Preturn: Things look decent... (switch Zurich to not complete its build next turn.
IBT: ... except I missed the sacrificial artillery (a bunch of artillery within easy reach of speed 3 units, one per square). I should have checked the preturn better. Won't effect our win though (in 2 I hope), and actually the artillery is not even disbanded. We can take them back. We lose the silk colony as well and get some riots.
Beijing almost falls. It holds on by a single 1 hp conscript Mech.
1782 AD: Use the settler to block off Chinese access to our silk colonies. Wake up all artillery and upgrade it. A few tech trades for cash to do so.
Capture Nanking, Xingjan, Ta-tu, and Kaifeng 2. I don't raze because I want the borders pushed back. I switch Zurich to the final part.
IBT: Argentina adds 3 more parst to their spaceship (total 5) not that it matters. We build our 8th.
1784 AD: We have 150 Radar Artillery. I have fun with its ability to move and shoot to red-line Chinese cities before attacking.
Capture New Nanking 2, Canton, Anyang, Chengdu, Baruun-Urt, Macao (destroy Macao and build our own town), New Canton 2, Chittagong, Shantung 2, and Calcutta. I also plant settlers. If the game was going to last longer I would have replaced the towns captured last turn. Size 33 Nanking will be a bit of a flip risk in the IBT
IBT:Finish up the Spaceship and Launch. No flips BTW.
For fun, I printed a "Before" and "After" of china's core showing the power of Radar Artillery + Modern Armor Armies The best part is that the armies are barely injured doing this and can do it again next turn (forest and such slow you of course). Too bad they occur so late in the game.
Not that the war mattered of course. I could have just declared peace for the same result. Modern war can be fun though. It might be interesting to go back and do the domination win.
Here is the turn before launch