meldor
Deity
Hotrod, I played before I saw your post, but I think you will be pleased.
1400 AD (0)
Things are looking a lot better defensively. I kill the Incan Cav and Aztec MDI that were dropped off behind the lines. Load a 4 Hussar in the army.
(I) Only 3 units move into our lands. We get Mag and start on Steam.
1405 AD (1)
Kill off the musket and 2 bows. Move settler in place. Move 2 Hussar armies to Mayan capital
(I)We lose a Hussar to a Cav, don't know why the musket didn't defend on top.
1410 BC AD (2)
We kill the offending cav. The first army takes out 2 muskets and a pike and Chichen Itza is no more. We get 3 g and 3 workers. The army then kills a longbow. The knight army takes out a Crusader and an MGI and then the other Hussar army take out 2 bows and a Cav. We need settlers badly. I can get one next turn and the turn after that, but then there will be a drought.
(I)We lose a musket to a Cav at New Krems.
1415 AD (3)
Kill a rifle and two Cav at New Krems, but we lose an elite Hussar. Armies advance on Swazi. This will prevent Zulu units from doing an end around and it has jungle around it. I suspect it has some hidden resource or the Zulu wouldn't have gone out of the way to settler there so quickly.
(I) We lose yet another musket at New Krems. No less than 5 Zulu Cavs appear headed for Weiner Neustadt. This city has been a hot button for them all game. What major resource is there?
1420 AD (4)
Kill off a Cav and bow at New Krems. Finally at Maribor I get a leader taking out 2 Zulu Cav. Wurmser heads back as we can't build a new army just yet.
(I) Three Incan rifles and a Cav enter the woods outside of New Krems. The Zulu Cav scatter and two attack Ljub and kill a musket. The rest surround Maribor. The Aztecs advance a mini-sod.
1425 AD (5)
Knight army attacks Aztec city and razes it. That clears any culture pressure for the last city on that side and in 2 turns the civs will be cut in half. I let the rifles at New Krems alone as our bombard units did nothing. Since we have a leader, I fish for more elites. I get one killing the two Cav at Ljub. Kill to more Cav and 2 MDI at Maribor.
(I) We lose a musket and hussar to counters. The Incans get style points for attacking muskets with rifles, but lose all three. The cav then tries to kill a musket over a worker and dies as well. The Mayans found what will be a short lived replacement city for their former capital.
1430 AD (6)
Clean up a Zulu Cav and 2 bow and 1 MDI from the Aztecs. No units from the other side in sight.
(I) We lose two of the three muskets escourting our settler.
1435 AD (7)
Knight army moves to help cover the settler and heal. Take out 3 Zulu Cav. Maribor army advances into Aztec territory.
(I) Lots of troops move in. They lose a Cav, we lose a musket.
1440 AD (8)
The city of Cut-off Junction is formed and so is FursNow. We get yet another Hussar army which heads for Aztec territory. Clean up a Zulu Cav. Three muskets die at Malinalco but the city holds. I don't think it will make it next turn with two Hussar armies assualting it. Kill two rifles and a bow near New Krems. The Mayans don't do as well as the Aztecs one Hussar army kills a musket and pike in their new city and razes it. It then goes on to kill a bow and Crusader. The other Hussar army advances on Palenique. In doing so, it shows a really small, two city choke point. Exploration will have to go north to see if it is really good news or not.
(I) We lose nothing for a change.
1445 AD (9)
The Mayans lose their capital again and Palenique gaining us 4 workers. The other Hussar army on that side advances on the next Mayan city, but can only kill the musket on top. The Aztec city of Mainalco loses a musket and drafted rifle as we raze Cop's. Kill off 4 Zulu Cavs. Where are they getting them all??
(I) Two Zulu cavs attack Cut-off and retreat. One attacks our muskets on the furs and dies. We get a Cav and MDI landed at Maribor. Lots of troops move in.
1450 AD (10)
The city of Lagartero is razed along with the Statue of Zeus. We get 1g and 4 workers. The city of Atzcapotzalco is razed. We get 8g and 2 workers. Unfortunately I can not protect two of the new workers. I will let them work and wish them well. Clean up 3 bows, an MDI and a Cav. There is still a bow on the hill next to New Landeck.
The Mayans and Aztecs have been demolished. Hotrod should be able to take one or both out and not break a sweat. We are due Steam in 11. There is a settler headed over to the Mayan side, pick your spot. We could use a lot more, but then defense needs to be built to protect them.
I managed to take the offensive and nail 8 or 9 cities. If we can get rid of two opponents, things will get easier.
http://www.civfanatics.net/uploads8/LK71-1450AD.zip
http://www.civfanatics.net/uploads8/lk71=1450ad.JPG
1400 AD (0)
Things are looking a lot better defensively. I kill the Incan Cav and Aztec MDI that were dropped off behind the lines. Load a 4 Hussar in the army.
(I) Only 3 units move into our lands. We get Mag and start on Steam.
1405 AD (1)
Kill off the musket and 2 bows. Move settler in place. Move 2 Hussar armies to Mayan capital
(I)We lose a Hussar to a Cav, don't know why the musket didn't defend on top.
1410 BC AD (2)
We kill the offending cav. The first army takes out 2 muskets and a pike and Chichen Itza is no more. We get 3 g and 3 workers. The army then kills a longbow. The knight army takes out a Crusader and an MGI and then the other Hussar army take out 2 bows and a Cav. We need settlers badly. I can get one next turn and the turn after that, but then there will be a drought.
(I)We lose a musket to a Cav at New Krems.
1415 AD (3)
Kill a rifle and two Cav at New Krems, but we lose an elite Hussar. Armies advance on Swazi. This will prevent Zulu units from doing an end around and it has jungle around it. I suspect it has some hidden resource or the Zulu wouldn't have gone out of the way to settler there so quickly.
(I) We lose yet another musket at New Krems. No less than 5 Zulu Cavs appear headed for Weiner Neustadt. This city has been a hot button for them all game. What major resource is there?
1420 AD (4)
Kill off a Cav and bow at New Krems. Finally at Maribor I get a leader taking out 2 Zulu Cav. Wurmser heads back as we can't build a new army just yet.
(I) Three Incan rifles and a Cav enter the woods outside of New Krems. The Zulu Cav scatter and two attack Ljub and kill a musket. The rest surround Maribor. The Aztecs advance a mini-sod.
1425 AD (5)
Knight army attacks Aztec city and razes it. That clears any culture pressure for the last city on that side and in 2 turns the civs will be cut in half. I let the rifles at New Krems alone as our bombard units did nothing. Since we have a leader, I fish for more elites. I get one killing the two Cav at Ljub. Kill to more Cav and 2 MDI at Maribor.
(I) We lose a musket and hussar to counters. The Incans get style points for attacking muskets with rifles, but lose all three. The cav then tries to kill a musket over a worker and dies as well. The Mayans found what will be a short lived replacement city for their former capital.
1430 AD (6)
Clean up a Zulu Cav and 2 bow and 1 MDI from the Aztecs. No units from the other side in sight.
(I) We lose two of the three muskets escourting our settler.
1435 AD (7)
Knight army moves to help cover the settler and heal. Take out 3 Zulu Cav. Maribor army advances into Aztec territory.
(I) Lots of troops move in. They lose a Cav, we lose a musket.
1440 AD (8)
The city of Cut-off Junction is formed and so is FursNow. We get yet another Hussar army which heads for Aztec territory. Clean up a Zulu Cav. Three muskets die at Malinalco but the city holds. I don't think it will make it next turn with two Hussar armies assualting it. Kill two rifles and a bow near New Krems. The Mayans don't do as well as the Aztecs one Hussar army kills a musket and pike in their new city and razes it. It then goes on to kill a bow and Crusader. The other Hussar army advances on Palenique. In doing so, it shows a really small, two city choke point. Exploration will have to go north to see if it is really good news or not.
(I) We lose nothing for a change.
1445 AD (9)
The Mayans lose their capital again and Palenique gaining us 4 workers. The other Hussar army on that side advances on the next Mayan city, but can only kill the musket on top. The Aztec city of Mainalco loses a musket and drafted rifle as we raze Cop's. Kill off 4 Zulu Cavs. Where are they getting them all??
(I) Two Zulu cavs attack Cut-off and retreat. One attacks our muskets on the furs and dies. We get a Cav and MDI landed at Maribor. Lots of troops move in.
1450 AD (10)
The city of Lagartero is razed along with the Statue of Zeus. We get 1g and 4 workers. The city of Atzcapotzalco is razed. We get 8g and 2 workers. Unfortunately I can not protect two of the new workers. I will let them work and wish them well. Clean up 3 bows, an MDI and a Cav. There is still a bow on the hill next to New Landeck.
The Mayans and Aztecs have been demolished. Hotrod should be able to take one or both out and not break a sweat. We are due Steam in 11. There is a settler headed over to the Mayan side, pick your spot. We could use a lot more, but then defense needs to be built to protect them.
I managed to take the offensive and nail 8 or 9 cities. If we can get rid of two opponents, things will get easier.
http://www.civfanatics.net/uploads8/LK71-1450AD.zip
http://www.civfanatics.net/uploads8/lk71=1450ad.JPG