LK93 - RaR, 25K again, not OCC

preturn: amazing, the Encyclopedie is still effective. We really have a lot of gold.

IBT Wall Streat -> Brockerage Firm. It's cost 10 but requires Wall Street, weird.

1305AD: I switch skyscrapers to prisons which decreases corruption and increases shields.

IBT Sioux completes Statue of Liberty.

1320AD: IBT we get Radio and Unionization.

1325AD: IBT Intelligence Agency -> Battlefield Medicine.

1330AD: Upgrade 14 riflemen.

1335AD: we lose rubber from England and need more than 50gpt. I don't want to sponsor its research so no trade.

Unionization to Sioux to renew Aluminum+42g+3gpt.

1345AD: Battlefield Medicine -> Toll House. We have no culture to build now. Then we get a prompt for National History Meseum, as I just completed a 3rd Museum. I didn't realize this. It has 3 culture!

1350AD:

Important: I started universities as we then can build National Library just after National History Museum is completed (another 3 cpt)! Do not switch them.

We have 124cpt now. Soon we'll have 6cpt more. Are there any other small wonders that we can build but haven't built the prerequisite yet? We'll be out of culture builds in 6 turns.
 

Attachments

Microbe said:
1305AD: I switch skyscrapers to prisons, which decreases corruption and increases shields.

We'll be out of culture builds in 6 turns.
ARGGGG - Reread my quote below. The skyscrapers were to get ANOTHER WONDER! I also saw the lack of culture buildings as were working toward another wonder that also helped science at Mecca. I am really going to be annoyed if we missed the Empire State because of this.

LKendter said:
We need 5 skyscrapers for another wonder. Please work toward building 5 of them. I have 4 of them in progress. Mecca will need to build the 5th. Empire State is a great boast to income with +1 commerce to every tile, +50% to revenue and 2 more culture points.

@ Sanabas - We need more culture to build. Please swap the 5 strongest shield cities to skyscrapers ASAP.

Our culture pace is slower than Zav1. We can't afford any lost culture buildings. As it is we must start some wars after we get a decent number of tanks. Trim the leader of England is now mandatory to win this game. The question is when.

Signed up:
LKendter (on deck)
Kaiser_Berger
Microbe
Sanabas (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

While there are no specific variant restrictions remember the basic goal is a semi-passive 25K.
War should be to trim the leader, stop a launch, or to grab a critical resource.
 
The below are the next two pieces of culture available. More information to follow after I can write up plans how to snagged both the quickest.

LAK-645.jpg
 
IMO great wonders have a higher priority then Small Wonders. However, we can't finish enough skyscrapers without burning way too much cash in rushes. The National History Museum will need to complete first.

We need 5 universities and 5 skyscrapers ASAP. We have 1 University built in Mecca, and 1 Skyscraper built in Damascus.
Here is how we can get the remaining 4 skyscrapers quickly.
1) Kufah switches to skyscraper due in 6 turns.
2) Anjar switches to museum and is cashed rushed for $834. It can be swapped to complete the skyscraper in 7 turns.
3) Fustat switches to coal plant due in 2 and rushes it for $948. It can be swapped to complete the skyscraper in 6 turns.
4) Khurasan swaps to Opera House and rushes it for $1,020. It can be swapped to complete the skyscraper in 6 turns.

Mecca will have to build Stock Exchange after National History Museum, and then use the skyscraper as a pre-build for Empire State Building. The AIs haven't started it yet, but I suspect we are running out of time.

We need to mine more tiles by Basra as it at 7 excess food and has a specialist already.
It is very shield poor and the extra shields would really help us.

Signed up:
LKendter (on deck)
Kaiser_Berger
Microbe
Sanabas (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

I am officially dropping the semi-passive comment.
I think the AIs will win by launch before we get enough culture. While this was the preferred goal, it simply won't happen.
 
Signed up:
LKendter (on deck)
Kaiser_Berger
Microbe
Sanabas (currently playing) :scan: Over 24 hours for got it. Heading toward skip.

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am officially dropping the semi-passive comment.
I think the AIs will win by launch before we get enough culture. While this was the preferred goal, it simply won't happen.
 
Got it now. Had computer problems, spent the weekend fixing them and haven't been able to get online. Sorry about that. I will play it tonight, and aim for empire state. Silk Road expires soon too, but we then get Spirit of St Louis available which is another colussus-like wonder. Also, do you guys think it is worth changing to Federal Republic? It will give Mecca access to the Conglomerate small wonder, which is more culture and also has colossus-like bonus.
 
1350: All is good, switch builds to skyscarapers/universities, leave mecca building wonders.

1355: Get Tank warfare & Total War from Encyclopedie. Switch Mecca to League of Nations, 3cpt and stop an accidental diplo loss

1360: Germany extorts silks from us
Germany declares war on Korea
Mecca builds League of Nations, starts national history as empire state prebuild

1365: We now have our 5 unis

1370: Military Academy produces an army, it is fortified in Mecca
Psychology is due next turn, and will be our last free tech, so I turn up research on motion pictures, hopefully we get a monopoly

1375: Learn Psychology from Encyclopedie, and it expires. Build our 5th skyscraper, switch Mecca to Empire State. I spent about 5000 on part rushing skyscrapers

1380: England & Korea sign MPP
England and Sioux both declare war on Germany due to MPPs
Lose our coal supply, England is the only source, so buy it off them for 1380 gold.

1385: Notice we don't have a French embassy, so I establish one.

1390: Mecca builds Empire State, start on Wonderland
Pay to check york, it is halfway through wonderland but in disorder.

1395: France & England ally v Germany
Research motion pictures, switch 3 cities to building movie palaces as prereqs for Hollywood
Trade motion pictures and 5100 gold to England for Totaliarianism
Trade M Pictures & totaliarianism to Korea for Machine Tools & some cash
England are in the modern age with all 4 of our possible tech choices, so I start on Guerilla warfare. Communism will give us steel foundry but is optional, aviation? will give us spirit of St Louis but will make silk road expire.

1400AD: Build our first Movie Palace.

I checked york again, wonderland is due in 3 turns, but they will enter disorder next turn. Mecca will build wonderland in 6 turns, so it's still possible we'll get it. Hollywood is available in 2 turns, so if we lose Wonderland we don't lose any shields and get hollywood instead. All non uni/sky/movie builds were tanks. Mecca is now at 13677 culture, 129 cpt, 25k will now be no later than 1786.
 
Signed up:
LKendter (currently playing)
Kaiser_Berger (on deck)
Microbe
Sanabas

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

I am officially dropping the semi-passive comment.
I think the AIs will win by launch before we get enough culture. While this was the preferred goal, it simply won't happen.
 
http://www.civfanatics.net/uploads9/LK93-1450AD.zip

I am glad Sanabas snuck in the League of Nations. Every piece of culture helps, and 3 culture points for a mere 400 shields is really nice this late in the game.

1405 AD
(IT) Japan and England ally vs. Germany.


1415 AD
The deal is a bit the favor of the Sioux, but I ship them Totalitarianism and Motion Pictures for Aviation, $98, wm and $15/turn.
(IT) The English are building the United Nations. OUCH - This is really a wonder I wanted to control.


1420 AD
(IT) :wallbash: England builds the 8 cpt monster Wonderland.


1425 AD
Mecca swaps to Hollywood.


1430 AD
(IT) The Sioux have already destroyed the Germans. :eek:
The hopeless Japanese demand silks. I them tell bite me and he goes away.

We have completed Hollywood for 8 culture points. I will try for the economic boast of Spirit of St. Louis next.


1445 AD
England must have completed Mech Warfare the same turn we did. :mad:
I was really hoping for trade material. I confirmed they did NOT have it for trade in 1440 AD.

I upgrade our artillery to heavy artillery. I upgrade 11 units to armor. Our military is a lot more powerful.

==========================

Summary:
I built some cheap science builds like libraries. Now that we have to self-research we need the science help.

The good news is we still have 2 small wonders on standby along with Echelon. The Pentagon will be added to that list after the third army is build.

We did get some good out of the German war. We have a few more tiles to work with our cities.

I am researching fission hoping that we may still pull of the UN. After that we should head toward Plastics for another monster culture wonder.

NOTE: Baghdad will stop starving as soon as the Gems jungle tile is cleared and irrigated. That should be the #1 worker priority.

We still need another 68 turns for the culture win.

Signed up:
LKendter
Kaiser_Berger (currently playing)
Microbe (on deck)
Sanabas

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Preturn- We look good.

T3 1465

We complete Spirit Of St. Louis. Start National History Museum as place holder for UN. Fill another Armor army.

T4 1470

England declares war on Sioux. This will be fun to watch. We learn Fission, start Radar on route to Plastics. Korea also delcares on Sioux.

T5 1475

For kicks I investigate England's UN build, which is now in Dover. Its 9 turns for us compared to 186 for them :lol:

T8 1490

We learn Radar. Start Advanced Flight.

T9 1495

England begins Hoovers. I notice open space where a city has been razed, so I plop down our settler to form Aden.

T10 1500

We finally get the FP message :lol:

I start up the FP, Summer and Winter Palaces.


Summary

We're at an even 150cpt with around 16,660 or so culture. The English-Sioux war should help to slow things down a bit, hopefully we can go on cruise control fairly soon.
 
preturn: nothing.

1505AD: 2CC Japan MA with England.

1510AD: See a cool English Churchill.

We get Advanced Flight.

I sell Radar+Fission+2037g to Sioux for Amphibious Warfare+Pesticide. Radar+Pesticide to Korea for Communism+WM+80g. Sell Advanced Flight to England for 7915g. Communism to Sioux for 2591g+57gpt.

I set to Electronics to get in 3 turns.

I rush shrine in Aden so we'll get Aluminum in 10 turns, and short rush hospital in Anjar.

1515AD: I buy coal from England by 694g and start railroading again.

IBT France and Japan sign MPP. We build United Nations and start National Library.

1520AD: France and Sioux MA vs Korea.

1525AD: Electronics -> Mass Media.

I decide not to build Hoover as culture wise it's not a good deal. I investigate Berlin and England will build it in 92 turns, so no need to deny it.

1535AD: deny UN election.

1540AD: Mass Media -> Legalized Gambling.

1545AD: France and Sioux MA vs England. Japan declares on England due to MPP.

1550AD: Sell Advanced Flight to Sioux for WM+1193AD+129gpt. I buy Rocketry by Mass Media+2534g.

Note: I'm building Steel Fountry. Although it's only 1cpt it adds 100% shield and needs iron/coal. We then should (pre)build Las Vegas which is 5cpt with one commerce in every tile.

I'm also building Pentagon in Damascus. It's only 1cpt and our 20K city has enough other things to build.

I lowered lux to 0, and hire one clown in Fustat which could be fired next turn.

We can build Shopping Mall which acts like markets, but since we have no happiness problem it's not necessary.

We'll win in less than 42 turns.
 

Attachments

Signed up:
LKendter (on deck)
Kaiser_Berger
Microbe
Sanabas (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
I have a short comment. Even though a grassland tile can show a mine on it after clearing a jungle, it doesn't add any shields. This shows up by Baghdad. Grassland is only worth irrigating.
 
I think we can follow the research path of England to not speed up tech pace, unless there is a tech with wonders we want (like Las Vegas). Researching new techs is only better when we can sell to multiple AIs and exchange for non-monopoly techs.
 
1550 - all good

1555 - Mecca builds steel foundry, start las vegas prebuild

1560 - zzz

1565 - Japan declares war on korea
Research legal gambling ---> plastics for great opera house
Mecca builds Casino, 3 other builds switched to casinos
Sell legal gambling to England for 8800 gold

1570 - England cancels our incense deal, I don't renew it.
Korea destroys the French
Discover a civpedia bug, Las Vegas requires 3 casinos, not 4. Mecca switches to las vegas

1575, 1580 - zzz

1585 - Research Plastics, start on Satellites.
Sell Plastics to England for Naval Aviation and 1200 gold.
switch 3 builds to performing arts centres for Great Opera House

1590 - Japan & England sign peace treaty
Decline UN election

1595 - Mecca switches to Great Opera & 8cpt

1600 - Mecca builds great opera, starts performing arts (1 turn for 2 cpt is preferable to Las Vegas' 8 turns for 5 & 1 turn delay won't cost us las vegas)

Mecca is now at 19780 culture, 173 cpt. I have played my last turns for this game, as when the performing arts centre is built next turn, our latest finish will be 1750, on the last turn of microbe's set. England won't launch in 30 turns, so we probably won't get to play with all those armours we have. :(
 
Signed up:
LKendter (currently playing)
Kaiser_Berger (on deck)
Microbe
Sanabas

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
http://www.civfanatics.net/uploads9/LK93-1650AD.zip

1600 AD
I swap all military builds to TOW. It will be nice to have quality defenders without tying up our armor.
(IT) Next up for Mecca is the 5-culture point wonder of Las Vegas.


1610 AD
(IT) The Sioux and Japan sign a peace treaty.


1625 AD
I load a third armor into each of our armies.


1635 AD
I ship Civil Liberties and $1200 to England for Sonar. After this I am going to research behind England. I wanted the option for another wonder on our list.
(IT) Japan that has the dreaded pikeman demands our silks. Do I even need to tell you the answer?


1640 AD
(IT) Las Vegas is completed and next up is Civil Rights movement.

==========================

Summary:
England is scary and is up to 43% land. They are winning vs. the Sioux. The good news is we are up to 21,540 in total culture. We have just 20 turns left to win. I don't think England can claim enough territory in those 20 turns.

Signed up:
LKendter
Kaiser_Berger (currently playing)
Microbe (on deck)
Sanabas

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
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