I went two workers before the settler. An earlier settler would perhaps have gotten the fish improved sooner, but Babylon have troubles getting a worker out after a settler on it's own, and the first worker will be very busy roading and improving the wheat.
Fishing first to utilize the lake, and then pottery, myst will be in time for wheat-town to 1pop whip a monument.
Perhaps a aggressive double-chop is better...? I didn't plan for that and instead chopped two of the reachable forest into capital instead.
Third city in time for AH and the sheep.
The two western warriors are keeping the path toward the empire closed and no barbarians are assulting as a result. (More people need to know about this trick!

)
Fourth city on the island. The nasty barbs took the good spot so I have to settle for the ocean fish spot.
This settlement yields +1 bpt, offshore cities are nice!
Capital spawns the academy guy.
Alpha->Currency->Medi->Prist->CoL was the techpath here.
Poor Dur-Kurigalzu have been working on the philosophy guy for ages, CoL is just in and have revolted to caste so now the marathon is soon over. Further GPersons will be done while in pacifism.
Tao is founded in Akkad and the missionary goes to Babylon which starts a monastery. Gets one chop to get started too, but I'm keeping two forest for the health as long as I can.
Nippur did whips of library and courthouse and the overflow is rolling into swords now.
Annoying galley prevents the hookup of the clams.
Also having some troubles with hammers now that whips aren't possible. Mari suffered but really needed the artists to get the fish too.
Two swords took turns and attacked at 87% odds, shipped a chariot there toward the end to protect them from retaliation should their HP drop too low.
How I love this island.