LK91 - RaR OCC

Ottomans, 1000BC
Can someone please explain me why we haven’t started to mine the FPs? We’re in our GA, and waste dozens of shields because of that; mining that hill takes forever.
1000BC, and we’re making 7cpt…

IBT: Water Mill->Academy

1-975 Isabella gets 42gp
2-950 IBT: Academy->War Camel. Barbs show up.
3-925 IBT: War Camel->War Camel
4-900 IBT: We learn Monasticism. Loose a Spear and Ranger to Barbs.
5-875 Loose Camel Rider to Barb. Kill him with a Camel. We have a monopoly on Monasticism. Get IW and Seafaring from Tibet. Military Training from Germans. We enter Middle Ages. Olive Oil and Wines from Spain. 80gp from France.
Start on Poetry.
6-850 There is simply nothing I could do about those Barbarian Horses. Can’t even plan what to build, I simply pile up shields towards something.
7-825 Grr, France has learned Poetry. Egypt shows up.
8-800 Have to pay 140gp for peace. Not that we have any use for the cash anyway…IBT: Poetry->Drama
9-775 IBT: The Academy->Palace Gardens
10-750 Waste a Camel to damage a barb Horse, finish him with our Archer. At least, we get a Slave.
11-730 IBT: Palace Gardens->Theatre prebuild.
12-710 IBT: Drama->Lit
13-690
14- 670 Buy Incense from Spain for 100gp. Disband our Scout in germany, he cannot get anywhere before getting the boot. And he does cost us upkeep.
15-650 :cry: move all units out of the city. Better loose a turn of production or a pop point than to get pillaged. IBT: Yep, 1 pop lost.
16-630
17-610 IBT: Loose Spear to Barb. Learn Lit. Library finishes.
18-590 :cry: have to build Archers.
19-570 IBT: Our GA ends.
20-550

I’m clueless. Our city spot sucks. Not founding your capital on a hill is an almost ridiculous mistake; I take a river hill any time over a sole food bonus. Plus, the fact our city is on FP makes it highly likely we’ll get hit by disease sooner or later. And, the city doesn’t even have growth potential with 4 desert tiles.
I’m building a granary now; we need population, we need it even more then the Great Library! Istanbul is size 7…

Note Dark Ages cannot be traded, the AIs are way into Middle Ages, but we need to research that tech ourselves (or get it from the Glib).
We’re making 16cpt now, 408 total. Lhasa has 818…and culture isn't even what I'm really worried about...

The Save

Bottom line:
Seriously, if LK88 is doubtful, this one is a disaster. I cannot imagine a Civ that would be harder for 20k than Ottomans. We do not get a discount on any improvements. We have about the worst UU for OCC, requiring two resources. We have no cheap Champs to fight the Barbs or trim a neighbour early. No fast Workers, no AGR bonus. A completely useless (for OCC) trait specific improvement.
Would you pick Hittites for the first time you try Deity OCC in unmodded? Hittites with a 3MC that requires Iron and Horses? I’m open for a challenge, but this one won’t work out well.
Almost everything we can do is a bit trading, choose production, and hope we don’t get attacked. And hit enter 500 times.
 
I cannot imagine a Civ that would be harder for 20k than Ottomans.
If you check the thread it said Civilization = Random. Someone should have spoken up at that point to show the problem with random.


Not founding your capital on a hill is an almost ridiculous mistake
Sorry, but I didn't know about RaR with hills giving 2 shields in the capitol. I was trying to save the needed shields and hills. I know hills are very powerful in RaR and didn't want to waste one.


Signed up:
LKendter (on deck)
Bezhukov
Bed_head7
Doc Tsiolkovski
Grs (currently playing)


Remember 20 turns per round (not much will happen with just 1 city) - STRICT 24 hours got it, total 48 to complete.

NOTE: This is a strict 1CC. We can't have another city for even a millisecond.
 
I've seen the Ottomans. But seriously, it may have worked out well due to the random factor of EXP - that would have made up for it. Obviously, I didn't expect someone to build aCOunselor instead of a Monument. And it's not only about the spt in our case - this start has more a food problem than a shield problem; we can cope better with the missing shield than with the missing FP at the moment.
But the biggest problem is the missing defence bonus. And of course, the fact that founding on the Hill would have meant Iron and Incense is sadistic. :cry:
But, this is not a game we should abandon. Our culture is ok, we have two useful, but low culture wonders, and we have a good shot at the GLib (Important: Do not trade Drama. Any turn delay for the AI is crucial!). Invention will give us at least Crossbows (another reason why I built Archers, those can be upgraded). Fail to see why we didn't build a monument very early, that would have helped a lot.
The problem is that we need to keep low profile throughout the the game.
 
Obviously, I didn't expect someone to build aCOunselor instead of a Monument.
That one was a real suprise to me. I agree that was a real waste of shields.


I think the next OCC game will need discussion on the civ. I *DO* plan another RaR OCC.
 
Oh man, I knew that FP could be mined, but it is just so different in that aspect from Conquests that I completely forgot to do it. With all of the handicaps we already have, me doing things like that doesn't help. Sorry.
 
Well, we've all made mistakes in this one. We were very fortunate to get Philo first, and the two monopoly techs. I think long term the biggest problem with the location is the three deserts. For a non-AGR civ, those are almost dead tiles.

Doc, the early monument gets you what, 400ish culture? As opposed to the 250 or so if we build it now. That's one or two turns difference in the RandR late game. If we get within one or two turns of winning, we'll be doing well here. I obviously thought the Counselor was a Wiseman, and could have made the difference in getting to Philo.
 
grs, I think you are confused. It seems in the games that we have played together that you fix my mistakes, giving you no opportunity to make your own.
 
I think with the Current Tech hole we need the Great Library first. It is worth building a slave market first?
It is a lot less culture then regular C3C for the Great Library, but it solves the tech problem for a while.

After that do we go with temple and holy city? I realize it is a small wonder, but 2 content faces and 4 nice culture points for 320 shields. I don't think we can get Shangri La.
 
Research: Dark Ages (60%) - Invention (60%) - Milling (40%) - off (40% lux) - Barding, Democracy, Elephant Training, Horse Breeding, Mounted Archery, Athletics, Lanteen Sail, Naval Spirit, Stirrup, Theology, Vassalage, Warrior Code, Clockworks, Engineering, Scientific Method (1st turn after the GL) - Castle Building, Feudalism, Fundamentalism, Heraldry, Siege Warfare, Alchemy, Guilds, Usury (2nd turn after the GL) - Chivalry, Crop Rotation, Banking, Scholasticism (3rd turn after the GL - no one is up any techs on us anymore) - Architecture (from the GL two turns later) - Astronomy is our current project - due in 4.

Builds: Granary (510BC) - The Great Library (310BC) - Harbor (290BC) - Port (250BC) - Monument (230BC) - The Heroic Epic (current project).

Wonders completed by the AI: Angkor Wat (France), Sun Tzu's (Egypt), Great Lighthouse (France).

AI demands: Bismarck 30 gold (370BC), Joan 29gold (350BC), Cleo 27gold (330BC), Songtsen 26gold (290BC)

Archers have been upgraded to crossbows. One barb who closed in on Istanbul was killed losing 1 crossbow. The other one was killed by the Tibetanians. The land north of us was settled, so no more barbs.

We have bought Olive Oil and Wines from the Spanish for 6gpt (5 more turns). The incense deal has run out, we probably should renew it. We can trade away our camel...think about it. It gives us acess to the Mameluk (5.3.3) - a nice unit, but if the AI attacks...how many mamaluks do we need :lol: ? We can make deals with Germany, since we have the harbor.

Our workers are on their way to irrigate to the plains and to road the other forest.
 
Signed up:
LKendter (currently playing)
Bezhukov (on deck)
Bed_head7
Doc Tsiolkovski
Grs


Remember 20 turns per round (not much will happen with just 1 city) - STRICT 24 hours got it, total 48 to complete.

NOTE: This is a strict 1CC. We can't have another city for even a millisecond.
 
150 BC
I play Spain $9/turn for incense. This is so they don't trade it to someone else and to complete some more incense buildings.
(IT) Spain completed Shangri La.


130 BC
(IT) Gunpowder comes in for free.


110 BC
The GL is dead as Education comes in for free.


70 BC
(IT) France completes Knights Templar.


10 AD
(IT) We complete a temple.


70 AD
(IT) We complete a Basilica. I am trying to complete buildings that need incense and give culture.


170 AD
I send Political Philosophy to France @ monopoly for Matchlock, Physics, wm and $15.
I send Political Philosophy, wm and $145 to Egypt for Metallurgy.
I send Germany Political Philosophy and Metallurgy to get Navigation, $34 and wm.
I send Political Philosophy to Spain for wm and $310.
We are still behind in tech, but the amount has dropped.


210 AD
Multiple Spanish enter our territory. I hope they are targeting someone else.
(IT) Egypt declares war on Germany.
Tibet completes Leo's.
Spain is going for someone else.


230 AD
I send Metallurgy and $85 to Tibet and get Magnetism.
(IT) We complete a Cathedral.
Spain completes Chichen Itza.


==========================

Summary:
The capitol is up to size 10 and making 42 shields a turn. I really don't want Magellan's Voyage. It will simply hold the most shields on the way to Encyclopedia. Humanism is the target goal. I think we can research printing press and Humanism in less then 19 turns. That will keep us up in tech for quite awhile. It also takes us to the *8* culture wonder of Shakespeare.

We still need a lot of culture to hit 25K.


Signed up:
LKendter
Bezhukov (currently playing)
Bed_head7 (on deck)
Doc Tsiolkovski
Grs


Remember 20 turns per round (not much will happen with just 1 city) - STRICT 24 hours got it, total 48 to complete.

NOTE: This is a strict 1CC. We can't have another city for even a millisecond.

http://www.civfanatics.net/uploads9/LK91-250AD.zip
 
Got it. Will do my best.

Build Courthouse, District Courthouse, and Police Station ASAP right?

:mischief:
 
Pre-flight: Yes, it would be slightly bad if the Spanish decided to attack. If we’re going to build Encyclopedia, we need more shields and more pop. We’re almost to Humanism already, so can spare a little dough for 10% lux. MM for growth in one, building Slave Market in one – we’ll be making at least 24 base shields per turn soon. So SM gets 6 spt.

IBT: Spain declares on Germany, razes Salzburg for us. Germany allies Tibet against Spain and Egypt. Woo hoo! As I noted in another thread: given time, the AI will kill itself. :mischief: Let’s hope no one gets the upper hand.

260AD: MM for growth in 3, 40 shields toward Bazaar. Will short-rush next turn. Then make decision on Encyclo pre-build when I see research time. We are very short on cash boosters and Bazaar also helps happiness if we need it (we are over half happy right now on 10% lux). Will join native worker next turn as well. Absolutism in 1, turn down research to 30%. We’re still only making 11 gpt – thus the need for Bazaar. Spain has Iron available, but we can’t afford it – ditto on Bazaar. Germany does give us dyes for 3gt. Hmm, have an idea – yes, it works. Trade Spain Camel for Iron and 4 gpt. Let’s get that iron supply set. Can now turn lux down to zero – for this turn. Upgrade spear to pike, not that it would do much good if we’re attacked.

IBT: Spain captures Gerze (Tibet). Not so good.

270AD: Absolutism comes in. Revolt? Not until at least we build the Encyclopedia. PP in 7 (we hit deficit at 60% – definitely need Bazaar.) Go for greater deficit. Short-rush Bazaar from 40 to 60 shields using Great Galleas. Ouch, 120 gold. Oh well, will make it back with Bazaar. Trade Tibet Abs for MM, known by all else. Suggested build order: Encyclopedia, Shakes, I Port. When IP comes in, we’ll do pretty well for a desert town.

IBT: Sweet. Tibet takes back Girze, then Spain razes it: Tobacco in the open. May want colony. I’ll let next player decide that one. Join native worker as we need pop in the worst way and all non-desert tiles have been developed.

380AD: IP makes a heck of a pre-build. Might as well get started on this baby. MM for growth, making 18 base shields (net 40 – the Slave Market gets us from 1.25 extra – need multiples of four, to 1.5 extra – multiples of two), +4fpt, growth in 3.

290AD: Literally nothing happened this turn. IP in 24 (will improve).

IBT: France declares on Spain! Sure would not suck one bit to see Santiago get razed.

300AD: nada. All but two citizens happy at 10% lux. Hmm, we can get Cotton from Spain for 3 gpt. Why not? Turn lux down again. Will go up on growth, but so will income.

IBT: Egypt extorts us disurbingly close to our deficit rate – no more of that! LK would have my hide! :lol:

310AD: PP in one at 60% Grow to 13 pop. Adjust to 22 base, 49 net shields. Hmm, guess I was wrong about the multiples. So might as well go with 21/47, grow in seven. BTW, this is a pathetic amount for any RandR capital at this point, in my experience, let alone a OCC. Let’s see what we can do with it.

320AD: Sigh, Germany, France, and Egypt get PP one same turn we do. :sad: Spain does give us 12 gpt for it (no techs, but we don’t need any techs – if we don’t get Encylopedia, we really are dead), letting us get out of deficit. Humanism in 9, making 11 gpt. Hmm, Only two wonders under construction are Copernicus in Paris (should complete soon) and Sistine in crappy Seville. Hope we can dodge cascade on Shakes.

IBT: Spain starts Gutenberg, no surprise, and Bach’s. Good thing we have the International Port to catch all those Shake’s shields.

330AD: No serious cascade risk on Encyclopedia, so MM for growth in 3.

340AD: Growth in 2

IBT: France extorts 20 gold. It might be a good idea to get some RoP’s to cut down on extortion.

350AD: Tibet has had nada to trade for Printing Press for 5 turns, so I use it to get an RoP. MM to grow next turn to 14. Istanbul has pulled into the culture lead, thanks to LK’s good work. Hopefully, we can get IP in time to get some of the small culture buildings before doubling, but I doubt we can. Shakes is too important to delay. Pls try to keep iron so we can build a factory. Praying for coal. BTW, Germany has 2 workers to sell, but wants an exorbitant amount for them. Rails will be the nest time we will need them, if we're lucky.

I hope we can agree that we need shields right now above all else, so we can also agree that the 11 gpt we’re spending on lux is worth it for the 6spt the Slave Market makes. The cash-rush rate for shields is 3 times that.

LK91-350AD.JPG
 

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Summary:
Trade Spain Camel for Iron and 4 gpt.
Didn't you read Doc's comments that Camels can expire? :mad:
What did we gain from Iron that justified risking our rep? All I can find is one lousy pikeman. If we are attacked we are dead - period. I don't think $4/turn is worth rep roulette.

LK would have my hide!
Since the building would have be a culture building most likely, do I even need to say more?

@Doc - Does the worker housing still work, or should we sell it to save $1/turn?

Bed_head7 will see if we pull of Encyclopedia. It should take 17 turns. Please don't sell Humanism. The tech race really depends on Encyclopedia, and the culture race on Free Artistry.

Signed up:
LKendter
Bezhukov
Bed_head7 (currently playing)
Doc Tsiolkovski (on deck)
Grs

Remember 20 turns per round (not much will happen with just 1 city) - STRICT 24 hours got it, total 48 to complete.

NOTE: This is a strict 1CC. We can't have another city for even a millisecond.
 
"Please don't sell Humanism. The tech race really depends on Encyclopedia, and the culture race on Free Artistry."

Second this motion. As to your thoughts on the Iron - in 17 turns we will need it badly to build our factory and soon after to start rails. It may have been our only chance to secure a source. I stand by my decision and would appreciate not being browbeaten on judgement calls like this.

If the Camel depletes, we're pretty well toast anyway.
 
Bezhukov said:
As to your thoughts on the Iron - in 17 turns we will need it badly to build our factory and soon after to start rails. It may have been our only chance to secure a source. I stand by my decision and would appreciate not being browbeaten on judgement calls like this.

If the Camel depletes, we're pretty well toast anyway.
This is a play style issue to a degree, but I personally HATE trading any single source of a resource that can deplete. Nothing can be said that won't get me upset reading that.

There is nothing I find more painful that playing a game with a ruined rep. I won't do anything that puts that rep at risk...
 
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