Preturn: Load up a previous save and see that Japan moves before China. So we should be ok making the MPP and Alliances this turn.
First I rush a Musketeer in our Iron Town and switch the courthouses to Musketeers on the Island.
Then I switch most cathedrals to things that finish earlier sometimes at a minor shield loss in some towns. Lower Lux to 10% and remove all scientists that we have. Only Beascon is far enough along and has nothing to good switch too. It will finish the Cathedral.
One town was building a Cathedral before a Market. Odd choice. That one is easy to switch to Market in 1 turn.
We Trade with Byz to Get the MPP.
We trade China World Map 91 gpt and our 7 gold for Horses, Chivalry, and An alliance vs Japan.
Egypt's Alliance is expensive so I end up skipping them.
We get our Iron back next turn and can build knights.
IBT: On the island, the Samuri kills the Warrior in the town.
The musket loses vs the second warrior and we keep the town! A pike (town is on a hill) is attacked by a Samuri and wins. We lose an MDI who is the second defender
650 AD: We pick up Republic from the celts for Monotheism and Feudalism
I boat over a musket to the island. With the 3 muskets built we have one for every city and a warrior on the iron hill. There are also 2 warriors in the town near the Samuri to keep Japan from taking it.
I trade Japan Silks and 71 gpt for Metallurgy.
Cancel our iron deal and we can build knights. I am now building Knights (MM cities to optimize builds - capitol builds knights in 2 turns), Cannon, and Musketeers.
Buying Metallurgy tied up most of our gold. We need better Artillery if we have to handle Rifle defended cities.
IBT: We lose another worker to the Samuri on the island. A Caravel sinks our Galley. We lose another MDI in the same town. However we complete wall this turn.
660 AD: Move Musketeers to defend our towns.
IBT: The only attack from Japan is on the Island. The Samuri loses to our Musketeer and there are no more enemy troops on the island.
670 AD: Almost every town has at least 1 Musketeer. We build our first Cannon and Knight. Kill a Longbow.
IBT: Our second galley is Sunk. However the Japanese ship presense is completely gone.
680 AD: Things are starting to look good now. Thinking about an offensive. Not a peep from Japan.
IBT:
690 AD: Move next to the isolated town. It is guarded by a Musket.
IBT:
Japanese have Cavalry [Edit: I keep calling the Japanese Germans. Fixed the wording. If I use German elsewhere I probably mean Japan ]
700 AD: Attack Fukushima. Bombard misses. Two MDI win vs reg muskets. The Knight loses vs a reg Musket.
IBT: Our galley loses again. This is getting annoying. We are 0 for 3 at even odds. These are not Frigates that are attacking.
710 AD: Wait for another Knight.
IBT: A Musket is annoying us.
720 AD: Bombard and Attack Fukushima.
We Raze it without loss
Trade Byzantine Dyes and 82 gpt for Mil Tradition (Some deals ended). Hmm... Unfortunately we lost a Lux as well. Since I was unable to complete the Cathedrals we need to hire scientists - about 1 per city.
Trade Mil Trad and 18 gold for Banking (we need banks).
IBT:
730 AD: Advance on Nagoya.
IBT: Rouen is attacked and loses a Muskeeteer and MDI
740 AD: Bombard and attack Nagoya (guarded by Samuri).
Lose 1 MDI and Raze Nagoya
IBT: Lose another Musketeer.
750 AD: Head back into town to defend.
Notes:
We Razed two towns and managed not to lose any. Yay! The Japanese cities were defended by Muskets and Samuri.
On Meldor's turn we can start the offensive. I think we want to take enough towns to own our own horses. It would also be nice to have enough Razes so that we can Raze Nanking and get the Lux at the start of a future chinese war.
We are really broke. I overspent and had to use some trick to get us to break even. We are building a bank in the capitol.
I merged a bunch of workers to boost production.
Be careful about lessening defenses in cities. That will attract the Japanese Cavalry.
Gained 4 techs but two were Optional (Chivalry and Mil Trad). We still don't have Astronomy.
For the war if Japan wants to replace his towns, then let him. After they settle then take out the town again. That will build up our town credits.
We probably want at least one town building a bank.
Sorry to nix all the Cathedrals, but It was my opinion that it was necessary. An AI facing multiple opponents will attack the one with the weakest cities. By getting our defense up, we were not attacked (which would have cost us more units and made us more likely to be attacked again). To make up for it, I am hoping we can steal Japan's Incense (and horses).
Rheims needs a worker merged into it. It is at 19 shields.
Marseilles needs 2 more MP.
We have:
19 Workers
8 Warrior
2 Spear
5 Pike
4 Knights
1 Cavalry
12 Cannon
20 Musketeers
12 MDI
[Edit: We have 4 Trebs too]
Only 6 slaves so far.
Kudo's on building the Musketeers before the war began. It saved us a number of towns.