I don't know where else to put this sort of question of mine. I've read many times that on an archipleago map there exists a higher domination limit, so it works out better for a histographic game. But, no doubt it works out slower in several respects. You need to put shields towards ships, taking/razing AI cities takes longer... meaning fewer (happy) citizens early on, and other than fish tiles, sea squares don't do a whole lot. By this I mean you can't irrigate and rail them, nor can you forest and chop them for shields towards say a marketplace in a corrupt area. So, slower growth, and happy faces come in slower. On top of this, trading/obtaining luxuries early for happy faces doesn't work out so easy. Of note to me the current #1 histographic game on a standard sized map used 7 opponents and what seems like a pangea map (though I don't know on that). Any conclusive calculations that the domination limit matters more than earlier happy faces, better food, and a little more shield production?