LK57, Sengoku Scenario, Demigod

LKendter (currently playing) Tyring to figure where to find the time with 6 A&A games due!
Rubberjello (on deck)
Meldor
6thGenTexan
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over
 
two Aques to a wounded Yama

Doesn't that sound like a good name for a rock band? :lol: The names of units, and your abbreviations, are rather humorous.

For those of us lurking, what are the stats of some of these guys?

Arathorn
 
You haven't been lurkering well enough... :D

To quote me in my report: "We can now build Arquebusiers (10.8.1) "

IIRC the Yamabushi is a 7.7.1 or something of that nature.
 
IIRC the Yamabushi is a 7.7.1 or something of that nature.

Note even close - 2.5.2, treats all terain as roads. It is a combination explorer and rifleman and the AI is brutal with pillaging if you let them.
 
Sam. Warrior: 7.7.1 === Amphibious (no historical accuracy whatsoever!)
Mounted Sam. Warrior 7.7.2 === Has ZOC
Sam. Archer 6.3.1 === Amphibious ( ditto from Warrior)
Sam. Horse Archer 5.4.3 === ZOC and Blitz
 
The Sam Warrior also has 5 hp as a vet and 6 as a grandmaster.

What gets me is the Yamas were eating the Arques for lunch.

10 attack vs. 5 defence :hmm:
 
Apr 1542 AD (pre-turn)
We are at war with just one civ. Hopefully this round will stay more manageable. We need 35/35 to win and are at 18/19. Killing the Otomo will help then, but we need a bit more. I rush temples in Hagi, Mine, Kishiwada, Yanai and Tanabe.

I wake up some Arque and bomb the annoy Yami near Saiki. Our MS then slaughters that annoying unit.

I sell the Imagawa Bushido for $242. I sell the Shimazu Philosophy for $229. That gold is used to rush a barracks, partial rush a market, 1 Ninja and one more temple.

I switch a few builds around - 37 spt Hiroshima should not be building an 80 shield unit.
(I) Peace and war notices continue like crazy. I will only report that ones involving us.


Oct 1542
Hikari is formed. Our corrupt cities rush military.


Jan 1543
I upgrade some old fashion Siege Crossbow to Fire Cannon.
(I) Date and Otomo ally against us.


Apr 1543
I take a change and ally with Takeda vs. Date giving iron and getting $225. Hopefully we get no more broken trade routes. I doubt we will see any Date troops.

The Otomo suddenly send a small SoD by Saiki - 3 Yama and 3 Sam Arch. We lose just 1 MS to kill that stack. I am slowly building a SoD.


Jul 1543
Score Otomo 0, us 5 kills.
Contact Portugal to Uesugi for $431.
I sell Hojustu to Saito for $153, worker and wm.


Jan 1544
Lee's Mounted Samurai appears and we have a MS army. The new army helps for another slaughter of Otomo at 6 to 0. This isn't good for Otomo when we are shipping more troops


Apr 1544
The Otomo just won't leave the killing zone alone. Stacks of fire cannons / aque to bomb you to 1 hp followed my MS blitz is deadly. They are nice enough to give us Lee's Mounted Samurai #2. The leader rushes military academy as in the scenario is also gives the benefits of Heroic Epic and Pentagon! One thing I love with MS is blitz. With 2 attacks it is very easy to promote to elite.


Jul 1544
(I) In a fit of insanity, the Otomo start a war with the other civ on their continent - Ryuzoji.
We lost a caravel with several units on board. :(


Oct 1544
We have problems as the shipping zone to the Otomo island just got to hot.



Summary:
RJ should have a good enough SoD to beat up the Otomo nicely.

LKendter
Rubberjello (currently playing)
Meldor (on deck)
6thGenTexan
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over


http://www.civfanatics.net/uploads6/LK57-OCT1544AD.zip
 
Got it. Looks like a steady plod until domination then? At least the really scary turns of "us against the rest of the world combined" seems to be over. (I hope!) :D
 
Originally posted by meldor
Until you press "enter"
What a virtual fountain of optimism you are, Meldor! ;)

Summary: Killed 3 Civs...still quite a few to go!

Preturn- Wake up some Arques and bomb the tar out of some Otomo Caravels that are clogging our shipping lanes. Change a few build orders. Wake up our SOD and move all healed units towards the Otomo capitol of Beppu.

Jan. 1545 (1) Positioning round. The wounded Otomo Caravels limp off and we are able to ship 20+ more troops over to the South island this round. The usual 2-3 Peace treaties and 4-5 Military alliances were announced over the interturn.

Apr. 1545 (2) The Otomo had truely a horrendous number of units in their capitol. But after a loss of 4 Arques and two Mounted Sam. units, we kill their Daimyo and all their cities disappear. Doh! I didn't have many settlers standing by. Rush a few.

Jul. 1545 (3) Moving some settlers into place. Healing. Getting invasions of the Ryuzoji and Shimazu into place (smaller civs on the Southern Island.) Transporting more units over.

Oct. 1545 (4) Notice the Ichijo landed a huge invasion into Ryuzogi last turn. Nice of them to help us out! (Because they are next!) Kudamatsu founded on a ruined Otomo city. More troop staging.

Jan. 1546 (5) Trade around World Maps. Dial up the Ryuzoji and declare war honorably on them. Invasion with a large SoD towards Nagasaki. Mihara founded on old Otomo lands. Dial up the pathetic Shimazu and informed them that we were going to put them out of their misery.

Apr. 1546 (6) Conquer Nagasaki with no losses. (The Ichijo weakened them for us). Found Takahashi in former Otomo lands. Clean up 5-6 Ryuzogi Sam. Archers with no losses.

Jul. 1546 (7) Positioning turn. No counterattacks on our new holdings. Clean up some wandering units.

Oct. 1546 (8) Hmmm....this was bound to happen: The Date bring in the Saito against us in a Military Alliance. I had checked last turn, and those bastards the Takeda are holding us to that false war against the Date for the full 20 turns. (7 more turns on the alliance) It should be OK. We have a narrow front up there and quite a few forces just lying around. These capital cities are killer! I killed 12 units at the Ryuzoji capital, and bombardment reveals at least 5 more. (lose 4 Mounted Sams) I should be able to get it next turn. I had better luck against the Shimazu. The number of units was around 14, but at least they were mostly Spears and Archers. The Shimzu were destroyed, and the race is on to claim their lands.

Jan. 1547 (9) Lose a couple of Mounted Samurai to Ryuzoji counters. Date wants peace with us, but the Takeda are still holding onto our alliance. (5 more turns.) We kill 6 more units at the Ryuzoji capital, and then they are destroyed. The entire southwest island is (can be) ours, except for an opportunistic Ichijo city. Found two more cities in that area.

Apr. 1547 (10) Healing units, moving them to get ready for a war against the Ichijo? We now have 24% of land and 25% of the population (35/35 to win). There are 5 Settlers heading for spots on the newly conquered island. When they found and culturally expand, I'm guessing that will kick us up to 28% of the land. I've been irrigating our fringe areas for maximum population growth. I'm thinking if we take over the Ichijo island, we should have enough for a domination win.

The Game. April 1547

lk57pic010.jpg
 
LKendter
Rubberjello
Meldor (currently playing)
6thGenTexan (on deck)
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over
 
April 1547 AD (0)
Ok, looks like we are at war witht he Saito and Date (alliance with Takeda 4 more turns). We are currently in clean up in the southern island. Claiming lands. While the Ichijo look like the next best strategic target as they are the only large Civ behind our forward lines, it will be several turns before we can mount an assualt on their island and I must amuse myslef in the mean time. The Saito are nearby and it wouldn't take much to get to them. The Oda are at war with them and would be willing to give 237g for both an alliance and RoP. However, it might be just as easy to go through the Oda to get to Saito. Then we wouldn't have to seprate areas to protect. Since these territories will be too far from the capital I won't worry if they get pillaged, but we will raze and replace unless the city is the cultures last couple or it has something nice for us. Some of the units up north have already moved so we will contemplate the options during the interturn. I swtich a couple of 1 shield towns to settlers and rush them.
(I) Date and Hojo ally against Imagawa. Hiroshima and Matsue MSammi->MSammi, Yanai, Yanago and Nagasaki settler->settler, Nimi Arque->Arque, Ako Fire Cannon->Fire Cannon, Sakaminato and Kibitsu Temple->Settler, Iwakuni SSpear->SSpear

July 1547 AD (1)
Well, after looking long and hard I think a war with Oda will break our deal with Takeda. Not wanting to feel the rath of Lee-san two turns in a row I get an alliance and RoP with them which will expire with the Saito (the alliance anyway). Build Fucho and Nagato on the island. Continue to laod caravels to get our military off the island. I will leave only enough to take a city or two and for protection. Lots of movement north and we begin the trek through Oda to get at Saito. As the AIs have been pillaging the devil out of eeach others lands this will take several turns. Maybe I should move some workers and SSpears to make and cover a road for us to use.
(I) The Saito and Uesugi make peace. The Date bring the Tokugawa against us. Otsu Market->Geisha House. Maizuru and Shimonoseki MSammi->MSammi, Nara Rax->SSpear, Tokuyama SPear->SPear, Hagi Settler->Settler, Hirata Arque->Arque.

October 1547 AD (2)
Continue the trek to Saito lands. Rush some caravels as we have a bunch of units to move off the island and it would be nice to land about 10 caravels full of units on the Ichijo island the first turn, would it not? Nothing much else is happening. Since the Tokugawa made the mistake of taking the Date blood money and they have a city on an islnad to the south, a caravel of SWarriors is diverted towards their city. It wil be a while before it gets there though. Our MArchers and the MSammi army arrive outside the first Saito town. It is pillaged and polluted, guarded by SSpears.
(I) Watch the Ichijo attampt to sink several Tokugawa gallies and fail. Saito and Takeda ally against the Imagawa. Hiroshima and Okayama MSammi->MSammi, Saiki, Tamashima and Yonago Caravel->Caravel, Ube Arque->Arque, Iwakuni SSpear->SSpear, Onomichi MSammi->MSammi

January 1548 AD (3)
Lots of movement. The siege of the Saito city begins. Load more Caravels.
(I) Nagato and Fucho Temple->Settler, Matsue MSammi->MSammi

April 1548 AD (4)
The city of Fujitsu is founded. Our MSammi army takes out an SSpear and one Yamabushi, the Arque army takes out two more Yamabushi, MSammis then take out the last Yamabushi and one SArcher. The city of Matsumoto is razed and we get 104g and 8 workers for the road project. I dial up the Date and make peace with them as our deal with the Takeda is no longer in effect. That leaves only the Tokugawa and Saito. The nice thing about he RoP with the Oda is that we can now hit the Tokugawa cities as well. That will then leave the Oda surrounded by us on three sides...hmmm. Use a couple of fire Cannons to hit some passing Tokugawa Caravels.
(I) Watch the dance of the Caravels. The Saito declare war on the Takeda and then land a settler and escourt right beside a SoD of MSammis. Hiroshima and Shimonoseki MSammi->MSammi, Saiki and Yonago Caravel->Caravel, Nimi Arque-Arque, Tokuyama and Iwakuni SSpear->SSpear, Tamashima Caravel->Yoriki Law.

July 1548 AD (5)
Hit a couple more Towugawa Caravels. Found the city of Toyota. It costs us a MSammi but we kill the Yamabushi and take the settler. Load two more Caravels. Start building a SoD to venture into Tokugawa lands.
(I) The Takeda and Imagawa make peace. Okayama, Matsue, Onomichi and Maizuru MSAmmi->MSammi, Nara SSPear->MSammi, Ako Fire Cannon->MSammi, Hagi Settler->settler, Hirara and Kasuga Arque->MSammi, Shingu Treasury->MSammi, Matsuda Aqueduct->MSammi.

October 1548 AD (6)
As you can tell I have stopped all furture production of anything but MSammi for offensive purposes. Anything else is just too slow getting to the front and not worth bothering with at this pint in the game. We are in a place to simple beat them to death. Found the city of Seiko. Our Arque army takes out the top SWarrior. We then take out a mess of units out of Tonami but fail to raze the capital.
(I) We must have gotten the last good spot on the island as the Caravel dance reverses direction. Ichijo and Uesugi give peace a chance. I am going to stop calling out build orders, you can assume it is either building an MSammi or settler.

January 1549 AD (7)
The town of Sony is founded and is our first in the Saito lands. It had to be built 1 square farther north due to Oda culture borders. We take out 2 more SSpears and an elite Yamabushi but we will have to await more re-enforcments.
(I) Imagawa and Tokugawa make happy.

April 1549 AD (8)
I kill off 2 yamabushi and 3 SArchers and the only thing showing on top of the city is a peasant worker. I attack and the Shogun kicks my butt. When we are finished a Sammuari Warrior is now on top of the stack. We will bring up the cannon. I have the required 10 Caravel loaded and ready to go against the Ichijo. Shoud I do it now or let the next person start the fun? I will let them have the fun. Meanwhile I can get a Caravel of settlers ready to go.
(I) Nothing happens at all, no alliances no peace treaties.

July 1549 AD (9)
The MSammi Army takes out a SWarrior, Yamabushi and SArcher. Again, a peasant worker is on top. This time the Shogun dies to a MSammi and the Saito are no more. I have 3 settlers coming down the road, hopefully we get two of the three spots.
(I) Back to normal... Imagawa and Tokugawa ally against Ichijo. Interesting, the RoP with the Oda expired with the Saito. They demand we leave or declare. I have about 25 units within 1 turn of thier capital...what to do...I sign the RoP to get our settlers to the north faster and because it wouldn't be right otherwise, taste too much of RoP rape.

Oct 1549 AD (10)
Lots of movement. Our caravel arrives at the southern Tokugawa city. We lose two Sammi Warriors and redline two more to kill two Yamabushi. The third and last is hurt but we are forced to retreat.

Tamashima has 11 (55 units) Caravels filled with assorted forces to launch against the Ichijo. The caravel off the island needs to pick up the 3rd settler and head for Tamashima were 3 more settlers are making their way to join the group.

Outside the Oda capital is a stack off 10 MSammis and a stack of about 16 or so slow/bombard units ready to head for the Tokugawa capital. It might be better to load a settler on the boat near the southern city. Wipe out their Shogun and then resettle the island.

There are 3 settler on the way to the former Saito lands. One is beside the square the captial used to be on. I would send it to the northern spot, the next one to the north weat spot and teh last one take the capitals spot.

When I started we were 24/25 land/pop. We are now 30/27 and only need 35/35. I was bringing irrigation to all the cities on the island.


This one should last too many more turns...20-25 maybe.

The Game
 
LKendter (wondering if he will even see the game again)
Rubberjello
Meldor
6thGenTexan (currently playing)
hotrod0823 (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over
 
6thGenTexan (currently playing)
Overdue for got it.
 
Lee I'll grab and play tonight. Got a PM from Texan wondering if I could swap.

I will play and post tonight. I will use the current unpatched unless we decide to upgrade midgame.

I have downloaded the 1.12 beta but will not upgrade unless this and RBC4b (my only 2 current games) both decide to go that route.

Hotrod
 
I haven't decide on the patch yet, so hold off for the moment.
I am downloading it though.
 
Quick update. Hit Ichijo and captured a razed a coastal city. Slow going but killing a lot of units. Afraid to hit the capital just yet. Working on moving on Tokugawa capital as well.

We are sitting at 34/30 but may be able to hit it once we capture these to Shoguns.
 
Back
Top Bottom