Lonely Hearts Club, BtS Edition, Chapter LXXV: Brennus

Hello everyone,
Guess i am one of the many lurkers in this forum but I finally come out of my cave :D. I really struggle with isolated starts and I would love to get some advice. But I am usually to laze to make screenshots and such so I decided to make a youtube video. This is the link to the playlist: http://www.youtube.com/user/GamerJoePresents?feature=mhee#p/c/DFC34AD50BF69740/0/SK-cxKsaWS4

In case it takes to long to watch I uploaded 2 screen shots, first one of my current cities on the island and the second about the technologies i know. Should i go for astronomy or is it better to go for civil service?

Screenshots
Spoiler :

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Welcome out GamerJoe! :)

I see that you play on Immortal difficulty, on this difficulty, you should go into world-builder and add hunting, agriculture and archery to the barbarians.
If you don't do this, the other AIs will have a easy time capturing barb cities.


Your youtube acc says you are 27, and you write that "dispte your age, you still enjoy gaming".

I thought 27 was pretty close to the medium age for playing civ4.
Kids of today have no patience for games as demanding as this! :>

Regarding the game:

I have huge difficulties with this map.
I went for GLib in one try,
went for Civil Service in another...
But it seems like most players advocate a quick astronomy on this map, why I haven't really figured out yet. :)

About city positioning, I think the city you settled right west of the wine is abit out of place.
 
I almost always forget to give those extra techs to the barbs, lets hope the AI didnt take to much advantage :D

About the city positioning
Spoiler :
The city west to the whine i settled because there are such a lot of forests there so I could chop the parthenon to ensure i dont spoil the capital with great artist production. And to start immediatly with TGL in the capital. But there where probably better spots to do the same trick i agree, where do you think i should have settled?


Then about the route with this capital I am also leaning in the direction of going for CS. But on the other hand, with some good management i would get enough GS to bulb my way to Astronomy. Why did you decide in your first game to go for CS?
 
I almost always forget to give those extra techs to the barbs, lets hope the AI didnt take to much advantage :D

About the city positioning
Spoiler :
The city west to the whine i settled because there are such a lot of forests there so I could chop the parthenon to ensure i dont spoil the capital with great artist production. And to start immediatly with TGL in the capital. But there where probably better spots to do the same trick i agree, where do you think i should have settled?


Then about the route with this capital I am also leaning in the direction of going for CS. But on the other hand, with some good management i would get enough GS to bulb my way to Astronomy. Why did you decide in your first game to go for CS?

I would have settled the city like ecuwins did! :)

I went for CS in my first game, because I the capital feels very strong, and because there are alot of grains that can be irrigated with CS.
 
I have an interesting game going on Emperor/Marathon (have played normal speed exclusively for a while so gave this a go on marathon). The spoilers aren't really checkpoints but just tell the story. I made a few mistakes and got really unlucky with a few things (kept getting great prophets at 30% odds when I needed scientists, damn oracle).

Spoiler :

I made a decision not to settle on the spot but rather 2 moves away. I wouldn't say this was a great decision but it looked good at the time (I never look at other people's spoilers before playing the map). Nonetheless sheep+pig+plains-hill made it a solid spot, marginally better then the original I'd say, only downside is the inland lakes could not be "light-housed".

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I settled my second-city near marble to get the oracle-race going. I knew that even with charismatic, on such a map one must adopt hereditary rule and basically stick with it for the whole game. I also made a commitment to adopt a "grow the cities" strategy. Instead of whipping heavily I did almost no whipping at all (saved on civic upkeep costs as well). I thought that since I was isolated getting my cities to grow on as many cottages was imperative (this also meant chopping fewer trees for health). I oracled monarchy...

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...and beelined currency after that (with a detour to BW). Eventually I filled out my continent, I avoided city spam to keep my research decent and since I grew my cities anyway they could afford to be spaced out without wasted tiles...

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I discovered the other civs. At first I thought Monty/Gilga were isolated from the others. I made a LOT of trades and quickly caught up. For paper alone I probably got about 7-8 techs by brokering as much as possible.

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Obviously my immediate concern was that Mao had 2 vassals and was approaching astro (he got it well before me). But I was definitely the 2nd strongest civ on the map. I won the circumnavigation bonus (somehow) and even won lib (libbed astro as nobody but Mao had it). What followed after is a series of declarations from all the AI apart from Hannibal (who plotted on me for over 1000 years but never declared, eventually he stopped plotting) and Gilgamesh. The first attack obviously took a costal city amphibeously (always happens in such games) but I killed it off thanks to drafted maces (had traded for nationalism). In general I made about ~5 nationalism/bureaucracy civic changes so far in this game. Funnily enough the city that Mao took for that brief period of time became an obsession to him, he demanded it during peace negotiations at every opportunity.

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I made peace with Mao. Monty then declared (killed his stack easilly and made peace). Then came the biggest war - the 2nd Celto-Chinese war. I knew Mao was plotting on me and I even tracked his tiny navy (4 Galleons of troops) all the way from Beijing to my coastline, so I knew it was coming. I got a DP with Gilga a few turns before (was probably a mistake but I figured Mao would only focus on me anyway). The big surprise about this was not that Mao was a threat, but rather how demanding he was in his peace negotiations. My drafted rifles killed his stack with almost no losses, a 2nd stack he sent a few turns later (also about 4 galleons worth), died as well.

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The above screenshot appeared even after I raised one of his biggest cities (which I will cover in more details), killed his colony Pacal (I will also cover this) and killed all his stacks with minimal losses. The big issue is that with his naval advantage (he had lots of frigates as did the Ottomans) I had no way of countering his blocade. Eventually I used the circumnavigation bonus to sneak a small stack (8 rifles 1 treb) accross to Pacal's small continent, I got lucky that he had no frigates in that area when I made that crossing. I owned Pacal despite some bad luck (pikes killing rifles), and took all his cities (and then liberated them)...

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...I got Churchill (and protective Redcoats)...

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Unfortunately allmost all his land was jungle but he had 4 workers I gave him (stolen from Pacal). I then (after Mao still wanted that same city for peace) used the same 3 Galleons to make another (1 turn) crossing from Churchil's continent to Mao's mainland, the Galleons got wiped out but not before they got my troops into China (those troops were still the original "drafted-legends" that killed Pacal). Since Mao's land-stack was in Sumeria killing Gilgamesh (with rifling I was shocked at how crap Gilgamesh was at defending), I managed to take one of Mao's 16-pop cities (after I suicided the only treb I brought over to give collateral) and raised it :devil:...

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The fool however still persisted with the same nonsense (he REALLY wanted me to give him that city he took in the first war). However after I raised his city something unexpected and amazing happened...

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"Mehmed (a capitulate) has broken off from Mao Zedong and is once again a free state". I was very pleased at this (even though Gilga was in danger of replacing the Ottomans as Mao's lap-dog), and after making peace with Sulei (he had a lot of frigates on my shores as well) I eventually got a "fair" peace deal from Mao (he gave me 1 gold in a situation where other civs would have capitulated :lol: ).

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This is where I have stopped playing (will probably finish this off in the week-end). My plan is to draft more rifles (while using bureaucracy for most turns, this is effective on marathon), rebuild work-boats and after getting to steel I plan to upgrade my trebs and attack Mao (this time he won't be able to navally blocade me as my troops will be disembarked at the moment of declaring). He will probably get rifling by then (hopefully not infantry but assembly line takes forever on marathon). I think I have a good chance of winning this but Mao will be much tougher on his own continent, especially once his big stack in Sumeria goes back to China.

 
@ecuwins

Spoiler :
I like your placements.
I settled Tolosa 1W from your position, which now in hindsight is pretty bad. As it cramps Verlamion and the future deer-city.

I like Gergorvia, and the fact that you farmed the flood-plain. I had cottaged on all of them, so gergorvia wasn't that suited for GPF.

The future city by the pigs at the west of your capital, I had that city 1N from your marking with the idea to kill a plains tile, and save a grassland tile. Also posibility to share the corn.

Thanks for the pointers! :)

Spoiler :
Eh, it isn't that great. This got me Astro around 900AD. I think I can do better. I'm going to do another run where I rein in the earlier cities to see if it speeds up the overall pace any.


Edit: I finally had the time to watch GamerJoe's video, as well as read elohssa's treatise :)

@GamerJoe
Spoiler :
A Settler at size 1 on a dry corn is balls to the wall, what is the reasoning behind this?


@ elohssa
Nice writeup :D I look forward to how it turns out!
 
imm/normal

Spoiler :


I SIP, built the 'henge because of char. Usually not a priority but with noone competing for land and very easily spawnbustable land I figured I could save some hammers with it.

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Straight up tech to writing before settling a city. Settling order will be red blue and yellow for my first 3 cities. Red can easily chop a library and grow to size 3 on the pigs and deer. Once I settle blue it can take the pigs from the first city.

I decided on Alpha>currency afterwards, probably a mistake, should have gone math currency, but I was figuring on building more research that I actually did. Normal play with marble would've been to go for aest/lit but I didn't want to play another one of those games.

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25 AD screen. 6 cities and my techrate is decent enough. Should've settled the islands far earlier than I did, as they each adds 1 commerce in TR to every city. But since I had no use for fishing or sailing I potponed them far too long.

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Very late bureau, can't say why, I don't feel I played that bad. No techtrading partners always hurts but 500+ AD is just far too late. No happiness was killing me too, so I took a detour to HR. In hindsight oracle to monarch is the best here. There's no happiness to be had otherwise and teching to HR without the oracle is costle (since the prereqs don't do anything for your techrate either)

But I'm at 8 cities and settling city 9 by the SE pigs. Techrate still abismal.
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Three options from here:
  • Straight to optics for the techtrading
  • Tech philo and use caste+pace to pump out GS to bulb to education
  • Tech philo and music and go for culture. I have 9 cities and SPI. Even without the Sistine culture is doable.

Not too happy with the play though, the commerce isn't high enough to compete with imm AI after the renaissance, so I either win diplo or culture or make something happen with rifles/curies/cav.

 
Should've settled the islands far earlier than I did, as they each adds 1 commerce in TR to every city. But since I had no use for fishing or sailing I potponed them far too long.

Yea, I had the same dilema. The 2 island cities basically pay for themselves straight away but it requires fishing/sailing at a time when there are other priorities (BW, Currency, CS). I think early optics is vital for this map - however early atronomy isn't really that important. Going for lib and trading some of the lib techs (paper etc) will more then make up for delayed astro (unless one has an early conquest in mind).

How are people's production set-ups on this map? Since I've cottaged almost everything my production is basically drafting (I built a ton of warriors before they obsoleted to raise the happy cap in preparation for drafted rifles/maces).
 
Emp/Marathon: Not over yet by any means but I think I should win this now...

Spoiler :
As discussed at the end of the last section I proceeded to draft rifles and plot on Mao. He still didn't have rifling and I felt he was ripe for the taking. The Sumerians also surprised me - they started kicking Mao's arse (retook the 2 cities they lost and reduced Maos power by a lot)! I soon had my SOA (stack of averageness, about 20 rifles and 20 cannons) ready to attack but I realised he got rifling a few turns before. I unfortunately had no physics (no airships) and with my only spy on that continent getting caught a bit earlier I had little idea what I was attacking (had no caravels as well). This was a bit of a mistake...

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I was like WTH hax! He had infantry (I could of easilly checked his tech anyway but was being noobish/lazy)! What's worse, the place I was thinking of attacking (beijing) had a large stack of troops and there was siege amongst it (collateral+infantry would destroy my rifles). I instead decided to attack the coastal city Nanjing (which had a large navy). Unfotunately it had a CGIII Infantry protecting it (and a a few longbows). Killing the infantry was a nightmare without amphibious but if I disembarked his Beijing stack would be close enough to close me down. I took/raised the city at great cost (lost about 10 rifles) but he lost far more (a 13 pop city, a large navy and a few soldiers). The troops that were left on the Galleons retreated to English soil and after a few turns I was able to get peace (I gave Mao Divine right, which Churchil aquired though trade).
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Later I finally got airships/physics. This was a huge bonus, I totally suck at strategic renaissance warfare without airhips as unlike spies they require no micromanagement (just recon and you can see an entire continent). I decided to attack Mehmed next. He definitely had no Infantry...

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I bribed monty and he used the AP to create this havoc...

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This wasn't without risk but it helped me cap him quicker.

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Then, with next to no delay I quickly killed Hannibal (once again airships confirmed he was weak.

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Seeing as Gilga was still keeping Mao busy (that war lasted well over 100 turns) I chose to leave him alone and went for Monty. His troop count was very small (typical Monty ;) ) but he had a lot of trebuchets and killed quite a few of my rifles/cannons before the war was over. Even after taking his capital and two biggest cities he still wouldn't cap (had to switch to nationhood quickly at one point to get reinforcements from my continent). Eventually after city 4 he capped (I made a stupid mistake at city 4 by disembarking over a river, lost a few troops needlessly but I needed to finish the war).

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The turn monty capped I did get some bad news with Mao and Gilga making peace. Mao also got combustion (was slightly ahead in tech) but his tech rate was greatly slowed by that war...

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Mao also has a sneaky culture win going (which is strange as I don't think he is running the slider) but his 3rd city is a long way off. With Hannibal teching very fast I at least have a decent chance to keep pace. My plan is probably to get industrialised while teching to industrialism, then crush him with Infantry/Marine combo. My production (or lack thereof) means things like tanks aren't really an option. I might still have to rely on nationhood for some extra umph later on and draft some infantry to supplement my army (I've really abused spiritual in this game).

Game is far from won as Mao does spam his troops. But I reckon I'm in the hot seat. I'll probably leave Gilga alone until the end (that way if Mao plots there would be a chance it's on Gilga).

 
Spoiler :
In hindsight oracle to monarch is the best here. There's no happiness to be had otherwise and teching to HR without the oracle is costle (since the prereqs don't do anything for your techrate either)

Spoiler :
I did try to incorprate a SH-oracle aproach yesterday.
SH seems fine, but I do not see how one can squeeze in the oracle.

When I tried to build the oracle, I did so in the capital, without marble, went for priesthood after BW and pottery.
I get behind in tech (I think), and also in expansion, since I need to divert workers into chopping for the oracle, and my capital can't build workers/settlers.

Also, if I go for monarchy in this way, I seem to get monarchy "too soon". No city is near the happy-cap at this point
If I build the oracle at this point, wouldn't metal casting be a better choice?


I think SH is a good choice though, the earlier borderpops in all cities are nice, and one saves hammers over time.
The extra big chunk of culture in the capital, ensures another borderpop in the capital even quicker, which makes it possible to spawnbust the western region of the island entierly, with only 3 warriors.

 
@ecuwins
Well I normally never do such a thing but in this case I thought it would be benificial to me. This because I had hardly worker techs think only the wheel and farming, so i couldnt improve hills. Getting the settler out now would indeed slow my growth, but if i let the city grow there wasnt much extra yield from 1 pop more.

Now normally i would build a warrior first to escort the settler but since there was no barberian threat I went for the settler first and get the benifit for 2 cities quicker.


Then about the game, I think I will go for a super capital early and thus make my way to civil service. But since im away this weekend i will continue on monday most likely.
 
Played on immortal, till end.

Spoiler :



Been a long time since I played isolation as I tend to reroll when it happens. Anyway, I send the scout south to check if I could place the capital on coast but that didn`t seem like an option, then opted to move the capital 1N to give the southern city a bit more space. Was a semi-gamble and actually regretted moving it... but it was too late. :lol:

I went for aggri, mining, wheel, pottery, bw, writing and I actually delayed AH for a long time since I didn`t settle at pigs or sheep for some time. First city went at corn/floods and I made a stupid mistake thinking it had acces to the furs, which ofcourse it didn`t as I couldn`t connect them. :rolleyes: Anyway the city went there as it has good settler/worker making capability with the flood/corn/mines. Second city went south at the flood/fish which is a decent commerce city. Then I went for the furs as that`s just a great city with the food and commerce.. Fourth city went at pigs/sheep to be a future NE/WS city.

Tech wise I opted to go for monarchy after writing/sailing since we have the wine and this would allow the capital the grow. Then went for CoL, then maths for CS. After CS I started backtracking currency/Aest/alph and then off to education.

Empire at 275AD (after CS/currency)



In general I expanded quite slow, only building settlers if the other cities were grown. Can`t say I`m too pleased with my tech-pase but I guess I just have to accept the slowness of isolation. Or maybe I just played badly. :/

At 1050AD, I meet Hannibal and he didn`t have education yet. I had lib delayed for a while not really caring if I`d get it or not. So at 1080AD :eek: I picked Astro from lib and then started to search for other AI`s. At 1200AD, it seems the AI is pretty slow and this is the tech situation.



Managed to get economics first as well and got a free GM for a trade mission. Then went for constitution, corp, democracy and then went for radio wonders. After that it became rather boring as the AI seriously lagged behind. I got superconductors while nobody even had assembly line. Founded cereal and mining inc & won space at 1905AD. Which is late but I can blame the AI for that. :lol:



I played the Lonely-series as well a long, long, long time ago. :lol: I never tried getting early optics. I think when one plays deity (and in a way this could maybe apply to immortal as well) the AI will get optics pretty early. This way you can just play the `normal` path to lib and start trading once 2-3 have contacted you. My reasoning behind this is that the AI`s who will reach you first will be the biggest and most advanced. So who really cares if it turns out that you traded with worst enemies of a backward or small AI?

I might replay this map and try early optics (on immortal again though) but I`ll have to read up on that as I`m not sure how one would bulb it. Do you bulb machinery with a GM? Anyway I`ll look it up, I remember I saw something about it in the sample game directory.

But tbh
Spoiler :

It doesn`t look like a preferable path to me. All the pre-reqs don`t help you at all in your economy.


Edit: After a bit of reading in lonely bullpen / strategy articles, it seems I`m not the only one who thinks going for early optics is a waste of time. :p
 
@oracle
I would far rather have HR and the ability to grow my cap before CS. MC is good but non-IND and no precious metals don't advocate early forges.

@Burn
Spoiler :
I got to Lib in 1050 or somesuch, and Mao already had edu, PP and economics. Being able to still trade those when I got them to AI that didn't (since the AI with optics are usually more advanced than the rest) is totally worth it. Besides, you need to get optics for Astro anyway.

@the map
Spoiler :
The 4 furs/2 seafood site is probably key to this map, but without foreknowledge there is just no reason to get fishing on this island. One very mediocre site to the south one that's just bad to the north. I would say bad play gets rewarded here. 5th city on the NE island is very strong. An example of a map that's way easier on a replay


edit
Spoiler :
what's more, both fish sites don't have any forests which I rely on heavily for early hammers, so I stand by my settling order even more, I should've just put down my 5th on the NE island as opposed to wherever I put it
 
For comparison here's a straight optics, no math/alphabet run
425 Optics, 580 Astronomy
The first save is a nice branching point into different strategies

Spoiler :

Things to note, Optics, academy in capital, and I received full fail gold from colossus. Pretty useless wonder when you're getting astronomy 20-25 turns after metal casting. Fail gold is a good alphabet alternative.


My empire, and note that I'm primed to grow everywhere and whip 3-4 caravels from my big coastal cities. I'm also going to pack some explorers into my last caravel in case there's a big AI land mass to explore.

Note I've just settled the corn/marble city, because in previous playthroughs the few extra cottages didn't offset the maintenance. Once you have optics, though, your tech rate no longer matters that much, so settle away.



A few turns later...
Contact




My 3rd Great scientist pops next turn, and I can trade for calendar/alphabet



My aesthetics save I got lucky and popped gold/gems from a mine. On the other hand, I build national epic and parthenon, and I could at least delay national epic.

Finally, I switched away from slavery as often as I could to save the 2-3 gpt. Did it help? Maybe by half a turn to a turn. Whipping just means my cities can't run a riverside cottage tile, I prefer to slow build workers/settlers to escape unhappiness.
 
Got carried away a bit till 1300AD and forgot to take screenies before.

My Empire:

Spoiler :
OQKPh.jpg


I managed to build GLH in my 2nd city, and that made me have 10 cities by 1 AD with 4 workers, and around 150bpt. Founded taoism, switched to Pacifism, made some scientists and bulbed education, made contact with Hannibal and Mao around 900AD, won Lib pretty late, around 1000AD and chose nationalism for Taj and built Taj, also switched to free religion so I could trade with everyone. Traded some techs, researched optics, met everyone but india, and traded for almost everything, including astro, I am thinking about steel now and crushing Monty and taking his 8 cities and tech to space with 21 cities.
 

Attachments

Spoiler :
^ GLH is an interesting approach. Definitely effective. What year did you get it as Mao got it in 1500BC on my game. I really like those city placements (did you look at spoilers beforehand?), Oxford spot it nice too (gold pop as well!), unfortunately I had Mao declare on me when I was building Oxford and never managed to get it up until 1800s. In terms of targets, Aztecs are definitely the juiciest. Mao is another option as he is isolated by religion (possible bribes?) but Mao is protective and does like to make units.

In terms of victory conditions: what is the AP religion? In my game is was built by a hindu Monty. If it's the same then religious victory should be easy if you take most of Monty's cities (then with some strategic spreading the rest should be easy, with spiritual).


Spoiler :

My game has finished now. The final stages were a lot easier then I'd thought they'd be (I chose military over diplomacy even though diplo/religious was easier). Mao was left crippled by that long war on sumeria and was teching surprisingly slow. I got industrialised in as many cities and possible and switched to US, simply for the hammer from towns (had 55 towns by the time the game ended). My production wasn't great (and my health problems were disasterous), but I managed to get 2 strong cities for production (particularly IronWorks/Moai statue city) with 3-4 other decent ones also helping out. I got a nice break when Gandhi broke off from Mao (I think he went FReligion a few turns before) and took this opportunity to inflict some easy and vengeful damage. Gandhi controlled Istanbul where he had about 40~ rifles stationed (they were completely surrounded by Ottoman culture). This meant I could destroy all those troops on the turn of declaration (which I did).


After this 1 turn vassal I turned my attentions to Mao (who had all his siege in a border city, how nice)...

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He took a while to cap even after I killed his siege, but really it was easy with tanks/infantry/artillery. After Mao it was a case of sweeping up Gilga. With me getting flight/radio (all my vassals were running culture slider so I self teched most of these) he had no chance against tanks/bombers and about 50 infantry with artillery support. I stack split and quickly capped him to get conquest (bombers are so awesome if your enemy has no counter).

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Having watched the end-game play-back it became clear that Gandhi was a voluntary vassal to Mao (Sulei was a capitulate though). It was nice that they both eventually broke free.
 
Spoiler :
^ GLH is an interesting approach. Definitely effective. What year did you get it as Mao got it in 1500BC on my game. I really like those city placements (did you look at spoilers beforehand?), Oxford spot it nice too (gold pop as well!), unfortunately I had Mao declare on me when I was building Oxford and never managed to get it up until 1800s. In terms of targets, Aztecs are definitely the juiciest. Mao is another option as he is isolated by religion (possible bribes?) but Mao is protective and does like to make units.

In terms of victory conditions: what is the AP religion? In my game is was built by a hindu Monty. If it's the same then religious victory should be easy if you take most of Monty's cities (then with some strategic spreading the rest should be easy, with spiritual).
Spoiler :
First, congrats on your win:goodjob:
Conquest is always more time and nerve consuming, and I will avoid it this time probably, cause I played two deity conquests in a row, and one ended 1930AD without nukes, so you can just imagine managing those stacks.

I got GLH 1280BC, so I was a bit lucky, but I didn't think I would not get it since AIs were slow with SH, GW, Oracle, and Mids were still in. I also calculated from demographics that 3 AIs started coastal, which proved correct, and thought my chances were pretty good, and since I built (chopped) GLH in my second city, failure wouldn't hurt my economy too bad. You play at marathon, so I don't think we can really compare those dates. Maybe you could have chopped more, marathon really gives you time for that, but you probably just weren't lucky enough since I find that date more suitable for average deity AI, normal speed though. Regarding city placement, I haven't looked into spoilers, and this is my first attempt. I just managed that my starting scout (actually the only scout) is still alive. And that's because I wasn't greedy when barbs appeared and moved him only one tile at a time, withdrawing if needed. It was also possible to spawnbust whole continent with 4 warriors and a scout. So I faced only three archers. Two died to my forested hill fortified warrior, and one archer managed to kill my two forest warriors, but was put to eternal sleep shortly after.
Got lucky with that silver that popped in my capital bfc but I hate -1:hammers:. AP is built in Christianity (Mao), but I avoid AP win unless really, really desperate (tundra and desert low food starts, with no rush targets).
Monty is also the most backward in my game. Mao made a demand from me for around 300 gold, and I gave it, so he's pleased with me for now. He'll be the greatest threat for SS, but I will have a stack to raze his capital, and SS progress if needed.
Actually, I am quite tempted to kill/vassal Mao too. Hmm, I guess decision will have to wait since I have no free time to play.

What I see from other spoliers is that people don't realize how important island cities are, since they give all your cities +1:commerce: per trade route. My three island cities gave my empire 30:commerce: per turn 1AD, and that's a lot.
 
Finished the game, a bit stupid one.
Spoiler :
I went UN. Realized I will not have enough votes so I needed Mao's and someone else's votes. And had to ensure Mao wasn't candidate for UN so I researched Mass Media myself and gited it to Mehmed so he would build the UN and be my UN rival. Then gifted some techs to Mao and Gilgamesh, switched civics so they would love me, and they loved me. And then voting for General Secretary came, and I voted for Mehmed instead Lonely Brennus :goodjob: And then had to wait 25 more turns to win.

TOBOS.jpg


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@lenp1981

Go to Options --> Graphics and Check 'Show city Radius'

(I think thats what you mean)
 
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