http://www.civfanatics.net/uploads9/LK95-1150AD.zip
1050 AD
Egypt and Japan will talk. I think continuing to fight Japan is a waste of time. Egypt is the run away civ. Any focus outside of Egypt gains us very little.
1060 AD
Kagoshima is razed for $0, 2 workers, 2 catapults and 1 trebuchet.
I give Japan $10 to save 3 turns on Magnetism.
This ends the Japan and Egypt trade embargo.
I ship Japan our spare Silks for wm, $16 and $13/turn.
1070 AD
(IT) I nervously watch two Egyptian troops convoys float around the iron island, but nothing lands.
1080 AD
I end the phony war with the Celts and get $4.
(IT) The Egyptian movement patterns really look like the want to land, but again nothing happens. I don't want to deal with infantry on the iron island.
1090 AD
(IT) The Byzantines and Celts sign a peace treaty that is immediately followed by the Celts declaring war on the Byzantines.

This had to be MPP tripped.
The China and Germany trade embargo ends.
Egypt lands 2 infantry on the iron island.
1100 AD
I ship Germany iron, dyes and gems and get Theory of Gravity and $55 in return. We are getting closer on the tech picture as Germany and Japan lack Steam Power.
Buying isn't practical at this time as is would require 0% luxuries and I don't know if I would get any GPT from Japan or Germany. I do plan to check every turn. I hope a turn or two of research will be enough to make the difference.
(IT) China and the Celts sign a peace treaty.
Our Musketeer kills one of the attacking infantry. The other one dies, but the infantry drops to 1 hp.
1110 AD
The newly landed cavalry kills the 1 HP infantry. The latest iron island crisis is solved. The trouble is more Egyptian ships are sailing around the island.
I can now get Rails with only dropping luxuries to 10%. I am surprised one turn of researched helped that much. I was expecting at least 2 to 3 turns of research
I get a discount by including an embargo against Egypt. IMO we should embargo Egypt the rest of the game.
$446 and $198/turn go to China for Steam Power.
We have one lousy coal source. We can now call it the iron and coal island. I already have 2 more muskets heading that way, and based on it having the ONLY coal in our empire even more will go that way.
I make the deal a 2 for 1 and give Germany Steam Power for Medicine, $55 and $8/turn. Getting Medicine from Germany shows me something totally unexpected. Germany already has Sanitation, but lacks Nationalism. That is a very odd thing to see.
It turns into a 3 for 1 deal as Japan is in the same situation as Germany. I give Japan Steam Power for Sanitation, wm and $10/turn. We are in NO position to build hospitals at this time due to the misery situation, but having the option is a good thing.
Everything we have left can't get us incense. I have to hire a ton of temporary specialist and clowns. I also swap library builds away as no self-research can occur in the next 20 turns. The lack of churches really hurts right now as the cities with churches need no specialist.
Our economy is trashed with $24/turn to spare and $55 in the bank. Rails are one of the only techs I will do that for as getting a military rail-net will do wonders for the wars.
I sign an embargo with the Byzantines against Egypt. We really want keep resources and luxuries out of the hands of the tech leaders.
(IT) The embargo from the Celts and Egypt ends.
Germany and Japan sign a peace treaty.
The Celts start a war back up due to the MPP with Egypt. I can only guess it started as I have units in Egyptian territory.
1130 AD
The single cavalry landing on the iron and coal landing is destroyed.
Well it is clear how we can catch up on tech. We need to raze some Egyptian cities for the booty!
1140 AD
Rennes is formed and we claim luxury #4 of furs. This breaks the OCP goal of the cities, but I wanted those furs impossible to pillage by settling ON the furs. Now it is time for the joy of firing a lot of clowns and specialist.

(IT) The China and Byzantine trade embargo ends.
The stupid wars continue as the Celts declare on China.
==========================
Summary:
Our best hope for tech is that Germany continues to lack iron. That is what setup the trading rounds that netted 4 techs.
Keep building up troops, including cannons, one the iron and coal island.
This sounds really crazy, but we need to start INCREASING our worker force again. We have a ton of lands to rail at this point. With being industrious natural workers are better then the free ones. I already peeled a couple of workers out of cities with full food boxes and we need to keep that going.
IMO the Egyptian war can't stop until we see a tank. They are still the #1 threat with having Hoover, Smiths and being the tech leader. In addition, razed Egyptian cities will give us the cash to get caught up on tech quicker. Did I mention they are the #1 culture win threat? Once we are up to infantry and artillery they may fund the massive upgrading effort.
Signed up:
LKendter
Greebley (currently playing)
Meldor (on deck? - skipped other games today due to flu)
Arathorn
Microbe
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Don't forget the variant rules in the first post.
Leftover raze credit from previous player: 1
New razes from current player: 1 + Kagoshima, Tatung,
New raze credit current: 3
Number of new cities to acquire: 1 - Rennes = 0
Some pictures from the front:
This is the coal and iron island. The coal is hiding under Cherbourg. You can see the start of rail-net.
This is the current front with Egypt. The cannon SoD is hiding under the forward cavalry army. Greebley gets to decide on the next city to attack. Abydos is more of a core city, but probably is better defended. The second cavalry army can come of guard duty of the worker stack next turn. Most of the workers should be freed up to go to the interior to continue to build the rail-net. I like to hide very large worker stacks under armies to avoid risking any possible loss.
I have been ONLY attacking with one of the two armies. I refuse to risk both armies getting weak enough to be attacked and losing the large cannon stack. That would end our war making abilities.