LK91 - RaR OCC

Got it. We aren't doing too badly culturally. Better off than I thought, at least.

Bezhukov, while I completely understand your decision, and in a game of mine would even allow it, this is LKendter's game, and when you sign up you are agreeing to abide by the rules of the game. I think LK breifly retired from SGs because of that sort of thing. I'll make sure to cross my fingers and hold my breath and such, won't renew the deal (hopefully can find an alternative way to get the iron) and it should all work out okay.
 
Bezhukov, while I completely understand your decision, and in a game of mine would even allow it, this is LKendter's game, and when you sign up you are agreeing to abide by the rules of the game.
I think there is nothing in the rules about selling your last resource of something we never need (camel) for a resource we dearly need soon (iron). Bezhukov gave more than good reason why he did.

I'll make sure to cross my fingers and hold my breath and such, won't renew the deal (hopefully can find an alternative way to get the iron) and it should all work out okay.
The only alternative would be to buy it for gpt. While lux is pretty cheap in a OCC, stratigic resources are still full price IIRC.
 
Nothing was said here, but "LK house rules" say reputation is golden, and selling the last of an exhaustible resource puts the rep at risk. As I said, the move is fine with me, and in a different game I would probably make the same move, but this is an LK game. Of course, his standard rules weren't posted at the beginning, so Bezhukov may not have been as familiar with this as he might have been.
 
I think there is nothing in the rules about selling your last resource of something we never need (camel) for a resource we dearly need soon (iron). Bezhukov gave more than good reason why he did.
Grs is correct. While I dislike the tactic big time, it is valid in the LK series. I can't ban playing depletion roulette.
The please respect our rep comment is in there is discourage this tactic.

I have suffered a ruin rep before from resource depletion.
 
The Worker Housing must be sold ASAP.
The only effect it still has is costing 1gpt upkeep. It shows to give 1 Happy Face, but that is a display error. A minor error, I'm still very happy the ability to obsolete improvements was one thing Kal-el managed to get into C3C, and it works perfectly otherwise.
 
"The Worker Housing must be sold ASAP."

Ah, that's what was throwing my calculations off. We're getting 2.25x base shields, not 2.5. this implies that we get our best benefits at multiples of 4 on base shields, so when possible shoot for that. Guild Hall, prison, and hospital can get us to 3, though the first requires gold and the other two are pricey before factories.

Doc, what's the percentage chance of depletion? I'm guessing .25%. So the decision is this (assuming iron is even available - a big assumtion).

A. 25gpt (the going rate for iron), no iron, and 0% chance of rep hit.
B. 0gpt, iron, 0% rep hit.
c. 25gpt, iron, .25% chance of rep hit.

For B. to be better than C., our rep would have to be worth at least 10,000 gpt in present value gold. Rep is golden, but not that golden.

Short term, option A can work, but obviously that short term decision affects the long.
 
390 AD (4) - Buy a worker from Spain for 4gpt and 51g.

400 AD (5) - Learn Humanism, start Free Artistry. Switch IP over to Encyclopedie, due in 12 turns.

410 AD (6) - France and Spain sign peace.

420 AD (7) - Buy worker from Germany for 5gpt and 34g.

430 AD (8) - Spain demands Humanism, and I give in. They then sell it to all but Tibet. We get WM, 13g, and Music Theory from Tibet for it.

440 AD (9) - We need to pay 10gpt instead of 9gpt for Incense from Spain.

470 AD (12) - The iron-camel deal expired. They now want us to pay in addition to camel for the iron, instead of vice versa. Needless to say, I do not renew the deal.

490 AD (14) - Learn Free Artistry. Start on Newtonian Synthesis at 10%.

520 AD (17) - Finish Encyclopedie. Start Shakespeare. Emphasize growth for this turn to get to size 15.

LK91_420AD_encyc.jpg


530 AD (18) - Five techs come in. Unfortunately, the COlossus expires.

540 AD (19) - Two more techs come in. Almost finished with the Middle Ages.

550 AD (20) - Get seven more techs. We are up Industrialization on Egypt, and get Iron, three luxuries, and 490g from them. With all the money, upgrade some workers to laborers. Sell Steam Power and Nationalism to Tibet for 664g. So finally we have some money to play with in our treasury.

We still have Free Artistry as a monopoly, luckily. Unfortunately, no coal to be had out there. Keep an eye on it ever becoming available, as most nations seem to be playing some sort of Oscillating War variant.

I have no idea what to research (isn't everyone getting tired of hearing that?). We'll get Industrialization, Constitutionalism, and Federalism next turn, not leaving many options for useful research this turn (so the slider is at 10%).
 
Next tech we want is high explosives to finally build railroads. Without them our city can't sustain more than 17 pop - so Shakes would only be worth half it's value.

We will get Industrialization (next tech to high explosives next turn) as we will get Constitutionalism next turn and should revolt to have faster workers / slaves. After Shakes we should grab all the small culture improvements - even though they cost maint.
 
>Without them our city can't sustain more than 17 pop

International Port + Fishery might give us more food than we can use, though rails are of course ideal. Pls do not revolt until we get Shakes, we need to make sure we get it. Glad to see there was extra iron out there. Ouch on losing Colossus. Still get tourism...
 
We pull of Encyclopedia and keep in the tech race. :D
Now can we get Shakespeare?

Signed up:
LKendter
Bezhukov
Bed_head7
Doc Tsiolkovski (currently playing)
Grs (on deck)

Remember 20 turns per round (not much will happen with just 1 city) - STRICT 24 hours got it, total 48 to complete.

NOTE: This is a strict 1CC. We can't have another city for even a millisecond.
 
Ottomans, 550AD
Sell off the Worker Housing, finally.
Switch research to Naval Tactics, FWIW.
No interesting trades.
The one city improvement we’d need is an Artist’s Guild, 3cpt for 120sp. But Shakes’ comes first, of course.
IBT:
We learn Constitutionalism, Federalism, Industrialization. And of course, Barb Horses run to us again :mad:
1-560: decide to sell Ind to Egypt, and rush the Factory. Just in case our iron supply gets lost. IBT: Factory->Shakes.
Paris complete Gutenberg. Cascades go to Bach’s, Clausewitz and Sistine (none completes).
2-570 Get small change and RoP from Spain for medicine (know to everyone else). We need her Hussars to hunt the Barbs…
3-580 Barbs will pillage a Hill…:mad: :mad: :mad:
IBT: Spain kills a Barb, but the N Hill gets pillaged. Even a Barbarian ship messes up our water tiles.
4-590
IBT: Spain kills 1 Horse, and 2 more impale on a Spanish Spear. Thanks, Isabella. Tibetian Longboat tries to sink the Barb Vessel, but gets defeated.
We learn Social Darwinism.
5-600 Egypt has Coal to trade, but we have nothing to offer. Since all AIs have their own sources, no need to make a deal right now.
IBT: Ack, Egypt learns Free Artistry.
6-610 Since Egypt is at peace with France (who happen to have 16k gold…), can as well sell it for 390gp and a Lux.
IBT: Spain kills another Horse.
7-620
IBT: Spain kills another Horse.
8-630
9-640 Tibet has Gold to trade; get it and some gp/gpt for Industrilization.
IBT: French start Shakes.
10-650
11-660
IBT: Santiago of all cities completes Sistine.
12-670 Phew, no cascades to Shakes.
13-680
14-690
IBT: We learn Naval Tactics by ourselves. Steel by the Enc. And:

Shakes.jpg


15-700 Get about 500gp, Gems, Coal and Saltpetre for NT. Start an Artist Guild. Upgrade our 2 units to Line Infantry. Lux to 0%, start on Sanitation.
IBT: We learn Steam Engine and Emancipation. France knows High Explosives.
16-710 Arg, our Slave Market is obsolete now. That screws up the AG build, but can fix it buy short-rushing. Of course, this also helps with happiness.
17-720 Build a Laborer. We cannot sustain pop 16 without RR, and there are simply no Workers for sale.
18-730 Laborer->Guild Hall.
19-740
IBT: We loose our supply of Iron and several Luxuries from Egypt. Can live without the Luxes, but buy Iron for 350gp and WM. We also lost our Saltpetre from Tibet, since she lost that town to Egypt.
20-750
We’re making 54cpt now. Research towards City Planning; we need the Park to deal with pollution, and it gives culture as well, and the AI usually ignores that path. I would even get a Park and Coal Plant, then hopefully a few Rifles, and then the IP, since the IP produces pollution as well. And, we can still build HE (gives only 2cpt). No really important wonders atm, if you ask me. Taj Mahal is being built by the AI since some time; East India Company could be worth it next. And, Newton’s and ToE are not started so far; that ones requires an University first.
I would not revolt before ~900AD, we could get some more culture to double.
Governor will pick the hill upon growth, for GH in 2.

If nothing changes drastically, Egypt should win by Domination. She has eaten almost all of Germany, and starts eating Tibet. Unfortunately, there is nothing we could do about this. Either France decides to fight Egypt, or I don’t see the slightest chance for a victory here :(.

The Save
 
If we build the Mil Academy, we will auto generate armies every 30 turns and tanks should come in before the Encyclopedia expires. Any chance of arranging a pile on Egypt when that happens (defending ourselves with tanks and sending a pillaging jeep army to Egypt)?
 
If nothing changes drastically, Egypt should win by Domination.
I agree there percentage of the world isn't nice. As long as Spain / France will just hold on we are OK. However, even a couple of towns lost to Egypt may be enough if they come from Spain / France.

We need to average 47 CPT during the game to win a 25K. We have finally crossed above that average at 54 CPT. Beyond the wonders we still have a couple of small culture buildings like university to build. The question is when do we want to sneak that in.

Signed up:
LKendter (on deck)
Bezhukov
Bed_head7
Doc Tsiolkovski
Grs (currently playing)

Remember 20 turns per round (not much will happen with just 1 city) - STRICT 24 hours got it, total 48 to complete.

NOTE: This is a strict 1CC. We can't have another city for even a millisecond.
 
I'd go GH->East India->Coal Plant->Park->International Port->University->Newton/ToE.
For the war, Rifles and Cavs do not require resources. Egypt will eat Spain alive, they cannot protect us. France may have a chance.
Problem is, the % of land Egypt holds is misleading; she has a lot of unexpanded cities; if she really takes out all of Tibet (and considering the number of Hussars I witnessed, this seems likely), and gets culture there, she should be at about 60%!
And even if this does not happen, France could launch (but that is a natural problem in 20k games, and can be solved by marching to Paris).
 
"gets culture there"

Guess that means we'd better plan an Eiffel Tower build at some point?
 
We built: Guild Hall - Coal Plant - Philosophers School - East Indian Company - Labourer - Sewer System (due in 1)

We learned: Electricity - High Explosives - Sanitation (self researched) - Social Contract - Replacable Parts - Grand War - Repeating Rifle - City Planning (self researched)

Notes:

800AD: Spain demands Emacipation.
810AD: France completes Bach's
840AD: Sell Sanitaion to France for 1900 gold. Egypt demands Sanitation.
890AD: Renew coal from Egypt by giving 180g + 1gpt
940AD: France learns city planning 1 turn before we do :(
950AD. Renew iron from Spain for Eletricity + 1gpt.

No turn of research was put into Realpolitik, so you can select as you wish. We already had 1 pulluted tile. Build a park after the sewer.

Many war and peace declarations, with this result.
950AD.jpg
 
Signed up:
LKendter (currently playing)
Bezhukov (on deck)
Bed_head7
Doc Tsiolkovski
Grs

Remember 20 turns per round (not much will happen with just 1 city) - STRICT 24 hours got it, total 48 to complete.

NOTE: This is a strict 1CC. We can't have another city for even a millisecond.
 
>Sewer System (due in 1)

I'm fairly certain Shakes allows growth over 15, does it not? If so, Sewer System is worthless. Can we build Military Academy? It autogenerates armies every 30 turns. Might be handy to have a couple of those around if needed.
 
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