LK71 - More AWE

(0) 750BC
Usual pre-flight checks. We're running 40% luxuries almost exclusively for Graz, but since this is our Great Library prebuild, there's not a lot I can do. Hopefully the spices will come online during my turns.

IBT
The Iroquois complete the Pyramids in Salamanca.

(1) 730BC
A warrior came out of Tikal last turn and heads towards our 4/5 elite archer. I fortify the archer to gain the last hit point before the warrior reaches him.
The Iroquois founded Akwesasne near Landeck and Bischofshofen. Check F4 and he hasn't appeared on the foreign advisor screen.

IBT
An Aztec galley is heading along our Western shore.
Maya start the Temple of Artemis. They also complete the Oracle on Chichen Itza.

(2) 710BC
Elite archer wins against Mayan warrior.
I position the new Horseman from Vienna to keep watch on that Aztec Galley, incase it tries to drop troops behind our lines.

IBT
I witness half a battle as a Javelin thrower defeats an unknown opponent. Could it be that the Mayans are at war with the Aztecs?
The Mayans land a warrior next to Bischofshofen. The Galley carrying it came from the East and I had no way of seeing it coming.

(3) 690BC
Bischofshofen is defended by a single veteran warrior (the Mayan warrior next to it is a regular), and I think the odds are better if he stays fortified in the city. I send two horsemen in the area to recapture the city next turn should it fall.

IBT
You guessed it, the Mayan warrior attacks and detroys Bischofshofen. Sometimes I hate the RNG :mad:

(4) 670BC
The horses are now outside our territory. Saltzburg is switched to settler and left as is, as micromanagement has no effect on the completion time.
Literature is due this turn, and I drop science to 20%, gaining us 12 gold.

IBT
A Javalin Thrower attacks an exploring spearman of ours, and loses.

(5) 650BC
I simply HAVE to hire a specialist in Graz, as it takes 70% luxury tax to make the city happy at size 6. I have a road to the spices prioritized though.
I have three catapults bombarding Quirigua and still I cannot take more than one hit point off the single spear there.
Still no contact with the Iroquois.

(6) 630BC
Still cannot yellowline the Quirigua Spearman. A fourth Catapult is added to the stack.
I bring our exploring Spearmen back, avoiding roads so that they cannot be attacked by Javalin Throwers.

IBT
Spices are connected to our empire.
Iroquois build a second city, Tyandenaga, right next to our borders. We will have contact next turn.

(7) 610BC
I successfully yellowline the defending Spearman at Quirigua, but this reveals a second unfortified regular Spearman. Two horsemen attack and BOTH RETREAT WITHOUT DOING ANY DAMAGE??? :mad: Then the third one DIES only inflicting one point of damage to the demonic Spearman. The fourth one DIES to the fortified yellowlined spear, only inflicting one point of damage.
I move our three remaining horsemen out of enemy territory to heal after this extremely screwed up turn.
At least the Iroquois haven't appeared on F4 yet.

(8) 590BC
In my complete and utter disgust at the RNG, I forget to adjust our cities for the Spices. I put the scientist at Graz back to work and max out shields to bring us the Great Libaray in 27 turns.
Salzburg popped it's Settler during the interturn and he goes to refound Bischofshofen (thank goodness I won't have to type that again).

(10) 550BC
Settler moves to refound the former Austrian city beginning with "B". There's a few more defenders there this time.
A second Settler is in Graz, and he should plop a city on that gold hill South of Graz and Kufstein.

What a crappy turn...
 
:eek: I really didn't expected a third civ this soon. :eek:
This is going to get uglier that I even expected.

Signed up:
LKendter (vacation Aug 3 to Aug 9)
Arizona_Steve (vacation July 31 to Aug 15)
tarkeel (currently playing)
Meldor (on deck)
hotrod0823 (vacation July 16 to July 24)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
Small update:

(0) 550 BC
Our cities are looking rather fit for now, but I don't like the pressure Eisenherz is under. Guess we'll just have to raze Qui-whatnot.

IBT:
Aztec Archer and 2 Jags move in on Eisenherz, all regular
Aztecs start ToA and Great Wall

(1) 530 BC
Found Gmuend on old Bischofshofen. (Try to spell that one Steve)
With 2 jags and an archer ready to hit our city, and we can only kill the archer, I pull some units back to Eisenherz.
4/4 Horse vs 3/3 Archer -> 3/5 Horse

IBT:
3/3 Jag vs 4/4 Spear -> 2/4 Spear. Other jag stays put

(2) 510 BC
Lienz: cat->horse
Kufstein: Cat->Cat

IBT:
2 Veteran jags and vet sword come running to Eisenherz.

(3) 490 BC
Vienna: Spear->Horse
Salzburg: Spear->Walls
Found Villach on white spot.
5/5 Horse vs 2/4 Jag -> 2/5 Horse and Leader.
I'm torn between an army and FP for this leader.
4/4 Horse vd 1/3 Jag -> 2/4 Horse

Lee, your call on the leader. We need an army in the field soon, but we also need a FP to help our corruption. Krems would be a good spot for it I think. We also don't really have any units to put in the army, it would most likely be a spearman pillaging army.
 
Tarkeel said:
5/5 Horse vs 2/4 Jag -> 2/5 Horse and Leader.

Lee, your call on the leader. We need an army in the field soon, but we also need a FP to help our corruption. Krems would be a good spot for it I think. We also don't really have any units to put in the army, it would most likely be a spearman pillaging army.


Right now we need military help about all. While I would love the help of the FP for corruption, it is miilitary that we need more for the moment.

I would make it a 3 horseman army and the named elite can be the first unit. Maybe its first task can be to raze that annoying Q... city before heading out to pillage / explore.

We also need at least one army for southern defense, one army for northern offense, a leader to rush the fp, and a leader to rush the heroic epic for more leaders. :crazyeye:
 
(3) 490 BC (Cont.)
We make an army in Eisenerz.
Change my mind, and set Salzburg to horse.

IBT:
3 more aztec swords appear, and Maya come in from the north.

(4) 470 BC
4/4 Horse vs 1/3 Sword -> 4/4 Horse
Load elite* and a vetran horse into army.

(5) 450 BC
Innsbruck: Spear->Horse
Krems: Spear->Horse
Eisenerz: Cat->Cat
5/5 Archer vs 2/3 Sword -> 1/5 Archer
4/4 Horse vs 2/3 Sword -> 5/5 Horse
8/9 Horse Army vs 1/3 Sword -> 8/9 Army, reveling another 2 swords on the way in.
8/9 Horse Army vs 3/3 Jag on mountain -> 7/9 Army

IBT:
Maya start Hanging Gardens

(6) 430 BC
Vienna: Horse->Horse
Bruck: Barracks -> Horse
7/9 Army vs 3/3 Jav in Qui -> 6/9 Army
6/9 Army vs 2/3 Spear in Qui -> 3/9 Army
5/5 Horse vs 2/4 Spear in Qui -> 2/5 Horse and another leader!
4/4 Horse vs 3/3 Jav -> 1/4 Horse
Make another army with Alvintzy

IBT:
3/3 Aztec Sword vs 4/4 Spear -> 2/4 Spear
2/3 Aztec Sword vs 2/4 Spear -> 2/5 Spear
3/3 Jav vs 4/4 Spear -> 2/5 Spear
Aztecs start HG

(7) 410 BC
Landeck: SPear->Horse
Kufstein: Cat->Cat
Load other elite* into first army.

IBT:
Maya start Great Library!

(8) 390 BC
Salzburg: Horse->Horse
4/4 Horse vs 2/3 Jav -> 3/4 Horse

IBT:
Aztecs keep pouring units toward Eisenertz

(9) 370 BC
Vienna: Horse->Horse
11/14 Army vs 2/3 Sword -> 10/14 Army
5/5 Archer vs 3/4 Warrior -> 4/5 Archer
10/14 Army vs 3/3 Archer -> 8/14 Army

IBT:
Inca (Cuzco) Finish ToA, no visible cascades.

(10) 350 BC
4/4 Horse vs 3/3 Warrior -> 4/5 Horse
4/4 Horse vs 2/3 Sword -> Retreat and 2/3 Sword
4/5 Archer vs 2/3 Sword -> 3/5 Archer
Army in Eisenerz is healing this turn, but can attack if needed.

Both Maya and Aztecs are in republic, so war wearing should be hitting them. We are strong compared to Maya, and average to Aztec.

We have 2 warriors, 4 archers, 22 spears, 9 horses and 12 cats.
 
Make another army with Alvintzy
I think the next leader = FP. That is effectively a courthouse in every city. We need to increase the troops coming out.

We also need to hit the point where we can sneak in some buildings soon.

===============

We have 2 warriors, 4 archers, 22 spears, 9 horses and 12 cats.
Is that elite warrior still around? I didn't see his attack mentioned.

===============

IBT:
Maya start Great Library!

That is the scary moment of this turn. We are so screwed for tech that we badly need the GL to catch up.

===============

Signed up:
LKendter (on deck) (vacation Aug 3 to Aug 9)
Arizona_Steve (vacation July 31 to Aug 15)
tarkeel
Meldor (currently playing)
hotrod0823 (vacation July 16 to July 24)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
He is still around, but never had a chance to do much good. He would have been slaughtered on the counterattack. The aztecs are pouring a steady stream of swords at us now.
 
350 BC (0)
Everything looks good. I hate to let the damaged swords get away, but I will let things heal.
(I)Innsbruck Horse->Horse, Kufstien Cat->cat. Gmuend Walls->Rax. The Zulu complete the Great Library in Zimbabwe. Cascades ensue to Hanging Gardens.

330 BC (1)
Turn research on CB due in 1. Swap GL to Colossus. I thought about HE or FP but went for cash instead (for research). Kill off one JT at Eisenerz Load tow horses in second army.
(I) JT is dropped off on hill at Villach. Vienna Horse->Horse, Salzburg Horse->Settler, Graz Colossus->Heroic Epic. Lienz Horse->Rax (I missed that one sorry). Mayans complete Hanging Gardens in Copan, Aztecs start the Great Wall and MoM

310 BC AD (2)
Two cats fail to hit JT at Villach but a Vet Horse btakes him anyway, altough it redlined. Take a point off one at Krems and then the archer takes it out. Finish loading second army. It is moving to the eastern front for now. Pound three swords at Eisenerz and then hit them with an elite horse and archer. Both win and the army takes 5 hp damage getting rid of the third.
(I)More swords at Eisenerz. Villach walls->Rax.

290 BC (3)
The Iroquois now appear on the trade screen. We buy Code of Laws and Pottery for 271g and then declare war. Here come the Mounted Warriors. We bomb the two swords to 1 hp but don't get a shot at the archer near Eisenerz. Our elite archer takes out the archer. The elite warrior takes out a sword and the army finishes the last one.
(I) Swords/Archer at Eisenerz, Aztec spear at Krems Iroquois warrior at Landeck.

270 BC (4)
Cat hits spear at Krems and archer finishes it off. Cats do their job at Eisenerz and the elite Warrior and elite horse follow up with kills. I notice Eisenerz doesn't have a Rax and so it is swapped to one pronto. Demonic warrior does 4 Hp of damage to our horse army. The army promotes.
(I) Three JTs in range at Eisenerz. Vienna Horse->Library, Krems Horse->FP, Kufstein Cat->Cat

250 BC (5)
The elites need healing, so the army takes out tow of the JTs and the reg horse takes out the third promoting to vet. of the JTs.
(I) We get Mysticism and go for Poly due in 10. Slazburg settler->spear, Innsbruck Horse->settler, Bruck Horse->Horse. Salamanca is the new home to the Great Wall.

230 BC (6)
Kill off two full hp swords outside of Eisenerz so the army will have to heal. No units in the area right now. Kill Iroquois archer outside Akwesasne
(I)Aztec swords pour down the coast. Lienz Rax->Horse. Aztecs start MoM and Sun's.

210 BC (7)
Kill an Aztec and Mayan spear near Krems getting an elite archer. Kill an Iroquois archer near Landeck. Demonic spear at Awkansasne red-line army before dying and it retreats to heal.
(I) Eisenerz Rax->temple. The Iroquois start Sun's.

190 BC (8)
Eisenerz no longer seems to be the prime target. I start shifting some troops to either put it back into the crosshairs or get troops to the next locus. I am forced to turn research down to keep the populace happy.
(I) Troops in the mist. The Incan city of Machu Picchu finishes the Mausoleum.

170 BC (9)
More shifting of troops and trying to see were the next pressure point is.
(I) Salzburg Spear->Spear, Kufstien Cat->Cat. The Aztec's start Sun's.

150 BC (10)
Move new spear to krems and move Krems spear to moutain. Kill two Iroquois archers outside of Awkansasne but agian the army will have to heal.

Keep pulling troops away from Eisenburg until the next locus is found. May need to bring the army to the middle near the capital and bring some cats with it.

http://www.civfanatics.net/uploads8/LK71-150BC.zip
 
The Zulu complete the Great Library in Zimbabwe.

ARGGGGGGGGGGGGG.
We are now in a severe tech hole with no easy way out.

========================


Signed up:
LKendter (currently playing) (vacation Aug 3 to Aug 9)
Second game for Sunday evening. I hope I can complete both.
I really hope I can bring some good news during my turns. We need to get on the offensive, or at least start pillaging soon.

Arizona_Steve (on deck) (vacation July 31 to Aug 15)
tarkeel
Meldor
hotrod0823 (vacation July 16 to July 24)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
That is the price you pay when you avoid contact as long as we did. Early contact slows the tech pace. If you don't want the Zulu to hit Industrial while we are still trying to get Moanrchy, we had better build some ships to go find them.
 
That is the price you pay when you avoid contact as long as we did. Early contact slows the tech pace.

But how well would we have done with just archers? At the contact time we didn't even have our horses connected.

As for contact the Zulu we will have to agree to disagree. It sounds like a stalemate with 3 civs. I am in no rush to find additional civs. I am not hearing the foward progress we need.
 
I have three cities building infrastructure and 1 city build a settler with a built settler on the way to drop another city. We go more than twenty turns without losing a single unit verses massive loses by the other three civs and we are making no progress?
 
LKendter said:
But how well would we have done with just archers? At the contact time we didn't even have our horses connected.

As for contact the Zulu we will have to agree to disagree. It sounds like a stalemate with 3 civs. I am in no rush to find additional civs. I am not hearing the foward progress we need.
We would have done quite well with them. They are doing quite well right now. They may not have the movement that the horse has so you have to leave the bottom guy on the stack if you don't want to risk the last attacker. They give bombard in defense. Great earlier game units.
 
150 BC (Pre-turn)
I agree we want Heroic Epic. However, with Graz having high commerce I want a library in that city.

I sent the army forward for recon, and find another 5 Aztec units on the way. I have no choice but to keep the army at home. :(
We really need to find where the iron is.

:eek: I seen another border color. The Inca are very close. Between this and the walls in the Iroquois towns it is clear the north is the way to expand.

I can't justify 30% luxuries for just 3 citizens. I swap to scientist, and get Polytheism a turn early with no money lost. We need to catch up the severe tech deficit.
(IT) Graz can complete the FP is just 20 turns. A further away FP does help, but any FP will reduce our horrid corruption.

:confused: I have no idea what the Aztecs are up to. There movement path almost implies a war with either the Maya or Iroquois.


130 BC
I kill 1 archer, and 1 spearman. Our elite had no luck. Our army is shadowing that nasty Aztec stack.


110 BC
No action as we wait to see the direction of the Aztec stack. There are no other units of significance are in range. That will change next turn.


90 BC
Salzburg is the new Aztec target.
I kill 1 archer, 1 spearman and 3 swordsmen. Our elite had no luck.
(IT) I don't know why, but all AI have suddenly become obsessed with Salzburg.


70 BC
I kill 1 archer, 1 JT, 3 spearmen, and 6 swordsmen at no cost!
I promote a horse to elite, and got away with a warrior attacking a badly injured sword. You have to love those catapults.

The Aztec SoD is fried.
(IT) We kill a JT in on defense.
We then see the BAD news from the Aztecs. The first MDI has arrived.


50 BC
I kill 2 archers, and 1 JT. I promote TWO horsemen to elite.
(IT) We almost lose one of the horse armies, as the Aztec MDI attacked it. We need stronger units to create a pillaging army with.
I suffer my first lost with a spearman.


30 BC
I kill 2 archers, 1 swordsman, and 1 JT. That is 4 more elite victories without an army. :(


10 BC
I kill 3 JT, and 1 spearman. My luck with elites sucks as another victory fails to produce a leader. The new Maya town of Lazapa is auto-razed

Klagenfurt is formed on the hills near Tikal. The next step is to raze Tikal.


10 AD
I kill 2 spearmen, and 2 JT. I lost 1 horseman. Two more tries with elite units are simply wins. I promote yet another unit to elite.

Weiz is formed.
(IT) We lose 1 spearman on defense, but kill 1 JT.


30 AD
The Aztecs again coming back as several MDI are approaching around Tikal. Tikal is razed and we get $1 along with a worker

I kill 3 archers, 2 MDI, 1 JT and 1 warrior.

Well it is about time.

LAK-435.jpg

(IT) No AI attacks, but more Aztec MDI coming our way.


50 AD
I kill 2 warriors, 2 archers and 2 MDI. I am back to simply winning with elite units. Of course, I do promote yet another horseman.


Summary:
Our next leader target should be the pentagon. We would use that extra boast for the armies. I would like to start pillaging, but we need better defensive units for that army.

We need to be very careful fighting the Iroquois to not contact the Maya by mistake. We have forward progress up north, and I don't want to lose it.


Signed up:
LKendter (vacation Aug 3 to Aug 9)
Arizona_Steve (currently playing) (vacation July 31 to Aug 15)
tarkeel (on deck)
Meldor
hotrod0823 (vacation July 16 to July 24)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.


http://www.civfanatics.net/uploads8/LK71-50AD.zip


The below is the current war front. We have an Aztec city getting in range. The red dot is where the settler is heading.
LAK-436.jpg
 
I think the only way to slow the tech pace is to get all of the civs at war. Otherwise we are going to be hopelessly behind.
 
I think the only way to slow the tech pace is to get all of the civs at war. Otherwise we are going to be hopelessly behind.


What I have learned from the last AW game is that pillaging helps big time. To really slow the tech pace we need to pillage some civs to death. If we get the pentagon we might be able to go pillaging with a spearman army with a couple of horses hiding underneath.


Getting the AIs to fight each other really slows the tech pace. This denies the other Civs luxuries and the ability to trade tech.

The only thing fighting additional civs does from us to discourage additional buildings. They will still trade luxuries and techs with each other. The one advantage we get is researching at a lower cost.


We are finally making offensive progress. Fighting another civ will put us back on the defensive.
 
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