ecuwins
Emperor
- Joined
- Aug 21, 2006
- Messages
- 1,315
Welcome to the 83rd edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation....
Our next leader is Frederick of the German Empire
Traits: Philosophical & Organized
PHI is always nice, but it holds a special place in the hearts of lonely kings. One of the main strategies for total isolation is a double Astro bulb ASAP, sometimes even bulbing Optics as well.
ORG is pretty good to in this situation. Half price Courthouses and Lighthouses. Who couldn't love that? You will be on an island, after all.
Techs: Hunting & Mining
Hunting
Meh...
Mining
Always an early key tech.
Unique Building
The Assembly Plant
A Factory that can hire two additional engineers. Additionally, when constructing the Assembly Plant, it enjoys a 50% boost in hammers if you have coal. But wait, there's more...Freddy's ORG trait also gives a 100% boost. He can build this thing cheap.
Unique Unit
Panzer
This comes way late, even if some find it useful, it's far from game breaking.
The Start
For those who are new to total isolation, you may want to take a peek at r_rolo1's guide, You, Yourself and your shadow : Some lessons on isolated starts. Also, the LHC Bullpen.
You will find the zipped saves below. Choose your level then choose your level (more precisely) then choose your speed and get underway. For Monarch+, don't forget to add Archery to the barbs. No huts & no events are selected.
Suggestions for updates are:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
Finally, a thank you to r_rolo1 and all those that came before him in this series' initial run and to TheMeInTeam for the map creation guides, and to everyone else who co-hosted this series. Enjoy!
Our next leader is Frederick of the German Empire
Spoiler :

Traits: Philosophical & Organized
PHI is always nice, but it holds a special place in the hearts of lonely kings. One of the main strategies for total isolation is a double Astro bulb ASAP, sometimes even bulbing Optics as well.
ORG is pretty good to in this situation. Half price Courthouses and Lighthouses. Who couldn't love that? You will be on an island, after all.
Techs: Hunting & Mining
Hunting
Meh...
Mining
Always an early key tech.
Unique Building
The Assembly Plant
A Factory that can hire two additional engineers. Additionally, when constructing the Assembly Plant, it enjoys a 50% boost in hammers if you have coal. But wait, there's more...Freddy's ORG trait also gives a 100% boost. He can build this thing cheap.
Unique Unit
Panzer
This comes way late, even if some find it useful, it's far from game breaking.
The Start
Spoiler :

For those who are new to total isolation, you may want to take a peek at r_rolo1's guide, You, Yourself and your shadow : Some lessons on isolated starts. Also, the LHC Bullpen.
You will find the zipped saves below. Choose your level then choose your level (more precisely) then choose your speed and get underway. For Monarch+, don't forget to add Archery to the barbs. No huts & no events are selected.
Suggestions for updates are:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
Finally, a thank you to r_rolo1 and all those that came before him in this series' initial run and to TheMeInTeam for the map creation guides, and to everyone else who co-hosted this series. Enjoy!