- Joined
- Aug 15, 2001
- Messages
- 20,006
Signed up:
LKendter (thought he had no more turns)
Microbe (may see it again)
SesnOfWthr (currently playing)
Ankka (Out to July 4)
Karasu (on deck)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
The variant rules - this is meant to be a passive cultural win game as much as possible.
1) During despotism we must cave to all demands.
2) After despotism we have the right to refuse demands beyond cash / world map. However, our civ dislikes war. Is the item worth fighting over?
3) We may not demand other AI civs leave our territory, except for a clear sneak attack. If the Zulu and Vikings are fighting each other going through our territory we allow it.
4) Once spies arrive, we many only plant spies, and steal techs. I don't want other actions that are designed mainly to encourage war.
5) We must accept peace once the civ will give it to use for free. We are allowed to take concessions during the peace talks.
6) We are prohibited from signing alliances and MPPs.
7) We may not declare war except for the following reasons:
A) To stop a space launch
B) We hit 80K, but another civ has at least 40K. This still is meant to be a limited war.
8) When in doubt about actions please think about the spirit of the game.
LKendter (thought he had no more turns)
Microbe (may see it again)
SesnOfWthr (currently playing)
Ankka (Out to July 4)
Karasu (on deck)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
The variant rules - this is meant to be a passive cultural win game as much as possible.
1) During despotism we must cave to all demands.
2) After despotism we have the right to refuse demands beyond cash / world map. However, our civ dislikes war. Is the item worth fighting over?
3) We may not demand other AI civs leave our territory, except for a clear sneak attack. If the Zulu and Vikings are fighting each other going through our territory we allow it.
4) Once spies arrive, we many only plant spies, and steal techs. I don't want other actions that are designed mainly to encourage war.
5) We must accept peace once the civ will give it to use for free. We are allowed to take concessions during the peace talks.
6) We are prohibited from signing alliances and MPPs.
7) We may not declare war except for the following reasons:
A) To stop a space launch
B) We hit 80K, but another civ has at least 40K. This still is meant to be a limited war.
8) When in doubt about actions please think about the spirit of the game.