Preturn: Since we have some settlers, I raise our % to 58 by planting towns where we won't expand to. I also rush some libraries.
IBT: We lose one infantry vs 5 attacks. Our spy in Babylon is captured.
1902 AD: I bombard Babylon with 80 Artillery. This redlines all units, destroys the Civil Defense, and brings the population from 12 to 6.
An elite tank still cannot take out the red-lined mech and it promotes. 3 more Artillery are needed to re-red-line the mech.
Lose a second vet tank vs an red-lined mech. Kill 7 mech, 4 TOW, and 1 Marine. I capture Babylon. I keep it for smiths and sun tzu.
Line up an attack on the Mongols.
IBT: Lose one infantry. Win 2 battles
1904 AD: Capture Ta-tu. Destroy a mongol size 1 town on the inland sea. Destroy ashur and build some new towns Get 2 Leaders and rush 2 factories.
62% land, 67% population
IBT: No attacks
1906 AD: Capture Eridu and Krakatorum.
66% land area
IBT: The library rushes in the preturn complete and push us over 67%
Notes:
Well that was the most difficult AWE win I have played in and was pretty close. I have played in more difficult AWE games, but those were lost. We did get some breaks in this one.
I feel the reason the game was closer balanced and thus longer was the lack of pillaging. With pillaging, I think games are decided earlier. Either you are overwhelmed, or you can pillage and remove the threat of advanced units.
Good game all. It was fun but harrowing.
I will attach the save just before the win
IBT: We lose one infantry vs 5 attacks. Our spy in Babylon is captured.
1902 AD: I bombard Babylon with 80 Artillery. This redlines all units, destroys the Civil Defense, and brings the population from 12 to 6.
An elite tank still cannot take out the red-lined mech and it promotes. 3 more Artillery are needed to re-red-line the mech.
Lose a second vet tank vs an red-lined mech. Kill 7 mech, 4 TOW, and 1 Marine. I capture Babylon. I keep it for smiths and sun tzu.
Line up an attack on the Mongols.
IBT: Lose one infantry. Win 2 battles
1904 AD: Capture Ta-tu. Destroy a mongol size 1 town on the inland sea. Destroy ashur and build some new towns Get 2 Leaders and rush 2 factories.
62% land, 67% population
IBT: No attacks
1906 AD: Capture Eridu and Krakatorum.
66% land area
IBT: The library rushes in the preturn complete and push us over 67%
Notes:
Well that was the most difficult AWE win I have played in and was pretty close. I have played in more difficult AWE games, but those were lost. We did get some breaks in this one.
I feel the reason the game was closer balanced and thus longer was the lack of pillaging. With pillaging, I think games are decided earlier. Either you are overwhelmed, or you can pillage and remove the threat of advanced units.
Good game all. It was fun but harrowing.
I will attach the save just before the win