ought to turn up by our chores by next turn, or I
will have to evacuate our transports.
1590AD(8) I move troops into position around Arabs, but I do not want to go to war until I have landed our troops on the main island that is left to the AIs.
( I do not want to run a gauntlet between both Greek and Arab forces. )
IBT: Right on schedule. Ignore the invasion fleet and go away to bomb some incense.
1595AD(9) They are really into bombing our luxuries. They are keeping some 15 workers full time just roasding. ( Mainly because I do not want the frigates to move away. )
Time to hit the small islands town. Muscat is defended only by one Rifleman, but he manages to redline both our elite cavalry before Muscat is razed. Greeks are down to OCC.
IBT: Greeks finally realize their fleet is placed wrongly, and only bomb a bit.
1600AD(10) SOrry guys, I make a small mistake, and unload a ship of cav on big island, and they are without a rifle.
Greeks last city is defended by a cavalry, so we will probably lose a cav due to counterattack.
We have two ships partially loaded with troops, which I gambled on that the greek fleet wouldn't reach. After the unload it probably wont matter.
Go get them
http://www.civfanatics.net/uploads4/LK47_1600AD.zip
Grimjack