LK71 - More AWE

LKendter

Exterminate, exterminate, exterminate!!!
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Joined
Aug 15, 2001
Messages
20,064
Difficulty = Emperor
Civilization = To be decided
Pangea (60%), Warm, Wet, 5 billion
That is right - Pangea - we will be stuck fighting all the civs via LAND
No barbs
World Size = Small

A minimum of previous Demigod military win - prefer Deity military win - to sign up
I want previous AW experience. This is the hardest AW yet for me to try

Signed up:
LKendter
Open slot
Open slot
Open slot
Open slot

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
The following tactics are PROHIBITED:

RoP Rape - if you have to ask...

RoP Abuse that includes things such as irrigating all tiles with a city building wonders, denying resources with a RoP, putting a unit to block a land bridge, etc.

Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave. The same scenario also applies to workers.

False Peace Treaties (must wait for the 20 years to end).

The negative science exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building. If cash will go below zero, the research level must be dropped.

Ship chaining exploit - you can move a ship, unload troops to another ship, move that ship, etc. This allows you to ship an indefinite distance, and that is why I consider it an exploit.

Resources disconnect / connect exploit - I consider most resource tactics fine. Delaying to hook a resource, trading it away etc is fine. The exploit is to do this every turn. Build a stack of horses, connect saltpeter, upgrade to cavalry, and disconnect.

Palace Jump - You abandon the capital city to move the palace to a new location. If you want to move the palace, build a new palace.


Standard LK house rules:
1) Worker automation of any kind is prohibited.
2) No worker purchases during the first 50 turns to avoid civ crippling.
3) Declaring war / demanding leave solely for the purpose of getting out of trade deals. This includes nonsense spying simply to force a war. Stealing techs is fine.
4) Even if not covered under exploits listed, please try not to use tactics that take advantage of holes in the game design.
5) Our trading reputation is golden - please respect it.
6) Complete your turn. It is frustrating to get a 1/2 completed turn.
 
Signed up:
LKendter
Open slot
Open slot
meldor
Open slot
 
Signed up:
LKendter
Arizona_Steve
Open slot
meldor
Open slot


I changed post one to civ still open. I don't play on the Maya again.
 
This lurker would like to see France as your civ choice. I don't think I've seen a single C3C game with the 2/5/1 musketeer and I would like to. With AW, you're likely to see a number of them attacked and the extra defense could play a very large role.

Sorry, not a sign-up...just a request. Feel free to ignore.

Arathorn
 
This should be really interesting. I will have to lurk though. I am signed up on my max permissible number of SGs now. :(
 
Signed up:
LKendter
Arizona_Steve
Open slot
meldor
hotrod0823


We need just one more to start this puppy. :)
 
I am still hoping for a fifth. I hope the harding Pangea isn't discouraging players.

If I don't get a fifth by Saturday morning I will start with 4.

Any thoughts are civs? I am leaning toward at least militaristic or religous (cheap border expansions with temples).
 
I think the Vikes would be an intesting choice but we can't over look the possibility of playing as Babylon. The bowman may be very effective given the high probablity of the early action.

Now how about the Aztecs, Jags may be pretty strong too.

No matter how we go it will be fun.

Hotrod
 
hotrod0823 said:
I think the Vikes would be an intesting choice

The Vikings were done at some point in the LK series for AW. They are positively brutal as the human players. All of the coastal cities were burning.
 
And the vikes are pretty brutal even on land.

I am not that wild about the Jags.

The Babs are a good one.

The French would be interesting, the UU comes at the right time, but except to trigger the GA they aren't that hot. We would have a strong GA about the time we would lag going Industrial.

Egypt would be the old standby.

I think Military, industrious is a great combo for AW/ We have done both scientific and religious with military.

Maybe you should do what I like to do and make it random, let the odd gods of the galaxy decide?
 
meldor said:
Maybe you should do what I like to do and make it random, let the odd gods of the galaxy decide?

Even better!

I forgot you all played as the vikes and cleaned house. :hammer:

Egypt or France are both interesting choices
 
If you want to try Mil+Ind, try Austria. I doubt they have been used in a AW game yet, and it's better then the old standby of China.

And to clarify, no I'm not signing up. AWM maybe, but AWE is out of my league :)
 
meldor said:
Maybe you should do what I like to do and make it random, let the odd gods of the galaxy decide?

Interesting comment, but I do try a keep the civs varied in the LK series.

China has been overplayed, they were in: LK13, LK18, LK27, LK31, and LK47
Babylon - Do we want another forced despotic GA?


:hmm: Austria as the civ. A stronger cavalry unit.
 
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