Lonely Hearts Club, BtS Edition, Chapter LXXIV: Hammurabi

@CarpoolKaraoke
I wonder if maybe this island is better suited.
You will find out soon enough if you try it out, why early currency could work out nicely here.

I haven't played on after optics though, so I don't know whats waiting abroad.

But this is the next map I'm trying NTT on. :)

Attached a zip with worldbuilder files of all difficulties.
 

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@CarpoolKaraoke
I wonder if maybe this island is better suited.
You will find out soon enough if you try it out, why early currency could work out nicely here.

I haven't played on after optics though, so I don't know whats waiting abroad.

But this is the next map I'm trying NTT on. :)

Attached a zip with worldbuilder files of all difficulties.

Thanks for the recommendation! This map is much stronger than the other one, although it seems to dictate similar play.

Spoiler T160 comparison :


Bee-lined Calendar, followed by Currency and Civil Service. Revolt to Civil + Caste. Then Edu/Metal Casting with Monarchy trailing. Forge/uni --> lighthouse/harbor whip + GA back into Free Religion/Caste.

85 BC - T112 Civil Service
225 AD - T124 Education
840 AD - T152 Astronomy via Liberalism
1090 AD - T169 Steel(?)

Probably close to 30% more base commerce. 1 extra Great Person, 11 cities.

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It might be quite a while before I dare to check spoilers.
I'm okay with all of the layout of the island, but nothing post-optics!

And yeah, I think this map is more suited to the line of play you suggested in the Khan map, and less suited to what I usually gun for ("early optics, early astro, screw lib! CS Bah, humbug!"). :D

For example...
Spoiler :

Somewhat early currency can be very strong here since there is room for 2 cities on the offshore island.
And calendar is really strong with 4 (!) calendar happines resources.
The gems also steer things away from monarchy abit.


I'll likely put this project on hold to focus on the NC game too. But will for sure return to this map later.
 
Deity, NH/NE, No tech trading.
Spoiler T115 :


I went two workers before the settler. An earlier settler would perhaps have gotten the fish improved sooner, but Babylon have troubles getting a worker out after a settler on it's own, and the first worker will be very busy roading and improving the wheat.
Fishing first to utilize the lake, and then pottery, myst will be in time for wheat-town to 1pop whip a monument.
Perhaps a aggressive double-chop is better...? I didn't plan for that and instead chopped two of the reachable forest into capital instead.
Civ4ScreenShot0000.JPG



Third city in time for AH and the sheep.
The two western warriors are keeping the path toward the empire closed and no barbarians are assulting as a result. (More people need to know about this trick! :D )
Civ4ScreenShot0001.JPG



Fourth city on the island. The nasty barbs took the good spot so I have to settle for the ocean fish spot.
This settlement yields +1 bpt, offshore cities are nice!
Civ4ScreenShot0003.JPG


Capital spawns the academy guy.
Alpha->Currency->Medi->Prist->CoL was the techpath here.
Civ4ScreenShot0005.JPG

Poor Dur-Kurigalzu have been working on the philosophy guy for ages, CoL is just in and have revolted to caste so now the marathon is soon over. Further GPersons will be done while in pacifism.
Civ4ScreenShot0006.JPG


Tao is founded in Akkad and the missionary goes to Babylon which starts a monastery. Gets one chop to get started too, but I'm keeping two forest for the health as long as I can.
Nippur did whips of library and courthouse and the overflow is rolling into swords now.
Annoying galley prevents the hookup of the clams.
Also having some troubles with hammers now that whips aren't possible. Mari suffered but really needed the artists to get the fish too.
Civ4ScreenShot0008.JPG


Two swords took turns and attacked at 87% odds, shipped a chariot there toward the end to protect them from retaliation should their HP drop too low.
Civ4ScreenShot0011.JPG


How I love this island. :)
Civ4ScreenShot0012.JPG




Comparisson to the playthrough on immortal 2018:
Spoiler :


In that post I wrote:
2018: 226 BPT @ -99 GPT, 14 (!) cities (total pop 74), 10 workers, 10 warriors and a galley, score 804.
Here I am doing 211 bpt at -69, I'm only at 10 cities here, and population count is lower too. 60.
So some things where a little bit better back them.



However... in this playthrough I have a bit more techs.
I have meditation, pristhood, alphabet, CoL, Philosophy and 95% of CS.
I think I have learned alot since about what cities pay back sooner and making better prioritizations, and gained much more respect for commerce bottlenecks. Hold expansion abit prior to pottery, chill abit before reaching more happines (Monarchy in normal games, Calendar in this game).

Another noteworthy difference is that in the 2018 playthrough I had 430 GPP spread out over all cities, but I had only spawned one single GPerson.
In this 2021 playthrough I have almost zero GPP in any city, but I have spawned two.
So 2018 I had generated 530 GPP and 2021 I generated 300, but since they are out of the cities, they did something useful (bulb philo).
GPP just lying dormant in the bars provide zero immediate benefit.
Now I can soon start to generate more GPP with the pacifism multiplier too.



Can't check and compare to your playthrough yet @CarpoolKaraoke, so I'm just bashing my former self instead. But if you are eager to compare, you can check the 1AD mark and give me some idea, did you do things completely different?
If not, I'll check in again at T160.
 
You won't be able to bulb Astronomy with CS, unless you clear Education and Printing Press I suppose.
 
You won't be able to bulb Astronomy with CS, unless you clear Education and Printing Press I suppose.

The plan is to lib astro.
Not sure yet, but I hope I can get two GSCi to bulb along that path 1 into edu and one into lib.
 
Can't check and compare to your playthrough yet @CarpoolKaraoke, so I'm just bashing my former self instead. But if you are eager to compare, you can check the 1AD mark and give me some idea, did you do things completely different?
If not, I'll check in again at T160.

@krikav

Spoiler :


Mmm, looks like I rushed calendar through math first, while you obtain alphabet--> COL (and then monarchy?).

Mining/BW/Pottery/Writing/AH/Fishing/Math/Sailing/Mysticism/Calendar/Currency/COL/CS/Iron Working. I elected not to bulb philosophy, but have the 2nd GS in hand.

My Civil Service is 4 turns ahead of yours, and functionally represents the difference in BPT (+253/-74).

Similar number of cities (9 vs 10?), fairly different settling order/spots.


 
@CarpoolKaraoke
Spoiler :

The tech order was (from memory, something might be off):
Mining, BW, Fish, Pot, Myst, Sail?, AH, Sail, Writing, Math, Calendar, Alpha, Currency, med, PH, CoL.

So Calendar was rushed. I think it was in T81 and then I saved up cash for 3 turns before the Academy guy spawned T84.

I figured I would respect the pre-req discounts more since I would have to tech the stuff anyway later, thats the only reason for alpha.

 
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