IBT: Considering the length of the IBT, someone somewhere is trading cities. I cannot see anything though. Russia and Zulu sign peace. Hope that doesnt mean a SoD will appear somewhere in the north. Zulu ships drops a knight at one island, and a miniSoD at another island, and that island may very well be toast. I will likely get it back in the peace deal, so I am not very upset.
1410AD I spend this turn railing/roading my way to the Chinese, and also healing our armies. I want to make a lasting impression on the Chinese. I intend to start in the south, and work my way northwards in a sweep, hopefully grabbing/razing most of their cities. I also rush a couple of riflemen so that any new cities next turn will not be empty.
IBT: Iroqs and Aztecs sign peace. Zulu sign in the Russians against us. I do not even know where the Russians are now a days. I do not expect them to live long enough to enjoy whatever the Zulu paid them. Oooo, we get a defensive hero when our lone regular rifleman withstands a zulu knight, two zulu medievals, and a Zulu longbow. The great Singh will have to be transferred to the mainland soonish. The Zulus two other attacks met with just as dismal a fate. A musket defeats a knight unscratched, and a rifleman gets dinged when defeating another knight.
Industrialization comes in, and I start Electricity. I will go min science on this, as I do not see any reason to hurry the tech race right now. If somehow the AIs do not go down the Communism/Fascism way, then it might be a mistake to go min science. I intend to do some warring now, and I could probably use the money rushing stuff.
I miss the bigger picture thing, and Gordium completes its Colloseum
1415: Finally the IBT ends, and it is 1415. It is time to get down to the serious business of conquering the world. I demand the Chinese invaders vacate our premises, or I would have, had they had any surviving troops inside our borders. Instead I just declare war.
Tatung is razed, Mandalgovi burns as well, but we lose one cavalry in the burning.
Lose another cavalry as I raze Ta-Tu. Macao has a tough Musket as defender, and we lose two cavalry while burning it. Shanghai is captured, as I do not need the disruption in the transport lines when I go after the heart of China.
I lose one cavalry capturing Rostov. With that name, I do not suspect the Chinese influence is very great. Too late I remember we are at war with the Russian island empire, and I will have to leave a guard outside, in case it flips. Our blitz ends at the gates of Beijing, where 12 cavalry is not enough to seriously dent the defenses. I only lose two cavalry, but I have several retreat when damages began to rise.
I put our palace prebuild on Suffrage. As I do not research into ToE, I suspect that is the best I can do with it. Our army prebuild was just the right size for a factory.
I will see if I can manage to grab a couple of screenies for you tomorrow, as I will have more time then.
Grimjack