meldor
Deity
BTW, I don't know if alliances should be allowed. If we do have alliances, then we better have enough extra troops to play border patrol and keep ally units out.
I can't look at or dot map till about another 12 hours. I can't offer comment until then.Hopefully the german units raze the mayan town, settler due in 3 turns. We should settle N of the cow. We can also squeeze in a town SE of the warrior on the hill.
Why? This is very wastefull of worker turns.Workers mined the second spice, but didn't road it.
Don't bother with warriors. We won't have the spare cash to upgrade many. My vote is catapults, 1 spear per city with a couple spares, horses and swords.gozpel said:I vote warriors and swords when the iron is connected.
I think the variant rule We must demand that Civ leave our borders except in the case of cutting a corner. isn't being thought about. If we grab those additional cities every war that involves Germany will have other civs cut accross out borders. Is an extra iron worth several more wars? I would have rejected the town above the cows if it wasn't for the iron.Microbe said:But Germany razed another Maya town, and there is an iron in the north that we may grab. Do we go for that or just settle nearby?