- Joined
- Aug 15, 2001
- Messages
- 19,964
1700 AD (pre-turn)
We are now at 57 / 63 and this one is clearly in the bag. We are still by far #1 in culture. That just seems so strange for an AW game.
I rush 4 temples on the new continent to speed up the domination point.
1705 AD
At this point I don't even think stealing another tech will matter, so cash will be spent solely on temples and upgrades. If I wind up with to much cash I may consider another steal.
Hlobane and Citra are burned to the ground.
Our biggest problem in attacking is lack of rails! I ship another round of workers from our homeland to help with this problem.
1710 AD
Well it is now 57 / 65. The percent of land will be the key category to hit.
Huamanga 2 is formed.
(IT) Of course, the AI finds the one stack of workers I missed guarding.
1715 AD
The land number improves and we are up to 58 / 65.
Zimbabwe and Isandhlwana are razed.
Well it is about time - Lee's Cavalry is formed. Gee, should we build yet another army?
We destroy a Portuguese invasion fleet of 3 frigates and a galleon at no cost.
Vilcas 2 is formed.
1720 AD
Vicalbamba 2 is formed. We are now at 59 / 67. We have enough pop to win. I just need up the land number.
Victos 2 is formed and it puts Intombe in range. We promptly raze Intombe.
A demonic Mongol 1 hp rifleman kills 2 of our cavalry.
Have I mentioned the fact that we have an obscene 19 armies!
1725 AD
Some border expansions kick in and we are at 61 / 68.
Andahualylas 2 is formed.
The Zulu continue to fall as Ulundi is razed.
To be continued
We are now at 57 / 63 and this one is clearly in the bag. We are still by far #1 in culture. That just seems so strange for an AW game.
I rush 4 temples on the new continent to speed up the domination point.
1705 AD
At this point I don't even think stealing another tech will matter, so cash will be spent solely on temples and upgrades. If I wind up with to much cash I may consider another steal.
Hlobane and Citra are burned to the ground.
Our biggest problem in attacking is lack of rails! I ship another round of workers from our homeland to help with this problem.
1710 AD
Well it is now 57 / 65. The percent of land will be the key category to hit.
Huamanga 2 is formed.
(IT) Of course, the AI finds the one stack of workers I missed guarding.

1715 AD
The land number improves and we are up to 58 / 65.
Zimbabwe and Isandhlwana are razed.
Well it is about time - Lee's Cavalry is formed. Gee, should we build yet another army?
We destroy a Portuguese invasion fleet of 3 frigates and a galleon at no cost.

Vilcas 2 is formed.
1720 AD
Vicalbamba 2 is formed. We are now at 59 / 67. We have enough pop to win. I just need up the land number.
Victos 2 is formed and it puts Intombe in range. We promptly raze Intombe.
A demonic Mongol 1 hp rifleman kills 2 of our cavalry.
Have I mentioned the fact that we have an obscene 19 armies!
1725 AD
Some border expansions kick in and we are at 61 / 68.
Andahualylas 2 is formed.
The Zulu continue to fall as Ulundi is razed.
To be continued