Looks good to me! I want to stress again, however, that it should not be lost on upgrade, because otherwise you'll have an era where you push out those new mounted units after building Alhambra (typically Medieval) and then in Renaissance with the upgrades you just lose all those promotions and since you don't want to throw away promoted, combat-tested units you will only build rather few additional mounted so Jinete will be rarely seen anymore if it is lost on upgrade...we could simply reduce the numbers you gave slightly, if necessary, to prevent making it OP (I don't think it is, though, personally).Jinete
Mounted melee only
+10% CS
+25% vs cities and fortified units
10 damage to adjacent units on kills
Does it bother anyone else that the Ideology Wonders (Statue of Liberty, the Motherland Calls, and Prora) unlock before the Industrial Era Policy Wonders (Broadway, Bletchley Park, and the Pentagon)?
Do people build Alhambra? If so, how many knights do you have? The promotion is quite strong but I'm finding myself without that many horses, and not using all my horses on knights. It's a lot of production to buff not that many units. I find myself just building more military instead.
also bump to nerfing Terracotta.
It now gives a promotion only to mounted melee. The promotion is similar to zulu's spear throw.Why was Alhambra changed? I loved the old version.
It now gives a promotion only to mounted melee. The promotion is similar to zulu's spear throw.
I didn't know it got changed. The old promotion was very strong but I still skipped building it often.No, I think that promo was too strong, I think this one just gives an attack bonus and a chance of withdrawal.
It got changed because people thought drill was constraining, not fun?
Right now, it's the weakest policy finisher wonder.
I've never liked those arguments. If you don't wanna promote any drill units until medieval to try and get a free promotion out of it you're playing badly.I didn't know it got changed. The old promotion was very strong but I still skipped building it often.
I think the argument was that you always went for drill units not shock units. Also its retroactive so you shouldn't ever take drill on the early units. But IDK how accurate those arguments are. I'd rather just have extra XP than the current bonus, and I think it should be too all melee or even all units.
When this was changed I remember wondering what you would say about it. I somewhat agree, drill is most useful in the early game, and I had several games with old Alhambra where I went for shock and march anyways.I've never liked those arguments. If you don't wanna promote any drill units until medieval to try and get a free promotion out of it you're playing badly.
When this was changed I remember wondering what you would say about it. I somewhat agree, drill is most useful in the early game, and I had several games with old Alhambra where I went for shock and march anyways.
I think another argument was AI friendliness, but the current version is useless without horses and I don't think the AI has logic for that.
If free drill was too strong, it could just give extra XP to new units (all melee units). That's AI friendly and keeps promotion flexibility.
It could keep the chance to withdraw to melee horses if people like that (I personally don't, but maybe you can use it well with practice). Either way I agree that aspect should be global.
I've always hated chance to withdraw. One of my least favorite abilities, even if it can be useful sometimes.
If we don't want to go back to the old one let's just give all melee units a promotion "Enduring Homestead: +10% CS, +10 HP". That's a versatile promotion that is more AI friendly than this one and also doesn't suck as a human.