LK47 - Open SG - 1.21 patch, emperor, 2CC conquest, China

Well done everyone!! I must say this was definitely a fun game to take part in. I know it isn't over, but I can hear the fat lady and she's getting louder. :D
 
1500 AD - Move 2 more of our riflemen to the front lines. After Shanghai finishes it's cavalry this turn, it will switch to galleon production. IBT, we retreat a cavalryman.

1505 - Troop positioning.

1510 - The taking of Troy. 1st cav retreats doing no damage. 2nd dies doing 1 point. Third redlines, but wins and is promoted. 4th wins against a conscript rifleman, taking no damage. Fifth loses 3 hp, but kills conscript rifleman. 3/4 vet cavalry takes out 1/4 cavalry and we raze Troy. IBT, we lose a cav.

1515 - We lose a cav and an elite is forced to retreat from a vet rifleman in Phocaea (a newly settled Greek city...). The taking of Knossos. Vet cav dies, doing 1 point. 2nd retreats doing 1 point. Same for third. Fourth dies, but redlines rifleman. Fifth dies doing nary a point of damage and promotes the rifleman (this is in a size 3 city...). Sixth is redlined, but wins. Seventh dies to a 1 hp rifleman and promotes him to elite. Eighth dies doing 1 point. The ninth kills the rifleman and promotes to elite. We raze the city and a galleon. IBT, lose a rifleman to a cavalryman and our elite cavalryman takes out another cav.

1520 - Positioning and healing troops. IBT, lose another rifleman to a Greek cav.

1525 - Positioning and healing troops. IBT, three Greek cav try to penetrate our homeland.

1530 - We kill off all three cav. The taking of Corinth. First cav retreats, doing no damage. As does the second. The third wins. As does the fourth. The fifth dies without doing any damage. The sixth dies doing 2 points, but promoting the rifleman. The weventh dies doing 1 point. The eighth wins. The ninth takes out a dmaged cavalryman and we raze Corinth and capture 2 cannons. IBT, we lose a cavalry.

1535 - Troop healing.

1540 - Troop positioning. IBT, Greece wants a straight up peace treaty... No thanks. We take out two cav, but lose a rifleman and a cav.

1545 - A cav takes out a reg rifleman in our territory and promotes. The taking of Argos. The first cav is redlined, but takes out the rifleman. The second retreats doing no damage. The thrid retreats, doing 1 point. The fifth dies, doing 1 point. The sixth dies, doing 1 point. The seventh dies doing no damage. The eighth dies doing 2 points, but promoting the rifleman. The ninth wins without a scratch. The tenth kills an elite cav. The eleventh (an elite) goes to 1 hp, but rallies (sp?) and kills the elite cav. Our twelfth cav razes the city and takes a canon. IBT, we kill a cav and learn the secrets of medicine. Begin researching Rep Parts. Since the game won't last much more than another 20 turns, I don't think we should bother building hospitals...

1550 - Troop positioning and healing. The galleons are heading over to our western coast so that we can transport our troops over to the islands. The next leader should hopefully be able to take out the major Greek cities on our continent... I have been rushing cavs in Shanghai by disbanding a worker, rushing an explorer (72 gold), and then changing to a cav.

Here's the save: http://www.civfanatics.net/uploads4/LK47_1550AD.zip

JMB
 
This has been a fun game to participate in. Thanks Lee for hosting it.
I do not imagine the game to be around to this evening when I would be able to play, so this is NOT a 'got it'

Grimjack
 
@JMB--why is there a need to rush cavs in Shanghai? When I left the game, both cities were at a cav/turn during mobilization. Did pollution hit?
 
Got it

Grimjack
 
Bam-Bam,

Nope, no pollution (that I didn't clean up...). I think something might have happened in Shanghai wrt the Mobilization bug (actually, I had this happen twice last night (in LOTR5 as well), so I should have been paying more attention), because I being able to produce cavalry every turn when I started, but then around half way through, Shanghai was only able to produce something like 60 spt. I am not quite sure what happened. Maybe Grimjack can look into it.

JMB
 
JMB--that makes sense.

I had almost forgotten about that--I guess I was lucky that nothing happened during my turn when I had to move a worker back to the coal after pollution to get back above 80 spt.

This is the first game I have used mobilization, so I hadn't even thought of that. Grimjack, what I remember is that Shanghai's production was about a NET of 81 spt (may be more now that it's in WLTCD). I would check my save file to make sure.
 
Real close now to a finish. Was helped quite a few turns by the stupid AI not chasing our invasion fleet.

1550AD (0) Checking cities. Seems liek something is wrong with production. Perhaps the bug
of wartime mobilization works both ways, as Shanghai doesn't seem to be in wartime production.

No problem of producting 80+ shields in Beijing, but Shanghai seems to be stuck at 60ish, which
is the same as before I mobilized first time. *shrug*. I will have to follow the procedure of
disbanding worker, rush explorer, build cav for a cav every turn.

INventory gives by hand we have three galleons, 9 cannon 14 cavalry and 8 rifle. Not a too
impressive force, but it has defeated the known world. Only Greece is still more than a roadbumb in history.

IBT: A longbow strikes out of Pharsalos, and dents our muskets a little before we can close range and show them
why muskets are the king of the middle ages.

1555 (1) SParta must have been whipped near to death. After bloody fighting, and killing no less than four riflemen,
it is still defended by a rifleman. This is the third conscript rifleman of Sparta, the first two was Veterans. Abit of luck has spared us any casualties.
They had six riflemen in Sparta. I am fresh out of attackers though, the last Rifleman managed to destroy 10 hitpoints of attacking cavalry while only lkosing one hitpoint himself.
I decide it is my turn on the RNG after that, and attack with one of the guarding Riflemen. Success.
Sparta and Smiths Trading post is now rubble in history.

IBT; Pollution by Beijing. :(

1560(2) Greeks are drafting, as they are losing pop in their cities. This is a turn of rest and recuperation.
I would want to strike at the two remaining Greek cities with everything we got.

IBT; Arabia and Greece go to peace.

1565AD(3) I pillage some roads so Greeks wouldn't be able to split out so easily, while waiting for my reinforcements.

IBT: The two marauding Greek frigates finally gets to tearing up some of our rails.

1570Ad(4) Five Cannon doesn't manage to hit anything other than a temple.
First cav deals out two hits against rifleman and dies.
Second cav deals out one hit against vet and dies
Third cav deals out two against regular rifle and dies
Fourth cav dies against wounded vet, and promotes him after redlining him
Fifth cav kill a conscript rifleman
Sixth cav kills a wounded vet
Seventh cav retreats without dealing damage
Eight cav kills the wounded elite rifle.
NInth cav kills last rifleman and reveals a longbow.
Tenth cav kills longbow and raze city. Phrasalos down, only one hard city to go.

IBT: Nada

1575AD(5) Cav 1 dies but redlines the vet defender
Cav2 is merely dentead as he kills a regular rifle
Cav 3 kills a conscript
Cav4 kills a conscript
Cav 5 dies and promotes the redlined Rifle
Cav 6 reterats without doing damage
Cav 7 dies without doing damage.
Cav 8 finally kills the stubborn rifle, and reveals a longbow
and the last major city on our mainland is gone.
I put the fresh Cavalry on ships, in order to make the process short on the islands. I am hesitant to send them out to sea though,
as we have two more spots left. I will wait until next turn so I have a full fleet. I would not like to have to go and
get reinforcements. There are now three greek frigates pounding away at our shoreline. Since I wouldn't want to be inconvenienced by them,
I start to build clads in Shanghai.

IBT: Greeks have at least six frigates, as I see three of them appear from out of the mists at the northern tip of the former
greek islands. :o :help: RNG is with us though, as they are two movement short of reaching our partially loaded transports.

1580AD(6) I do not want to chance that Greece has 8 frigates, so I run like a chicken with our loaded cavalry transports.
Phocaea is the last Greek city on the continent, and they know it, as our first two cavs only dent the top defender. Since we are only half strength this turn, I call off the attack.

IBT: Hmm, stupid AI, or really really cunning one, as the three Frigates abandon the chase and goes to join the four frigates that are punding our chores.
Will see if I can slip around from the south.

1585AD(7) 11 Cannon fail to so much as dent the superrifle in Phocaea. I feel that is a really bad omen, but attack anyway. We have eight cav online, so odds ought to be in our favor.
Cav1 deals two hits and retreats. Aaag, I make a misclick and attack with an elite rifleman against the defending regular.
HOwever in a stroke of luck our Rifleman carries the day, and defeats the entrenched greeks.
I send in our elite cav against the super rifle. Elite cavs manages to get one hit in before dying. Our second elite cav manages to kill the redlined superRifle.
Entering Phocaea we manage to sink a greek ironclad :o Why on earth would an ironclad be sitting in port ???

IBT: Nada, except there are three missing Frigates somewhere. They ought to turn up by our chores by next turn, or I
will have to evacuate our transports.

1590AD(8) I move troops into position around Arabs, but I do not want to go to war until I have landed our troops on the main island that is left to the AIs.
( I do not want to run a gauntlet between both Greek and Arab forces. )

IBT: Right on schedule. Ignore the invasion fleet and go away to bomb some incense.

1595AD(9) They are really into bombing our luxuries. They are keeping some 15 workers full time just roasding. ( Mainly because I do not want the frigates to move away. )
Time to hit the small islands town. Muscat is defended only by one Rifleman, but he manages to redline both our elite cavalry before Muscat is razed. Greeks are down to OCC.:hammer:

IBT: Greeks finally realize their fleet is placed wrongly, and only bomb a bit.

1600AD(10) SOrry guys, I make a small mistake, and unload a ship of cav on big island, and they are without a rifle.
Greeks last city is defended by a cavalry, so we will probably lose a cav due to counterattack.
We have two ships partially loaded with troops, which I gambled on that the greek fleet wouldn't reach. After the unload it probably wont matter.

Go get them

http://www.civfanatics.net/uploads4/LK47_1600AD.zip

Grimjack
 
ok - who want to wrap this game up?
I am NOT able to got it today.
 
OK, it looks like I have to finish this one off.

Got it.
 
1600 AD (Pre-turn) - No changes.

1605 AD - We I fix Shanghai by drafting a citizen, the merging a worker back in to make it still size 12. :crazyeye:.

We raze Leptis Minor and the glorious Greeks are no more.
We declare war on Arabia and Aleppo.

1615 AD - Our troops on the island may be enough and Aden is razed.

1625 AD - Fustat is razed and the glorious Arabs are no more.

Summary:
Our final score is 2,549 points.
We only rate Lion-Hearted which proves that score doesn't account for insane difficulty ideads.

http://www.civfanatics.net/uploads4/LK47-1625AD.zip


I don't plan to another open game for a while.
I felt I had to play to keep the game going and that kind of defeats the idea of an open game.
 
I think that the main problem with this game was that it was a rather hard variant to have as an open game, LKendter.

I think that my previous two open games were popular because they were difficult, but not *that* difficult.

Anyway, good job on coming out with the win in this difficult variant :goodjob:

-Sirp.
 
Hey Lee,

Thanks for the game. I could also have finished the game yesterday, but I just played before Grimjack...

I am a little confused as to what happened to all of the people who were playing this game at the beginning. WRT, Sirp's comment, I can understand people being somewhat intimidated by this game... I was! Because we had only 2 cities (and very limited production), I was rather worried about screwing something up... (with more cities, it isn't as important if you screw something up)

Anyhow, once again, thanks for the game!

JMB
 
Lee,

Thank you very much for the game. It was challenging and a lot of fun! I would have loved to have closed out the game, but am away on business so I couldn't.

Please don't give up on open games...it was very enjoyable. I am really busy right now and have been lately which was why I didn't take it too much towards the end, but I really wanted to.

Anyways thanks again and congrats to all who took part in the game!!
 
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