http://www.civfanatics.net/uploads9/LK99-250AD.zip
50 AD
I am surprised that Germany still won't talk. I want to end the phony war.
Thanks to all of the captured labor we now have a decent worker force.
I demand the Zulu leave our territory and they do!
70 AD
The Zulu wimps again leave our territory. I simply declare war to get one more to the razed count along with a decent amount of free labor.
I kill a settler for 2 more workers.
90 AD
I give Siege Warfare to France for Astronomy and $125.
I give Siege Warfare and $40 to India for Chivalry.
I sign peace with Germany given them Siege Warfare and Chivalry for Guilds and $12. This phony war is over.
I really hate the war happiness feature. I had no idea I would have to up luxuries to 20%.
I sell Siege Warfare to Russia for $210.
We are back at tech parity.
110 AD
Well I am glad I didn't guess architecture as the next tech as 3 civs suddenly have it.
I join 2 native workers to Silk Town to increase its size, and to reduce unit costs. Democracy really sucks with 3 gpt per unit over the limit.
130 AD
(IT) France completes Leos for 2 free techs.
150 AD
(IT) India completes the Temple of Zeus for happy help that will go obsolete shortly.
170 AD
Umfolozi is burned to the ground for $0 and 4 more workers.
230 AD
I sign a straight peace treaty with the Zulu, and they had nothing to offer.
(IT) France declares war on India.
India completes Chichen Itza that is about to expire.
250 AD
We get another monopoly tech of gunpowder.
I give France Gunpowder, wm and $65 for Printing Press, Architecture, and wm.
I give India Gunpowder for Banking and wm.
I give Russia Gunpowder, wm and $150 for Navigation.
Germany must be researching Gunpowder. I simply sell it to them for $220. I wasn't ready to give up all are gold for just 1 tech.
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Summary:
Lack of gold is hurting us. I would like to build tollhouses and guildhalls. Banks to get to the central bank and interest require that resource.
I don't know if we can pull Smith's off this game, but I still would like to try. If nothing else, I really don't want France to have it.
I am working irrigation toward Silk Town. I also have irrigation heading to canal city so that I get trade one gold of the water for a shield on the plains. We need to increase our production.
I suspect the next couple of wars will also be short to raze one or two cities in our area.
Our target government IMHO is Absolute Monarchy. That is the ultimate war mongering government. It also gives us Estates General to get a Colossus effect in the capitol.
Signed up:
LKendter
Greebley (currently playing)
Microbe (on deck)
Sanabas
ThERat
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Previous players credit toward city #6: 2
Current players credit toward city #6: Umfolozi for +1
Final credit toward city #6: 3
We may initially build a maximum of 5 cities. After that the plus rules take effect.
We must count the number of cities we raze. When the number of razed cities exceeded the number of cities we have we may build another city. After that the razed city count resets to zero.
For example:
We razed 6 cities. We build out 6th city. We must then raze another 7 cities (total of 13) for the right to build the 7th city.
NOTE: We can't capture cities! All cities must be native built.
Our city count can't ever exceed the amount allowed for even a millisecond.
The right to the number of cities is never reduced. If we lose city #7, we can rebuild city #7. Remember - we can't capture cities including our own if lost.