T157 Carthage finishes it's university, I also whip an observatory in Hadrum T156 and then I turn on tech again. Kind of impressed by the bpt of Hadrum.
Also extremly proud that I finally got around to edit this page (the scroll low down on the page) and changed the width of research so that it shows 3 digits!
T158 I bribe Wang against Bismark for education+300g, poor Monty was having a hard time and I don't want him to capitulate against Bismark before I'm ready to backstab him.
T159 My juda monastery is finished and I trade for SciMet with Willy for RP and economics.
T161 I gift economics to pacal to bump him up to friendly, then I get communism for RP+MT.
I have been waiting to get gunpowder in a trade, but apparantly they are very lazy about teching it. Joao offers physics for trade though.
He has almost finished RP so he wants about 1700g in the deal too, thats too expensive.
So I gift him RP with the idea to give him rifling next turn... Only that I don't have rifling.

That bumps me up to friendly with him too though (They both love HR), and I get gunpowder for liberalism+150g.
Then I get Physics for Communism+MT.
Shortly after that, Willy gets Physics too, and I think he self-teched it. So I swing away Physics for constitution with Pacal.
After gunpowder I start to rech rifling.
Delayed rifling one turn to whip another round of numidians. Now it's time!
I stayed extremly light in transports. I have 3 galleons in total so the first wave is 9 upgraded numidians that are upgraded inside a city so they can be loaded onto transports right away even though they spend their movement points, this way I can land them next turn.
Once rifling is in, I whip a bunch of airships since I can't build numidians anymore.
I give rifling to Joao my buddy for chemistry, and then give chemistry to my buddy Pacal for corporations. Good times!
Here the cavallery lands, so they can avoid attacking over the river.
I love how Monty/Wang/Bismark all have managed to settle all their cities except one each on flatland.
Airships from Wangs city will soften up the longbows which have no first strikes due to the flank2 promotion. Still a clumsy cavallery manages to die at 90%+ odds.
Once the city falls, the numidians who where pre-shipped (the galleons where busy!) pillage most stuff, but a bunch also rides into town and upgrade.
The two chariots gets to attack the last wounded units in preparation for a super medic.
Who doesn't love to pillage cottages? :> 380g the first turn alone!
Bismark just killed off one stack of Wangs, but Wang comes again strong. Here I give Bismark education for him to stop his war against Monty. The help was really appreciated Bismark, but I can handle it from here, you focus on Wang now.

(he does, but after a half-dozen turns or so, they make peace, realizing that noone really wanted the war except me anyway.)
It's when you see cities like this, you want a second heroic.
With CHA, I would get too much xp on the super medic to find good use for. 13xp is enough for medic3 and 20xp I get the movement promotion too, so I split the xp with a numidian instead.
I think I'll attach future GGenerals to cannons so they can tag along and bombard abit. Although an milacademy in Montys capital might be good.