Turn 1: Move Boats.
IBT: Zzz.
Turn 2: Athens finishes Library, to Factory. Damascus finishes Library, to Worker. Antalya produces Sipahi, to Sipahi. MM Aydin and Basra to prevent riot next turn. Clear some pollution. 1350 gold, World Map, and all our Techs to Spain for Fascism, Democracy, Free Artistry, and Economics. Move boats again, unload all our units next to Hippo. Build some railroads.
IBT: Zzz.
Turn 2: Rinse, wash, and repeat all the domestic issues. Bombard Hippo and Oea, they are extremely lightly defended. Take Hippo, no casualties, and take Oea, no casualties, but a retreat against a redlined spearman =P.
IBT: Defend our artillery stack with a lone Sipahi? Bad decision in retrospect, but the Sipahi wins.
Turn 3: More domestic stuff. Take Leptis Magna, one Sipahi casualty
The plan is to take Carthage and then fan out from there. I'm going to send our next army East to get the two small cities that-a-way.
IBT: Our city on the small island NE of our main continent is being threatened by two knights and an MDI.
Turn 4: Send out the two Sipahi's and kill both knights, then retreat back into the citiy. I also join the workers, because the entire island has been fully improved. Fish for an MGL in the hills north of Leptis Magna and finally get one. Fortify all my troops within Leptis Magna. I'm going to wait for the artillery to catch up and our troops to rest before pushing on to Carthage.
IBT: Zzz.
Turn 5: Lux to 20. Domestic work. Move all units one square west of Leptis Magna, leaving the army behind to defend (the army can reach Carthage in 3 moves, so it will still be available for the attack).
IBT: The Americans and the Germans seem to be fighting a war through our newly conquered territory. Perhaps we could sell them an RoP? The remaining MDI attacks our city on the small island and wins. We still have one Sipahi left.
Turn 6: I sell the Germans an RoP for the entirety of their treasury (32 gold! Woohoo!), and the Americans one for the entirety of theirs (3 gold...?). If anything, this will just encourage fighting and thus weaken both of them. Domestic work. Artillery is now in range of Carthage. We attack next turn.
IBT: One Sipahi lost.Isabella wants an MPP, an RoP, and 5 gold per turn. I tell her to sod off.
Turn 7: Guiseppe completes Theory of Evolution. We discover Communism. I begin a revolution. Carthage gets bombarded, attack with several Sipahi's; the army is in range if it is needed. One redlined Sipahi, one Veteran promoted to Elite, and Carthage is taken. I fortify it with all of our Sipahi's; Infantry and Artillery will come next turn. More Domestic work; I'm chopping jungles and clearing wetlands in the easter arm of our empire, hopefully the next player can found some cities there. Clear out some attackers around Leptis Magna.
IBT: One Sipahi redlined by an attacking rifleman.
Turn 8: Move artillery stack out of Carthagian territory. They will arrive in Carthage next turn.
IBT: Zzz.
Turn 9: I've been fishing for an MGL, and... got one. Take Hadrumetum with a Sipahi army. We have three armies now... one more MGL to rush Pent. Attack an MDI outside of Fustat, victorious. There's one longbowman left.
IBT: German-American war is consuming lots of troops from both sides, their forces are flying through our territory in large numbers (was I right?). Longbowman attacks Fustat, our Sipahi is victorious.
Turn 10: Take out some Carthagian roads outside of Carthage. Set Giuseppe to Pent for when Anarchy's over. clear some more jungle, do some more things, and that's that.
Now, we should split up our armies. We need to get a guerilla or two up in Leptis Magna to free up the army that's currently defending it. After that, we should split the forces in two and strike out from Carthage. The third army to the East of Hippo should be enough to take the second Carthagian city to the east. After that, we should load up some Galleons off the mainland with Sipahi's and clear out the other Carthagian cities; either that or make peace. Now we have to decide who our next target will be.
Cheers!
P.S. By the way, Edrine can't build Hoover, so I made a Military Academy instead.
P.P.S. Save incoming! posted!