Preturn: I feel like a builders turn. Hope to make peace with Russia quickly.
Central bank may not work out if we cannot renew the gold deal. Hopefully we can renew (1 turn remains).
Change a few builds - for example, I hold off on the shrine in the new city. We need a harbor to take advantage of the new squares and it won't need the happiness until it grows.
Science Reduced to 50% so we have more cash when the central bank completes.
IBT: Some Russian units advance
760 AD: Kill a Mareluk and and a Cuiv (I think) and lose a horse archer vs an injured Marmeluk.
No Peace with Russia Possible
Redo the deal with Germany so it doesn't pop us mid-turn for the gold so we can continue to increase our income.
IBT: Russia kills a Eagle Knight and loses a Marmeluk.
770 AD: Peace with Russia. We get 18 gold and a WM out of it (I saw no reason to fight them in the next 20 turns).
Adjust our two older towns under size 8 to grow. Getting them over size 8 is worth some gold (as well as the additional worked squares. Disbanded the trading ship. It is kind of useless at the moment. We can rebuild something better. It speeds up our Bazaar.
Mid: Built some Custom Houses, Bazaars, Libraries, etc.
Germany gets Clazowitz. Emancipation built.
Late: Germany builds Sistine. We get central bank which definitely helps income (we have over 1000). Russians complete TOE.
We complete Nationalization. Buy Industrialization for 100 gpt and 65 gold from India.
Trade Industrialization for TOE from the Zulu Trade Industrialization and 35 gold for Medicine (figure we want city planning if nothing else).
Notes:
Unsuprisingly, we are rapidly falling behind in tech from the top 3 civs. I chose Espionage as our next tech. We want to get to rails of course, but if we can either get to Esp first, our buy it in second place, we may be able to get trading value. We can also steal techs instead.Techs are not yet worth enough to make stealing viable, but we are getting closer to that point.
Failing to get the pedia is going to make this game much more challenging. At least we did get the Estates General, though I would have personally perferred the pedia. (I was building customs houses since I didn't think we were going to change govts with the Est Gen).
I think we will have to be agressive this game if we want to keep up. We need the AI to be smaller and us bigger or we will fall behind in tech.
I switched over the 3 big towns to Factories for a chance at the Crystal Palace. It will be hard to get though. The AI has had a head start on building factories. I think we can start a prebuild in Tlateloco for the C. Palace in 6 after the factory completes (The prebuild is for the 3turns to build the 3rd factory at which point we switch over).
We are close enough to Rails to start building Laborers. Rails will help us quite a bit. We will want a bigger labor force for that period. Once much is railed we can merge in the Laborers (Maybe get our our 7th, 8th, 9th, etc town quicky grown).
We are getting 40 gpt to upgrade workers. Remember upgrading the native ones is much more cost effective as we get a bigger boost in speed from them. I would concentrate on the 4 we have first. Currently the workers are going for flexibility of movement (roading all squares on or peninsula).
I set our newest town on max growth. It will have to slow down at some point, but for now I would get it up to size. We need the gold and it will be able to work more hills that way. There is only one other town less than size 8 which will grow to size 8 in 3 turns.