Syagrius
Warlord
DemonDeLuxe said:Ok, for one: If somebody doesn't LIKE the graphics of CIV4, that's a matter of taste and nobody can blame him for simply not liking them - neither can he blame anybody for not making everything after his liking
HOWEVER, the CIV4 graphics are, in comparison to your average nowadays games, "below average" AT BEST. No, really. Look at those units: One couldn't believe how many years of development and increase in computing power lie between THIS and that oldtimer game "Warzone 2100" (AFAIK the first true 3D strategy game ever - and it HAD real 3D terrain, as opposed to CIV). It is, frankly, UNBELIEVABLE, how a TURN BASED game can slow down that much because of those measly rendered low-poly figurines?!? I mean, seriously, if you knew CIV4 only, wouldn't you think there could never, ever be something like a real-time strategy game with such graphics or, Christ, an ego-shooter? But, believe it or not: Those games do exist, and they have FAR superior graphics handled in REAL time. Makes you wonder, doesn't it?
But, ok, as was said: We don't play CIV because of the graphics. THAT'S RIGHT, FOLKS - so would please all those who say: "yeah, STFU, CIV4 is cool b/c the graphics are MUCH better!" stop wailing? It's not the point. Most of us long-time CIV players have been playing CIV in spite of the old-fashioned grahics or sometimes even BECAUSE of them.
Let's get to the point: "3D adds so much to gameplay". Well said. Please let me ask: WHAT? What, in Heaven's name, does 3D ADD, the way it's implemented? I don't see it. CIV is as 2-dimesnional as ever, it's just SHOWN in 3D. So much for "gameplay improvement by 3D". And, no, it doesn't help at all that you now have all those low-poly buildings directly on the map, because those old-fashioned icons for barracks, docks & airports were 20 times easier to read. So, in fact, 3D has a BAD influence on gameplay (aside from making the game sluggish beyond recognition in the late game).
As far as I am concerned: Right now I play CIV4 with the lowest graphics options possible, no animations / effects, and I hardly ever zoom - for all practical effect, I play it 2D. Not that it would be as smooth as CIV3, but at least I have a bit less of distraction from the important map information.
Every single man-hour that went into the development of that fully redundant 3D engine could have gone into real gameplay issues instead. I do realize that at some points there really are those tiny, but helpful improvements we all have been craving for (e.g. the new way the build queue is handled, or the mini-city manager you can reach from city advisor). Thanks for that, really. I realize, too, however, that there are at least as many new problems, badly designed aspects and outright bugs that I can only explain by saying: "Too much emphasis on the graphics".
To sum it up: Firaxis always has been a company with a superb know-how of how to do brilliant strategy games. They in a way always sucked at graphics, but we loved their games anyway. With CIV4, they left their home terrain and did instead their best on foreign ground. As we see: "Their best", as far as graphics are concernd, quite obviously isn't much - they still suck at graphics. Sadly, with CIV4, they don't make up for it with a gameplay and engine / interface that lets you forget about that.
Very well said
