LK81 - Exploring RaR, Monarchy, a new civ

got it.....
 
preflight (1400ad)

I hire some engineers to hurry along builds in corrupt former Zulu territory.

ibt: Carthage DoW on Egypt

turn 1 (1405ad)

settle Opone
raze Umatata for 141g and 2 workers
Settle Apotopa

ibt: America and Germany signed Peace Treaty

turn 2 (1410ad)

Capture Ngome for 243g and 2 workers
Capture Oglala for 173g and 1 worker
lower research rate to 20%

ibt:

learn emancipation, start totalatarianism

turn 3 (1415)

Settle Akare
Settle Pare
Capture Hunkpapa for 203g and 3 workers

turn 4 (1420ad)

capture Santee and liberated 253g and 1 worker
The Zulu are down to 2 cities, on in American territory and one on an island.
make peace with Zulu for New Zimbabwe, 1268g, and WM
Abandon New Zimbabwe as it's on an island with a German city

I'm hoping America will finish off the Zulu for us.

ibt: zulu still survives

turn 5 (1425ad)

start consolidating troops for assault on america.
Rush shrines in non-resisting cities.

ibt: Rusaddir flipped to us from Carthage

turn 6 (1430ad)

Settle Ocelis


turn 7 (1435)

Investigate Washington. It only has 4 defenders and they are weak compared to us. I demand American Troops leave our territory or declare war. They DoW on us.
Capture: Wounded Knee, New York, Denver and New Orleans

ibt: German troops showing up in our territory.

turn 8 (1440)

Germany gives us peace and 66g and WM
Destroyed San Francisco and settled New Aksum in it's place
Captured Washington with 4 citizens and NO RESISTORS!
Captured Miami
Settle Ham

ibt:

New Orleans recaptured (was lightly defended due to flip risk)

turn 9 (1445)


Recapture New Orleans
Capture Philadelphia
Capture Atlanta
Capture Houston

ibt:

Carthage wants to renew Rop - nope as we're almost done with the Americans and they're the next on our radar.
We complete the Crystal Palace

turn 10 (1450ad)

Capture Chicago
Capture St. Louis
Captue Seattle
Got a Leader (army)
Captured Baltimore
Captue Buffalo and destroyed the fragile Americans


Notes:

we have 14 turns left of Peace Treaty with the Zulu.

I could post the Washington screenie, but it's pretty pointless now, IMO. :mischief:

I'll be very surprised :eek: if the game gets back around to me.
 
Got a Leader (army)
We are building armies at an absurd every 4 turns right now. Try to see if any buildings make sense. I couldn't even fill the armies as fast as we built them.

=======================

Signed up:
LKendter
Rrau
Pfeffersack (status unknown)
Meldor (currently playing)
Microbe (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
rrau said:
I'll be very surprised :eek: if the game gets back around to me.
That is a possibility. Once we got past the Zulu core they collapsed fast. The percent of world jumped quite a bit on your turn. I have no question some of that was shrines rushed during my turn. Meldor gets the benefit of a lot of rushed shrines from your turns.

A lot of the border with Carthage is too close to us. :satan:

Signed up:
LKendter
Rrau
Pfeffersack (status unknown)
Meldor (currently playing)
Microbe (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
1450 AD (0)
We are at 43% of the land and 60% of the pop. I don't think this game will last much beyond my turns. Looking at the map, it looks like Carthage should about do it. The military is out of place to start a war this turn, but next...
(I) CArthage completes Shake's for us!

1455 AD (1)
Cartyhage has Naval Tactics and refuses to give it to us to keep us happy! We are now at war.
Boston captured.
Cincinnati captured.
Saldae (Size 1) is captured.
Cirta is razed (size 6, 2 workers) and replaced.
Cadiz (size 9, 4 workers) is razed and replaced.
Cathago Novo (size 1) is captured.
CAvs move in on Hadrumetum for next turn. We need settlers, but rushing them is prohibitive. I rush 9 shrines. Pick up an extra 89gpt from Germany for various products. We are now at 47%/64%
(I) We lose 1 exposed Cav to counter and that was it. We get machine tools and go for Espionage.

1460 AD (2)
Sulcis (Size 5 (2 resisters) is captured.
Hadrumetun (size 6, too much culture, 3 workers) is razed and replaced.
Nora (size 10, 4 workers) is razed, but no replacement yet.
Use a leader to build a skyscraper in the capital. I rush a bunch more shrines, finish th eones in the north. We are now 48%/67 so we have met the population side,now we need squares.
(I) Carthage actually moves 3 offensive units our way.

1465 AD (3)
Oea (size 5, 2 workers) is captured.
Leptis Magna (size 8, 6 resisters, Shakes,) is captured.
Malaca (size 5, 2 resisters) is captured.
Kill off 4 stray units. We are now up to 51% land, pop is up to 71% :).
(I) We get Espionage and start Psychology (due in 4).

1470 AD (4)
El-Amarna (size 6, 2 resisters
Alexandria (size 1) is captured.
Leptis Minor (size 4, 2 resisters, 2 workers).
Abydos (size 1) autorazed and replaced.
Utica (size 7, 3 resisters) is captured
Hippo (size 6, 4 resisters) is captured.
Carthage is down to 4 cities and we have 3 armies outside Carthage, and yet they still won't talk to us. Pity them. I kill off 3 units stranded behind the lines by the rapidly moving front. We are now at 53%
(I)Carthage throws all they have left at Utica and recapture it.

1475 AD (5)
Utica (size 3, 1 resister) is recaptured.
Carthage (size 9, 9 resisters) is captured.
Sabratha (size 8, 6 resisters) is captured.
Theveste (size 6, 4 resisters) is captured.
Memphis (Size 6, no resisters) is captured and CArthage is no more.
This leaves us at 60% land. Well, we have no deals left with Egypt, I would what will happen next turn? I wish I could go after Germany as well, but that is ok. Egypt should do it. The Germans get Espionage for Ship Building, Naval Tactics, WM and 901g.
(I)Not much.

1480 AD (6)
It seems that Egypt is in our way. I delcare.
Pi-Ramesses (size 3, 1 resister) is captured.
Thebes (size 3, 1 resister) is captured with Shangri-La.
Elephantine (size 1, no resisters) is captured.
Get the Germans to join us against the Egyptians. We are now at 62%.
(I) The Germans capture the two Egyptian cities in their area.

1485 AD (7)
Byblos (Size 7, 3 resisters) is captured.
We are at 63%.
(I) We get Psychology and start Radio.

1490 AD (8)
We capture the last Egyptian city and they are no more. We are at 64%
(I)

1495 AD (9)
We go to 65%
(I) We win! I guess it didn't even make my turns. Good game all...


finish-lk81.JPG
 
way to :hammer: team. :D
 
We almost trippled the amount of land we owned in less the 40 turns. :goodjob:

I didn't even think it would end THAT fast.

RaR on emperor is just to easy...
 
LKendter said:
RaR on emperor is just to easy...

Wouldn't say that. For Monarch and below, that's true. This is surely one of the reason many lesser experienced builders love the mod.
But for Emperor/DG, even Deity partially, the balance was done in a way that once you are the strongest Civ, you don't need to fight unnecessarily long. In unmodded Emperor, a human player with 35% land (unless one AI holds the other 65% ;) ) technically has won as well, it just takes a lot longer to finally meet the requirements.

So, of course it was no problem for a team like this, but would unmodded Emperor with a good start have caused you any troubles?
 
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