LK61 - AWM, Inca

Well taking our own landmass so fast certainly helped.
AWM is a lot easier than AWE. I've played a number of AWM games solo, and given a reasonable start and some delay before meeting anyone, I can pretty much trash my opponents. AWE is made harder mainly by the initial starting units of the enemy civs. LotR12 was a classic example of what happens if you meet an Emporer civ too early...
 
I was thinking the same thing. Even at that, we only had 2 civs to deal with, and the 2nd came when the first civ was pretty much done with. Too bad the FP code was changed, or we'd really be romping the AI right now. The AI only has a slight advantage on Monarch, which doesn't help them when they're crammed onto another continent about the same size as ours (which I also think helped). I wouldn't be surprised if, once our borders expand, we only need to take out Portugal to win. (or maybe the Zulus and Carthagians)
 
The Carthagians are incredibly backwards. They are not that far from our landmass. IMHO there is no question on the starting point.
 
@Chieftess: VERY cool animated .gif of the minimap on the last page! I'll have to remember to try and do that for some of my games!

@LKendter: I'm surprised you didn't try Emperor for this Always War game. The LotR game just had plain bad luck, it wasn't that Emperor is too hard for AW. In fact, with the added meat to armies I think AW is easier in C3C than it was in C3PTW.

A quick, efficient game though! (hmmm reminds of a Simpsons episode ;)) Enjoy your romp towards victory.
 
Great game folks.

I am a bit curious though, why you want to wait for factories. Wouldn't the chance of riflemen make you want to conquer asap, before they start to make a nuisance of themselves ?

Grimjack
 
Originally posted by Grimjack
Great game folks.

I am a bit curious though, why you want to wait for factories. Wouldn't the chance of riflemen make you want to conquer asap, before they start to make a nuisance of themselves ?

Grimjack

More than likely, the AI probably has them, but that's where artillery comes in. We just finished upgrading a bunch of catapults and trebuchets to cannons, and will probably build more. Factories will allow us to build cavs quicker. There's just not the production as there would be in a vanilla or PTW game (FP doesn't lower rank corruption now).
 
Ah, I assumed they AIs were still in Musket mode, since they sent muskets at you in their invasions.
Grimjack
 
Yeah, a couple are in the industrial era now.


BTW, Where's hotrod?
 
At least 2 civs already have Nationalism.

In addition, the shipping lanes are a mess right now with the size of the Portugesse navy.
 
LK 61

1350AD (0): Boats, boats and more boats. To go with a whole lota factories and rails. Should be a quiet set of ten turns.

1355 aD (1): Vilcas builds a musket and starts a factory prebuild. Sausa completes a market and starts a harbor. Caxa a worker starts another. A few more workers complete. Rails are coming along nicely. One thing we may need and will try to get at least for the short term is a nice BOSOF or a Big Old Stack Of Frigates. They will help protect our galleons and will allow us to slow the movement of the others by killing off there ships. That and moving the cannons we do have to the coast line where they can be more useful.

1360 aD (2): Atico builds a harbor starts a frigate. Korea builds the Shakespeare theatre. More rails and industrialization comes in 3 more turns.

1365 AD (3): More rails more workers and kill a lone cav from Portugal.

1370 aD (4): See above. Industrialization next turn.

1375 aD (5): Industrialization comes in and I am torn as to where to research next. I chose to go for Electricity over Nationalism. Figure Infantry will be more useful than rifles. Also electricty allows the ToE approach. Start various factories from the ruins of colosseums scattered across our lands. Swap the Military acedemy to a factory and the palace. We are way ahead and at this point I think a factory is in our best interest over Sufferage. Not to mention we will be that much stronger with a factory/coal plant in our prebuild city. Koreans land a party of 3 cavs at Luanda and we have no boats to send reinforcements. :smoke: missed that it was so underdefended. Kill a cav and get a leader wether he survives is a question. This feels like an exploit but form an army and use the army to attack and kill another cav with a knight that has already attacked. Not something I have ever done or heard about but will most likely have to be discussed later. Rush a Galleon in Huanuco Pampa as it may verywell be only only hope of saving the city of Luanda.

1380 AD (6): My valiant Knight in the army dies but the city remains protected by a lone spear. Cuzco completes our first factory and starts on a coal plant. Machu Picchu does the same. I think we can do better with coal plants vs. a palace at this point. Cori builds a bank starts a factory. Huanuco builds a galleon and starts a Frigate. :wallbash: [pimp] etc. Vitso builds a colloseum instead of changing to a factory. Thought I swapped them all :(. Railnet is virtually complete. Begin moving workers toward the core. My rushed Galleon is loaded with 2 cavs and 2 muskets to save Luanda. Cavalry dispatches the last cav remaining.

1385 AD (7): Cattaraugus builds a harbor starts a frigate. More Rails. Kill 2 crusaders and a cav, lose an elite to a 2/4 cav. A whole lot more railing, military net is almost complete and begining to work on the core around Machu Picchu and Cuzco.

1390 AD (8): There must be something about that island to the south Portugal just landed 2 cavs there. Kill 1 but lose a cav to the second. Continuing to rail the core. Setting up crews of 6 and 12 respectively.

1395 AD (9): Nothing but rails. The coal plants will be online soon as well as more factories. Electricity is due in 6 turns.

1400 aD (10): Cuzco builds a coal plant and has started on Sufferage but can be swapped obvisioly. Not much to say just a lot of factories coming on line soon. We can then begin our assult.

Here is the save:

http://civfanatics.net/uploads6/LK61-1400AD.zip
 
The prebuilds wer intended for factories, so I have no problems with you doing that. Sufferage is not as good as it could be. I prefer and factories.

Sounds like we should be about ready to hit the other island in about 30-40 turns.
 
started on Sufferage
We have zero ww, so we get nothing by building it. The only value is denying it to the AIs.


LKendter (on deck)
Chieftess
Meldor
hotrod0823
Arizona_Steve (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
The only value is denying it to the AIs
If various reports are to be believed, there is a bug with AI war weariness. They don't suffer from it. There are reports (on the RBCiv site in particular) of civs remaining in democracy, even after losing most of their cities.

Forget about Universal Suffrage. I'll be going for TOE and Hoovers.

Oh... and I have the game...
 
(0) 1400AD
Let's see if I can reduce the research time for Electricity. We're at five turns right now. Hotrod has already done an excellent job of recruiting scientists in corrupt cities, but I manage to pull another four or five. Not enough to get us down to four turns, but it might enable me to pull the science slider down further when we have one turn left.
I check F3 and note that we have ten galleons, five caravals and two galleys. No frigates though. We need frigates to clear the sea lanes. I do see four cities building them though, and coastal cities can add to the production once their factories complete.
We need Electricity, Medicine and Scientific method before we can switch to TOE. I'd like to irrigate around our corrupt cities to increase scientist employment, although, of course, our core takes priority.

I also check the tech situation:
Zulu - up by Democracy - down by Music Theory, Theory of Gravity, Magnetism.
Korea - up by Nationalism, Navigation, Democracy - down by Music Theory and Steam Power.
Portugal - up by Nationalism, Navigation, Democracy - down by Music Theory and Steam Power.
Carthage - down by Banking, Music Theory, Astronomy, Printing Press, Chemistry.
Mongols - up by Democracy and Navigation, down by Music Theory and Steam Power (and looking at Genghis Khan, Dentistry too).

(1) 1405AD
Lots and lots of railroading. Most of our workers are organized into teams.
Machu Picchu completed it's coal plant during the interturn, so it is switched to palace placeholder for TOE.
Clean up the following riff-raff that landed in our territory:
A Korean musketman and cavalry (landed conveniently next to a city with eight cannon in it :D )
Kill a Mongol Cavalry, but cannot find an elite unit to attack the Keshik. Ahh... Wait. There's an elite Medieval Infantry. He attacks, Keshik retreats. He's finished off with an elite horseman (does anyone detect any leader fishing here...).
Lose an elite knight trying to kill off the final Korean cavalry next to Detroit.
I dump four cavalry into a Galleon and sail across to Detroit, where they will add to the island defence force.

(2) 1410AD
The Zulu landed two knights next to Baltimore. Both are killed with veteran cavalry, but we get no promotions.
I bombard a passing galley with cannon. The lose our galley attacking it :mad:

(3) 1415AD
It's nice of the Koreans to leave their frigates lying around. I redline two of them with cannon, but don't have any shipping available to finish them off.
More railroading around our core. I also change some irrigated tiles to mines to maximize shields in our size 12 cities.

(4) 1420AD
Kill some Korean cavalry next to Luanda. And redline another frigate that the Koreans left lying around.
Electricity will come in this turn, and science can actually be reduced to 0%. I also change most of our scientists to taxmen.

(5) 1425AD
Electricity came in and research on Medicine was started.
A couple of large coastal cities built factories and started frigates.
Juli starts the Military Academy. I can't believe that's gone unbuilt for so long. It's also at nearly 40 shields per turn, so will soon be very effective for building armies. It's also suffering from worker neglect even though it is one of our best producers. That gets rectified this turn.
Bring science back to 40% and swap our tax collectors back to scientists. Medicine due in 7 turns.
Hurry some aquaducts in corrupt size 6 cities so we can get more scientists.

(6) 1430AD
Clean up the first piece of orange goo.

(7) 1435AD
Kill off three Portuguese cavalry around Baltimore and Denver.
Optimizing shields aroung Juli and Andahuaylas.

(8) 1440AD
Clean up more orange goo.
Upgrade our remaining catapults and trebuchets to cannon.
Finally get out palace symmetrical again during the intertuen.

(9) 1445AD
Reopen the "Scientist Recruitment Fair".

(10) 1450AD
Looks like frigates aren't that effective. We lose two trying to kill Korean ships. I never have any luck with ships.
Things are a little ugly around Denver - I lose one cavalry killing a rifleman and four cavelry there.
Same with Luanda. We lose a cavalry, they lose a cavalry. There's another two there at 4/4 and one at 2/4.

Medicine due in 2 turns.
Universal Suffrage will come in this turn.
Palace due in 12 turns.
Military Academy due in 4 turns.
We're getting buzzed by Korean frigates. I have lots of frigates being built in our coastal cities.

The Save - 1450AD
 
I see it - however, it is for tomorrow at best.
 
1450 AD (pre-turn)
We have several cities with 1/3 to 1/2 productivity building units? I switch them all to buildings.
(I) Not sure what good it does us, but suffrage is completed.
Next science project is scientific method.

1455 AD
We sink a frigate. It looks like Luanda will fall. I have to nearby galleons to reinforce the city with.
(IT) As I suspected, Luanda falls to Korea.


1460 AD
Once again the military excitement is a dead frigate.
I kill 2 more annoyance by Detroit and I get Sayri Tupa Inca. [dance]


1465 AD
I don't know why the AI keeps sending frigates to die in the Riobamba kill zone. This makes 3 that died there.
I kill another round of landings by Detroit.
(IT) The military academy has been built.


1470 AD
:wallbash: I just found a stack of sleeping workers :wallbash:
The frigate death wish continues by Riobamba.
I don't know why the AI has an obsession about Detroit.


1475 AD
Our knight army rescues Luanda destroying at least one ship in port. We get a resisting Portuguese citizen.
I kill 7 units at a cost of none on the islands. It looks like I may need to ship even more troops over to them.


1480 AD
The island fighting continues...
(IT) ToE completes and we take the Standard AT / Electronics. The next up for science goal is Sanitation to increase our production and to get the better unit support.


1485 AD
Hoover is due in 11 from the Capitol. There are 3 more dead AI units on the islands.


1490 AD
The AI island landings continue. We kill 6 units by Denver, and 3 by Luanda. We actually lose a cavalry by Luanda.
(IT) The Mongols complete Magellan's Voyage.


1495 AD
Our lame frigate can't sink a galley.



Summary:
Hoover arrives in 8 turns.
Hospitals arrive in 3 turns. Size 13 cities has 4 to unit support, so the hospital will more then pay for itself.
Sausa has decent shields, but needs some irrigation to grow.


LKendter
Chieftess (currently playing)
Meldor (on deck)
hotrod0823
Arizona_Steve

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.


http://www.civfanatics.net/uploads6/LK61-1500AD.zip
 
Got it!
 
Turn 0 - 1500AD

Recruited more scientists to the Science Fair. Also recruited them from size 12 cities that are using excess food-only tile. Managed to get Sanitation in 2 turns. Also micromanaged a few cities for production. What are all these settlers for? Building onto our core cities?

IBT: Korean Frigates attack our stack of 8 frigates. We lose 2, but the Koreans lose 3, and 2 are redlined.

Turn 1 - 1505AD

Ollan: Cathedral->Granary (gonna need it after hospitals)
Vitcos: Musket->Musket
Anda: Cannon->Cannon
Vitcos: Worker->Worker
Colorado: Bank->University
New Huanuco: Settler->Worker

Bombarding a Carthagian galley. Down to 2hp.

4/4 Frigate vs. 2/4 Cart. Galley - wins, and promotes!

There's a Korean Galleon and 2 frigates to the south of our stack. I think that's a greater concern. Bombardments are successful.

4/4 Frigate vs. 3/4 Kor. Galleon - wins! No more landing party!
4/4 Frigate vs. 2/4 Kor. Frigate - wins!
4/4 Frigate vs. 2/4 Kor. Frigate - wins!

Lower science to 30%.

IBT: Portugal returns with more frigates. A Korean Frigate sinks one of our Frigates.

Turn 2 - 1510AD

We learn Sanitation! I switch to Replacable Parts.

Machu Picchu: University->Cathedral
Ollan: Orange Stuff
Tonawanda: Settler->Settler
Vilcas: Galleon->Galleon
Anda: Cannon->Cannon
Ica: Cav->Cav
Arequipa: Bank->Hospital
Juli: Army->Hospital (It'll need the cathedral, too)

Continuing to try and bombard tiles near Carthage with our frigate. Start to switch cities over to Hospitals. Before I end the turn, I bombard the 2 galleons and 2 frigates Korea sent over, and retreat them back into the city.

IBT: Korea lands 1 cav on each of our islands. Another galleon had 2 more cavs on the southern island.

Turn 3 - 1515AD

Grand River: Worker->Worker
Allegheny: Settler->Settler
Chuquiapo: Facotry->Hospital

Bombarded a Carthagian caravel and defeated it with a frigate. Destroyed improvements by Cadiz. (haha! Craters!). Carthage lands 3 Numidian Mercs by Detroit.

4/4 cav vs. 4/4 Port cav - wins!
5/5 cav vs. 4/4 Port cav - wins!
5/5 cav vs. 4/4 Numid. - wins!
4/4 cav vs. 4/4 Numid. - wins!
4/4 cav vs. 4/4 Numid. - wins!

Southern Island -

4/4 cav vs. 4/4 Port cav - wins!
4/4 cav vs. 4/4 Port cav - wins!
4/4 cav vs. 4/4 Port cav - wins!

Based on exploration, looks like Portugal will be around for awhile, too. Faro is on a 1-tile island.

Rushed a hospital in Vitcos.
Rushed a hospital in Vilcas.

IBT: Portugal continues to shuttle galleons, and drops a cav on our northern island. Korea does the same. Zulus want to talk, I decline. The Mongols are headed for the island, too, apparently. Must be oil there or something.

Turn 4 - 1520AD

Vilcas: Hospital->Frigate
Vitcos: Hostpial->Cav
New Cori: Worker->Worker

Portugal has Rifles in their cities. (atleast Faro). Bombarding any ships I can. There's a Portuguese stack near our southern island. Looks like I can take 2 shots at it before attacking it. I'm leaving the city, bombarding, and then retreating back into the city.

ct_lk61_bombardlanes.jpg


Rushed a hospital in Juli. Gonna add some of those settlers now. Switched New Vilcas to a Hospital. Once we get Replacable Parts, that city can use a ton of Engineers (2 shields each).

IBT: Opps! I forgot about the 3 cavs! I give myself a :smoke:. So many things to do now... Pollution strikes Cuzco. We lose 3 cavs (including an elite). More cavs are unloaded on the southern island.

Turn 5 - 1525AD

Machu Picchu: Cathedral->Bank
Nasca: Cathedral->Cannon (This city can't get much above size 12).
Juli: Hospital->Cathedral
New Chuito: Worker->Worker

I give the palace a hallway. Bombard Korean Frigates. One's redlined, and another has 2hp. I'll leave the frigates out there to lure them in for an attack.

4/4 cav vs. 4/4 Port Cav - loses! (Didn't even scratch the cav!). I use the army to wipe out both cav.

4/4 cav vs. 3/4 Port cav by Detriot - wins.
4/4 cav vs. 4/4 Kor. cav by Detriot - wins.
4/4 cav vs. 4/4 Kor. cav by Detriot - wins.

IBT: Portugal must have some 4-5 stacks of ships moving back and forth... Zulus drop off 2 knights.

Turn 6 - 1530AD

Oil Springs: Factory->Hospital
Victos: Cav->Cav
Anda: Hospital->Cav
New Atico: Settler->Settler

Bombarded Portugal's iron. Moved some cavs via caravel to Detriot.

4/4 cav vs. 4/4 Zulu Knight - relined, but wins.
4/4 cav vs. 4/4 Zulu Knight - wins and promotes!

Rushed a hospital in Ollan.

IBT: Portugal lands some cavs on our south island. There's another 2 pairs of frigates and galleys going south that way. (I estimate atleast 6 transport stacks, if not 8. The AI's "magic number" is 3 defense for each transport, though it might have 2 sometimes. That's a ton of ships!).

Turn 7 - 1535AD

Tiwanaku: University->Galleon
Ollan: Hospital->Frigate

Our people want to build the Battlefield Medice! Maybe we should...

Cori: Cathedral->Hospital
Vilcas: Frigate->Frigate
Miami: Musket->Musket
Ica: Hospital->Cav
Nasca: Cannon->Cannon
New Tambo: Musket->Temple

Portugal's in Fascism. Everyone else is a Democracy.

Splitting the cannons into groups of 25. (There's 1 group, and a 2nd with 7).

Northern Island.

4/4 cav vs. Mongol 4/4 cav - wins.
4/5 cav vs. Mongol 4/4 Keshik - loses!
4/4 cav vs. Mongol 3/5 Keshik - Wins.

Southern Island.

4/4 cav vs. 4/4 Kor. cav - wins.
4/4 cav vs. 4/4 Kor. cav - wins and promotes!

bombarded some Port. ships.

IBT: The bombarded ships drop off 2 more cavs. That's our cue to attack them! Carthage bombards our Frigate with a trebuchet (NICE!!!), and attacks with a galley, ultimately losing. (frigate wins!).

Turn 8 - 1540AD

Cuzco: Hoover->Hospital
Huamanga: Hospital->Frigate
Vitcos: Cav->Cav
Chicago: Worker->Worker
Anda: Cav->Cav
Nasca: Cannon->Cannon
Juli: Cathedral->Army
Tambo: University->Frigate
New Tiwanaku: Musket->Harbor

Bombarded and sunk 2 Port. Frigates and Galleon. That's one less stack that'll attack us! Our Galleons are almost ready to be boarded. Switch Ica to a colleseum and rush it. It needs it after adding workers/settlers.

4/4 cav vs. 4/4 Port. cav - wins.
13/13 Knight army vs. 4/4 Port. cav - wins.

IBT: Portugal seems interested in our long bay now. Korean Frigate attacks our Frigate. We win! Another Korean frigate I think defeated our other one (I can't find it though, and can't find the other frigate) Zulus drop off 2 more knights.

Turn 9 - 1545AD

We learn Replacable Parts! Switch to the Corporation (4 turns!).

Washington: Settler->Settler
Tiwanaku: Galleon->Galleon
Machu Picchu: Bank->Hospital
Ollan: Frigate->Frigate
Vilcas: Frigate->Frigate
Ica: Colosseum->Cav
Arequipa: Hospital->Cav
Chuto: Cathedral->Harbor
Tambo: University->Hospital

Palace expands - add another hallway.

I now have more workers than I know what to do with! :crazyeye: Rush a harbor in Centralia, since there's caravels (and a galley) coming up to be upgraded. Upgraded a Caravel in Detriot.

4/4 Cav vs. 4/4 Zulu Knight - relines the knight and loses!
4/4 Cav vs. 4/4 Zulu Knight - wins!
5/5 Cav vs. 1/4 Zulu Knight - Titu Cusi wants to form an army!

Formed a cav army. Switched New Juli to an aquaduct. New Machu Picchu to an aquaduct.

IBT: Portugal goes out of their way to drop off 1 cav on the forest by Niagara Falls. Mongols drop off a Medival Infantry and Musket.

Turn 10 - 1550AD

Vitcos: Cav->Cav
Centralia: Harbor->Worker
Anda: Cav->Cav
Nasca: Artillery->Artillery
Tambo: Frigate->Frigate
Riobamba: Factory->Hospital
New Juli: Aqueduct->Temple

Arty bombards Port. cav. Bombarded a Korean frigate that's harrassing one of our cities. Unloaded 2 cavs into Luanda.

4/4 cav vs. Port. 2/4 Cav - wins. Switch New Vilcas Scientists to Engineers temporarily. They should switch back to scientists after the hospital is built. Switched Chuito to a hospital and hired some engineers to get it done 1 turn quicker. Barracks are rushed in Denver.

4/4 cav vs. 3/3 musket - retreats (musket is 2/3 now).
4/4 cav vs. 2/3 musket - wins!
5/5 cav vs. 3/3 Med Inf. - wins.

We have 10 galleons waiting to transport troops over (do we more galleons? We have 49 cav, 34 cannons, and 1 arty.). We can also build Infantry, too. The galleon by Luanda is going to be for transporting troops to that island if needed. We're getting close to the invasion, and the infantry comes just in time. Remember that there are several caravels waiting to be upgraded within the next few turns. There's also several hospitals being built soon. Our gpt is going through the roof, and that's really helping science research.

Game Save
 
Rushed a hospital in Juli. Gonna add some of those settlers now.

:hmm: I guess it should've been clearer in why I had swapped a few towns to settlers. We are going to need settlers. Lots and Lots of them when we start attacking the other continent. There will be virtually no AI cities that are not going to be razed.

We will be going on a razing campaign and replace with our own cities. We can't afford to "waste" units on resistance surpression and the towns we would capture would be useless anyway. By razing and replacing and rushing things like temples and eventually airports we can claim more territory and quickly move units.

We will need to keep those settlers around and continue to build them as the war continues.
 
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