LK71 - More AWE

(0) 1490AD
Things look a little precarious in the North. There is a redlined cavalry army guarding four workers, which I fortify. A leader sits in Weiz. We're currently at 35 cities, so a new one will allow another army to be built. All cities look OK, so I hit enter.

IBT
We lose one musket to a crusader. The redlined army is not attacked.

(1) 1495AD
A lone hussar takes out the crusader. A settler is directed towards the coal. Take out a Zulu longbow and an Iroquois rifle using hussar armies. I redline an Aztec longbow outside IncenseHill with catapults, but don't attack with the muskets there.

IBT
Usual annoying bombardment of our shores. Nothing to write home about.

(2) 1500AD
A dozen or so catapults and trebuchets are not too good against a trio of Incan rifles. Two armies destroy them. Might be time to get some cannon upgrades going. The Aztec longbow and a Zulu cavalry are destroyed by another hussar army.

(3) 1505AD
The Inca continue to bring up troops and three rifles and a longbow are standing next to our catapult/trebuchet stack. Not much luck with the bombard units, but two hussar armies and a lone hussar kill off all the units without leaving anything exposed.
The Iroquois lose an iron source. They have also landed a rifle, medieval infantry and settler in an attempt to grab some coal. I'll let the nearby armies heal for a turn, and hopefully they'll kill off any city that's founded next turn.

(4) 1510AD
Bombard the three Incan rifles and two longbows near New Lienz. I build a colony on the coal to get an instant road, then found New Kufstein next to it. I note that ther are three rifles and a crusader heading that way and start organizing defences appropriately.

(5) 1515AD
Two hussars came in last turn, so our leader forms an army. I watch the Iroquois rifle and crusader stack to see where they're headed. Armies and catapults are moved into New Lienz for a healing turn.

(6) 1520AD
More troops continue to flow out of Inca and Iroquois. Workers are being organized into railroading groups.
It looks like the foreigners are converging on Landeck, so I stuff it full of defenders.

(7) 1525AD
More mindless killing. Incans and Iroquois are heading to New Landeck, Zulu are heading to Maribor.
I'm finally able to disconnect Incan saltpeter and put a stop to their cavalry.
We need catapult upgrades desperately, so I turn science to zero for a couple of turns to get some funds.

IBT
An Incan cavalry sneaks up from out of the fog and kills off our ivory colony. Scroll forward and hire specialists where necessary.
A rifleman kill at Maribor gives me a leader, who moves to Wiener Neustadt while I figure out what to do with him.
The newly built Iroquois city of Gavagaahe is razed, and they no longer have access to the Northern coal.

(8) 1530AD
(9) 1535AD
More mindless defensive killing. Little opportunity for offensive play.

(10) 1540AD
New Bischofoshofen founded. Science still at 0% as more catapult upgrades are necessary to get artillery hits on the incoming rifles.
 
A rifleman kill at Maribor gives me a leader, who moves to Wiener Neustadt while I figure out what to do with him.

We need catapult upgrades desperately, so I turn science to zero for a couple of turns to get some funds.
Are we at 9 armies already? If not, we need more armies.

We want to get to factories as this will give us a factory to rush if no other options. Don't keep science off to long. It don't know how much building the factories will pay, but I won't argue with a free leader rushed one.

======================

I see the critical coal is on-line. Life will be a lot easier once we get the military rail-net going. What we now need to do is get more workers from razed cities to bring the win close, and speed up rail building.

I hate hard drive crashes. It sounds like your turn played differently. I had the coal connected sooner with more rails built.

====================

Signed up:
LKendter
Arizona_Steve
tarkeel (currently playing)
Meldor (on deck)
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
Lee, the civilopedia file is missing, and since I'm on a different PC now that means I can't play it :( Will need a skip.
 
Tarkeel - please try the below. Let me know if you can load the game, and maybe play.


We are going with Austria. You will need to load the revised PediaIcons.txt file to C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Text. It can be downloaded at http://www.civfanatics.net/uploads7/LK71-PediaIcons.zip

I recreated an Austrian mod using 1.22 so that we have the latest tech changes.
 
Not Found
The requested URL /uploads7/LK71-PediaIcons.zip was not found on this server.

That's what I tried first, but the file isn't on the server anymore.
 
I don't have time to finish it untill tomorrow at the earliest now, so go ahead and take it meldor. Thanks for the file, it should do the trick :)
 
1540 AD (0)
I can't believe that things look almost exactly the sasme as the last time I was playing. I wake up some armies and send the at the Zulu. I then spend some time moving units around to best cover the cities. Pillage with the spear armies.
(I)Three CAvs try to take New Vienna and fail. Teh Zulu are pouring units across the border.

1545 AD (1)
The city of Teotihuacan is razed giving us 23g and 4 Zulu slaves that we can use. I then pillage their wines before the other army heads for Umfolozi. Wake up an armiy and kill off 3 cav. Kill off 4 Zulu rifles and 1 Bow. Wake up another army which kills off a rifle, MDI and Bow. It also pillages a road so that there is only on road in the area and we control it. I don't want any more Cav charging deep into our lands. There is still a rifle and bow near New Vienna but they can wait for next turn. We have a serious worker shortage.
(I)Nothing is attacked. The units are trying to get around the restricted roadway I created.

1550 BC AD (2)
Our army kills a rifle and Umfolozi is razed giving us 16g. We get no workers from the razing but snag one from nearby. Kill of the bow and rifle behind our lines. Two armies seem to be holding the line in the east, now that it is pushed back. I should be able to put another city up there to secure the breach and then back fill behind it. On the Zulu side, the armies are resting and the next target should be Mpondo. I forgot to mention that I upped science to get Industrial faster while still getting some cash. I would like to get rifles and maybe pull ToE for denial. All workers are currently working on the military net, but I think I will have one crew stay at the capital and get it improved.
(I)Not much.

1555 AD (3)
Two armies arrive at Mpondo. The workers will have to make it back on their own. It isn't that big if they are retaken as we will get them back again. Pillaged one Incan coal and head for the other one.
(I)The Zulu's do indeed retake the workers. They must be worried about their cities as the rifles on our border head home. They also found a town to get the Aztec saltpeter. Two Cav try to make it to our cities, but without a free ride on the roads, they don't get far.

1560 AD (4)
Kill off the Cav and a rifle. Army approaches the Iroquois city of Gewauga. I love armies! One army kills 3 rifles and a bow thereby razing Mpondo by itself. We get 24g and 5 workers. We also raze the saltpeter town getting 16g. The second army at Mpondo heads for Ulundi, but only has enough movement to kill two rifles. The city still stands. I expect they will draft like crazy. I almost forget to kill off the rifle the Zulu dropped off. Settle a backfill city.
(I) Seems the Iroquois can't resist the saltpeter either, but I spot them before they settle.

1565 AD (5)
We kill the Iroquois rifle and snag the two workers. The Zulu had drafted in Mpondo, but it does them no good. We kill both rifles and capture the city with Sun Tzu's in it. I will attempt to keep it as Sun's would be most nice. That allows us to build an army and I do so. It is filled with 4 hussars and gets to the Zulu front with enough movement to kill off two rifles. We raze Gewauga in the east to free up some border room. The Iroquois are poor as we get no money for the city. We do pick up a worker. I send some troops towards Mpondo so we won't risk the army. I up science to get Industrial next turn.
(I) The Zulu lose an MDI attempting to keep us from re-enforcing Mpondo. They also land a cav and warrior near Maribor. How long have they been on that ship? The resistance in Mpondo ends, but it riots. Everyone is a clown. We start on Nationalism.

1570 AD (6)
Re-enforce Mpondo, muskets on the way. Dispatch the Cav and warrior. Clean up a Crusader, several bow and a rifle on the other front. The armies should be able to advance on the Zulu capital next turn. I have seen no Incan mounted units, but I pillage the horses again just to be sure. Swap palace to factory. It costs 63 shields but should be worth it. Vienna is swapped to factory as well.
(I) The Incans land a Cav near Maribor and the Iroquois land a rifle. The Mayans land a settler and spear, trying to get back their anciestrial homeland.

1575 AD (7)
We kill the rifle and Cav at Maribor. We pick up two more workers, thanks to the Maya. Two armies advance on the Zulu capital. Build a filler city to get us Ivory.
(I) The Zulu grab the workers from the last razing and found a new city to try and get the wines back.

1580 AD (8)
We get 15g for razing the new city. When then capture the workers trying to make their way back home. They move units in to re-enforce the capital. Five vet, one reg and one drafted rifle later and the Zulu capital is no more taken Sistines with it, Zimbabwe yields 16g and 5 workers. Ulundi got a rush worker, so it is down to size 1 now. We have a choice of wines or silks. I then take out an MDI that landed near Maribor. Next is 3 rifles and 4 Bow on the eastern front.
(I)

1585 AD (9)
Kill off an MDI and 2 Bows that landed at Maribor. Snag 2 Zulu workers and get a settler in position to get us silks next turn. I also have a settler on the way to the wines. The armies in the Zulu area are resting. There is only one bow to kill on the eastern front. I would like to go more on the offensive on that side, but I need a few more attackers/defenders on that side before doing too much.
(I) The Zulu build a saltpeter colony, but fail to guard it.

1590 AD (10)
We roll over the saltpeter colony. Armies arrive outside the new Zulu capital of Bapedi. It is losing population fast. I love when they draft a city below size 7. The other two armies are still healing but should be able to start for Hlobane next turn and rid the Zulu of any chance of horses.
(I) A rifle comes out of Bapedi to attack a Hussar. It loses and we have another elite.

1595 AD (10)
One vet rifle and 3 drafted rifles hardly give a single pause. Bapedi is razed giving us 16g and 5 workers. The other armies arrive outside Hlobane. The armies in the east have pushed back the enemy until they are now in the Zulu lands to the east.
(I) Not much.

1600 AD (10)
Hlobane has stiffer defenses, but they can't handle 3 Hussar armies and the city is no more. We gain 17g and raze Magellan's Voyage. In the Zulu lands of the east, the city of Tugela is razed, giving us 19g and 2 workers. Found a city on the wines. We now have 6 luxes to keep the masses happy.

The army in the west should be able to rest several turns and then take out the two Zulu cites over there. There can't be many Zulu cities left. We clearly have an island somewhere (mostlikely one to the west of our start).

Don't slow down the assualt. Once the Zulu are gone, leave troops to handle settlers landing and then slowly fill it in. The rest of the armies should start moving east and we should be able to finish this off before infantry can rear their ugly heads. Don't let it get back to me.
 
I couldn’t tell if tarkeel was a swapped or skip. Please let me know.

Signed up:
LKendter
Arizona_Steve
tarkeel (currently playing?)
Meldor (swapped?)
hotrod0823 (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
Nationalism is in, what do we want next? Nobody has either espionage or Electricity,which I think are our 2 choices atm. I don't think we'll need infantry and arty, so suggest taking espionage then shutting of research?
 
Do the other AIs have any techs above us? It is hard to answer you question without that piece of information.

I am in no rush for research anything at first except for Sci Method if the game isn't over by then.
 
Coropration doesn't help us much, as I suspect we haven't made much progress on building factories.

I say follow the Inca and go for Electric Power. If they get RP I want to quickly follow behind them.
 
LKendter said:
Coropration doesn't help us much, as I suspect we haven't made much progress on building factories.

I say follow the Inca and go for Electric Power. If they get RP I want to quickly follow behind them.
We had one factory already, the one in Veinne due in a couple of turns and all of the first ring cities were building factories when I turned the game over.

I would like to see us get hospitals as well as we now have the lux to get some decent size cities.

BTW, just to show how bad drafting is for the AI, we had ~31% of the land and over 50% of the population.
 
meldor said:
BTW, just to show how bad drafting is for the AI, we had ~31% of the land and over 50% of the population.

This isn't anything new. We have dominated in population for while.

OTOH the land number is an improvement. If there is a one square island we will appreicate number improving. I still suspect conquest win, but we shall see.

Of course no matter how we win it will benefit us to destroy more of the Zulu cities. :D
 
(1) 1605 AD
Kill 6 rifles, 1 settler, 1 LB; Raze Isandhlwana (22g)

(2) 1610 AD
Vienna: Factory->Coal, then Newton
Salzburg: Factory
Found 2 filler cities
Kill 2 rifles, 3 LB, lose 1 hussar vs LB on grass...
Research to 50%

IBT:
Lose 1 Hussar to LB, MDI kills Musket defending worker crew.

(3) 1615 AD
Kill 1 LB, 6 Rifles; Raze Cattaraugus (85g)
Found 1 filler city

(4) 1620 AD
Kill 5 rifle, 1 settler, 1 MDI

IBT:
Kill 1 crusader

(5) 1625 AD
Nationalism comes in, start on Electricity. Due in 15 at 50%
Kill 6 rifles, 3 LB; Capture Intombe (24g), Raze Kahnawake (2g)

(6) 1630 AD
Vienna: Coal Plant->Newton
Kill 2 Rifle, 1 settler, 7 LB

(7) 1635 AD
Kill 7 Rifle, 1 LB; Raze Ngome (50g) and Huamanga (52g); Capture Oka(1g)
Found 1 Filler city

(8) 1640 AD
Kill 6 LB, 6 Rifle; Raze Ica(80g)
Found 1 filler city

(9) 1645 AD
Kill 4 rifle, 2 LB, 1 Spear; Raze Arequipa (53g); Capture Tamuin(16g). Aztecs have another city somewhere it seems

IBT:
Landing at New Budapest

(10) 1650 AD
Kill 2 MDI, 6 Rifle, 4 LB, 2 Crusader; Raze Machu Picchu (55g)

The west is cleansed and is waiting for settlers. The north is also cleansed, I kept 2 low flip cities there. Most of the east is also gone, but is severely road deprived now. Slaves are working on connecting some stumps.

Military rail-net is 95% complete, missing some far western colonies and the frontline. Working on core rails now. Try to keep slaves and native workers seperated in workgangs. Have set a few core cities to factories as we are good on Hussars right now. We need to start building ships to get at the island west of Lienz, the AIs have quite a fleet bombing us.
 
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