(Whoever went before me needs to learn a little bit about troop allocation. We have 70 artillery and 2 armies attacking Edrine; and 2 artillery and 7 infantry attacking Xinjian.
Hey, anyone who precedes me in an SG gets a bit of the , not just you Hotrod. It definitely doesn't take all 70 artillery to redline a city. Those units could've been spread out and going after two or three cities on each turn at the same time. And I never captured any size-1 city, they were always at least size 3.
Good game, folks, and I think it was definitely more interesting on Demigod than it would've been on Emperor. We only got to do one war pre-Replaceable Parts, but we did learn a fair bit about Demigod difficulty. With a slow tech start (few rivers and paying too many Enkidus), a Demigod tech hole can look like Deity, but the slope to catch back up is significantly less steep. Demigod is more likely to have one or two AIs lagging behind the others, meaning that you can catch up and start swinging two-fer deals pretty soon.
Great job everyone! I enjoyed this one, and digging out of that tech hole was a very good experience for me. We had sort of a poor location/start for a pangaea map, (and a certain incident with mining a cow in our settler factory city)! , but we managed to overcome it. There was only a couple of times where I wished we could have used some Cavs to finish off some cities during our offenses, but simply waiting a turn for our slow units ended up not being a terrible bother. Bombardment rocks!
(One could only imagine how difficult this game could be if the AI used bombardment effectively against humans!)
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