LK91 - RaR OCC

You are aware that founding cities on hills gives two shields in the city square?
I am now. Is that different from the base game? I thought hills were one shield settled.
 
Yes, it is different than the base game, because all hills produce an extra shield in RandR.
Makes a pretty huge difference.

Pls see my apology in your other thread. I did not see the post where you stipulated that you were waiting for all five. I thought the thread was dead. My bad.
 
Bezhukov said:
Yes, it is different than the base game, because all hills produce an extra shield in RandR.
Makes a pretty huge difference.
The RaR learning curve continues.

As for the tile problems and shields I think it will improve a lot with a better government. Flood plains go to +4 food and growth won't be a problem.
 
Preflight: work river hill instead of forest to get extra commerce. Dyna in 8. Egypt and Spain both have Dyna already, will try to trade. Low lux by 10%, get 56g from Tibet for Fermentation.

2110BC: ranger dodges barb and meets French. Joanie up Myth and Slavery. Will not trade Myth for our whole econ.

IBT: Spain extorts 27g.

2070BC: Archer->Wiseman in 3, lux to zero. Buy Dyna for 135 from Joanie (she had traded Myth for it). Philo in 20 (AI will go for Bronze). Revolt, need one entertainer, growth in 4.

IBT: Spain settles at silks, taking incense.

1990BC: zzzz

IBT: Egypt extorts our 14g.

1950BC: zzzz

1870BC: We are a Monarchy. MM to finish Wiseman in one.

1830BC: Wiseman->Shrine in six, growing in 4. Great, AI’s have Bronze already. Philo in 13.

1770BC: zzzz

1750BC: zzz

1725BC: growth in one, MM for production.

1700BC: Notice governor isn’t on, or Shrine would have been produced.

1675BC: Shrine->Oracle in 27 (will go down on growth in 3 turns), we need Oracle badly – we are now down 5 techs, none of which are Philosophy. Fingers crossed. Philo in 7.

1650BC: CofL now out there.

1625BC:zzz

1600BC: Trade has been discovered. Philo in 4. We’re working the plains for faster growth – when we hit 8, we can switch to hill.

1550BC: we can trade with Spain. When they get riding, trade our Camel, should be able to get at least a lux, if not a tech.

1525BC: Philo in one – no one has it yet! Beads of sweat running down my brow…

1500BC: Philo comes in, and we’re first! :D Whew. I choose Classical Ed. We now have two monopoly techs. I’ll leave the wheeling and dealing up to Doc.
 

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@Bezhukov - Please use something more descriptive then Osman of the Ottomans. For those of us who play multiple games it will get lost. Not to mention the risk of confusion with a different game.

MM to finish Wiseman in one.
Uh, that was a counselor you built. It decreases corruption. I don't think it will offer any help in the capitol.


I’ll leave the wheeling and dealing up to Doc.
Actually, it is Bed_head7 whom is up.

Signed up:
LKendter
Bezhukov
Bed_head7 (currently playing)
Doc Tsiolkovski (on deck)
Grs


Remember 20 turns per round (not much will happen with just 1 city) - STRICT 24 hours got it, total 48 to complete.

NOTE: This is a strict 1CC. We can't have another city for even a millisecond.
 
:blush:

I guess we all have an RandR learning curve. Who knew Osman isn't scientific?
Were we given the Ottomans randomly? The COM trait is pretty much wasted on us.


We can disband the counselor at some point to short rush another improvement.
 
I got it. I wish we had traded Philo for BW, and then taken Construction as free tech so we could get spt up in the capital, but oh well. Or traded for CoL, and taken Demo. I don't know if we want that, though, as I know very little about RaR govs at this point. Then again, I could be completely wrong about techs, as I am still not sure what is all required for every tech.
 
@Bezhukov - Please use something more descriptive then Osman of the Ottomans. For those of us who play multiple games it will get lost. Not to mention the risk of confusion with a different game.
Wow, I am amazed how you keep on finding your saves without using a different directory for each game - and that with so many games you play :eek:
 
1500 BC (0) -

Code of Laws, Aristocracy, and 10g from France for Philo.

Egypt gives Mathematics and 148g for Philo.

CoL, Philo, and Aristocracy (should have been Math, but in testing various scenarios I took the second best trade accidentally) for Slavery, Mythology, Bronze Working and 6g from Tibet.

Philosophy and 1g gets Trade from the Spanish.

Mathematics and 68g to Tibet for Construction. And then Trade and 80g gets us Civil Engineering.

Classical Education to France gets Polytheism and 165g.

Classical Education and 19g to Spain gets Monotheism.

The somewhat devalued Classical Education gets 120g from Egypt.

Finally, after giving a small 25g gift to Tibet, they give up all 173g they have for Classical Education and Polytheism.

I don't think I have ever done this much trading. In doing this, I noticed that they always offered 5/6 of what they were willing to pay. I don't remember seeing this before, but then again, I have never done so much trading. All in all, 11 techs and 429g for 2 techs. I must say, RaR is pretty cool.

Now, where to research? I was going to go for a gov tech, but the Oracle will finish before them, so opt for riding instead. I don't know AI research patterns, so hopefully this wasn't too bad a choice. I just wanted to see what a Camel Rider looks like.

After all of that, I feel like I already played my turns.

IT - Germans declare on Egypt. So I guess we ought to be looking for them over there.

1425 BC (3) - So riding wasn't a great choice after all. 80g to Egypt for Riding, then trade Riding to France for Naval Warfare and 36g. Start on Iron Working in 10, probably another bad choice, but the only other options that finish before the Oracle are Elephant Training and Poetry. Actually, with the mine finishing, we can't get anything before the Oracle without substantially slowing the completion, so I shut off research.

1275 BC (9) - We are beaten to the Oracle by one turn. We could not have gotten it faster, I am relatively positive, unfortunately. Switch to slave trade. I just wish I hadn't shut off research, but I guess the Tibetans semi-cascaded to Oracle. When I got the message they were building the Oracle, I checked, and after seeing it was highly unproductive, I didn't really worry about it.

1250 BC (10) - Finish Colossus. Start MoM, due in 7. This, of course, triggers the GA. Right, we are Commercial.

1175 BC (13) - Great, Currency learned. We might be in a bit of trouble with techs.

IT - Tibet demands 43g and gets it. And unfortunately, Germans finish Slave Trade. I wanted badly to build it first, but hadn't seen any messages about it and MoM and Colossus get better culture.

1125 BC (15) - Currency learned, start on Monasticism.

1100 BC (16) - Finally some good news, as we meet the Germans. They are nearer to us, while the rest have hit middle ages (as indicated by barbarian uprisings). Currency and 32g for Republic, which is where I presume we are going. Or is it democracy? Istanbul finishes MoM, starts spearman.

1075 BC (17) - Barb horsemen seemed to be headed for Spain, not us. Withdraw workers just in case.

1050 BC (18) - After a couple of spears, start water mill.

IT - Egypt demands some gold. They are relatively far off, and I am not in the mood. They declare.

Final notes - I have no idea what happened during my turns. The number of techs learned was overwhelming. Once we have watermill and one more mined hill, we can do some one turn camel riders, and maybe try to knock out Santiago, thereby claiming incense for some badly needed high culture wonders. I guess we also need to take care of the culture improvements like Monument, but there hasn't really been a great time for that.
 
IT - Egypt demands some gold. They are relatively far off, and I am not in the mood. They declare.
This is a *1* CC. We don't want to fight useless wars. Please cave to demands unless it is an extreme as every military unit built is shields wasted toward additional culture. We need a ton of culture built. 25K is a very large goal. Unless the war has a very good purpose we are losing focus. This was losing focus on the big picture. This is meant to be an almost pure builders game.
I guess we also need to take care of the culture improvements like Monument,
I agree 100% that we want anything culture giving. However, the low culture items like that may take a back seat for a while.

Once we have watermill and one more mined hill, we can do some one turn camel riders, and maybe try to knock out Santiago, thereby claiming incense for some badly needed high culture wonders.
This might have merit, but what wonders are we missing?

Signed up:
LKendter
Bezhukov
Bed_head7
Doc Tsiolkovski (currently playing)
Grs (on deck)


Remember 20 turns per round (not much will happen with just 1 city) - STRICT 24 hours got it, total 48 to complete.

NOTE: This is a strict 1CC. We can't have another city for even a millisecond.
 
Sorry for not giving you some more input, Bed.

Republic is pop-rush, Demo is cash, if I'm not mistaken. :)

I suggest we go for the bottom half of the tree toward the GL. We'll very much need it. According to the Civilopedia, Slave Trade does not give us tourism.

My weed cost us the Oracle. :(

Colossus, however, is probably more valuable over the long run. Once we get MoM, we should be able to manage a Slave Market (gives the same production boost as a Water Mill). This is worth it even if running 1 lux (we also have war happiness).

The GA is well used for wonders (tourism).
 
We badly need Demo. A agree with a Slave Market for now, but may run into trouble later (literarelly dozens of wonders increase the unhappiness). Palace Gardens, Heroic Epic (no Army required in RaR), Academy/The Academy, Library/Great Library, Theatre. Port. Don't see us leaving the AA soon, there's a lot of stuff to get there first.
Missing the Oracle sucks...this is the singlemost important culture wonder. Best culture/shield values:
Monument (1/20); Shrine/Artist Guild (1/40); Theatre (1/50); Port (1/60). Artist Guilds are MA, but we should get the other ones ASAP.
 
Doc, the pedia says that the Slave Market unhappiness caused by Wonders is not cumulative. I've never had problems with it - it's not like we need WLTK days in the capital.

Also building culture is important, but until 10AD or so, shouldn't tourism be the first priority? (Epic doesn't get it) As long as we get the good culture in time to double, we should be OK. Also makes sense to build great wonders that won't always be available before small wonders that will.
 
Doc Tsiolkovski said:
We badly need Demo.
Are you interested in the trade bonus, or the cash rush ability to speed up some buildings? Either way I don't want to revolt until after the GA.

Our production with the wind mill is 40 SPT. :D
Can you say academy in 2, palace gardens in 3, school of scribes in 3, harbor in 1 (Lighthouse not yet built!), etc. I hope our GA gets several more cutlure wonders. We are 80 turns into the game and only making 7 CPT. With the 25K goal we need to average 46/turn to win at 2050AD.

I do think the GA timing works to get a lot of buildings in place for doubling. All of those 1 and 2 cpt buildings double will really help toward the goal.
 
Bezhukov said:
Also building culture is important, but until 10AD or so, shouldn't tourism be the first priority?

I agree some tourism would be nice. I think palace gardens with tourism and 2 cpt and harbor / great lighthouse should be the priorities. We already have 2 wonders for tourism. 2 more would really help. When we run out of wonders we need academy / the academy to help with science.
 
Obviously the tb wonders should finish before. But if none is availabe...
The unhappiness is indeed adding up in C3C. This was an unexpected surprise to find this fixed; we weren't aware of that. And so the Pedia wasn't updated here. Note it is not cumulative (2x doubling is not 4x), but each adds one more unhappy face. Nothing we have to worry as long as there are no other unhappiness reasons...but we're aiming for a high WW gov.
 
Sorry, my log became unclear. The trading at the start took longer than I expected, and along with other events in game, I was playing much later than usual. I don't think any of my play was affected, but my log became rather unclear. We finished MoM on turn 16, built two spears, and started water mill.

Sorry about going to war. I didn't realize that alliances were not available at this time, but it was stupid of me to assume that they were and irresponsible of me not to check. I wanted to get Spain allied if possible, have them waste some units on each other, then as I said at the end of my log, take Santiago. Incense would be nice for Holy City and Shangri La, and would help to make up for missing out on some other wonders.

I can't clearly remember the other available wonders. I think the Great Wall is still out there as well as the Great Lighthouse. Not sure what else.
 
>Either way I don't want to revolt until after the GA.

Second that motion. I move that we wait until after we get the GL. And we will need it on Deity.

Bed, I thought you had a great set of turns, even when things went other than planned.

:p

Remember that Great Libnary requires a library, so no prebuild. Might not hurt to squeeze the Gardens in here quickly while we have a breather. Can we agree to stick to the bottom of the tech tree? The AI will usually neglect it.
 
No way we want to revolt during GA, but after that, cash-rushing would be fine. We may want to go to Absolute Monarchy later, and stay there forever.

Since I need to play the 7+1 Sid game before, and won't be done with that one before tomorrow, could we switch here? Just slot me in after grs.
 
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